Dire Maul (DM) Tribute Run Guide (Wow strategy)

Dire Maul (DM) Tribute Run Guide

After reading a few guides on this, and realising (when it is to late) that they have errors I decided to do an Auxilium Guild Guide to the Tribute Run.

Trap repair Items
1 x Frost Oil – Made by Alchemist
1 x Thorium Widget – Made by Engineer

Gordok Ogre Suit Items
4 x Bolt of Runecloth – Made by Tailor
8 x Rugged Leather – Gathered by Skinner
1 x Ogre Tannin – Found in Dire Maul Instance
2 x Rune Thread – Purchased from Vendor

Group Formation
1 x Healer
1 x Tank
1 x Rogue (with 300 lockpicking) *
1 x Mage (mainly for sheep)
1 x Any
* If you are unable to find a rogue then you will need Crescent Key from DM East, and the Gordok Courtyard Key from DM North or a stack of Powerful Seaforium Charge

Important information
Do not kill any of the Bosses, they start with “Captain” or “Guard”. when you kill the King, they will all pay a tribute to their new King (well 5 kings), and each of these items it better than the loot you get from killing them.
The Gordok Courtyard Key will disappear if you leave the instance.
Watch out for the eyes when inside the inner instance

Heading to the instance
You don’t have to fight any of the mobs on the way, all can be walked passed, however keep in a group just in case one aggros. When you get to DM follow the only way you can until you come to what looks like a T-junction. At this part you are heading right and then Left almost straight away (there is a Small Arched doorway to go through).

No you are in the ‘Broken Commons’, you want to be the opposite side to where you are. I know that you don’t have to fight anyone if you go right and follow it round, just be careful. You will find a door that needs the Crescent Key.

Inside the instance
Kill the mob that you will be able to see from here, and wait for a couple of pats to pass, as they do pull them back to where the instance entrance is and dispose of them.

Head to the left pulling them and killing until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head in to the new area, be careful of more pats; take you time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the Rectangular platform, A “Guard Boss” will patrol that area, and he comes down and he turns right, walks up to the corner and then goes back. Be careful of him, if you do aggro him, run to the instance entrance while leaving a member there to ensure he does not stay at the entrance waiting for you (That member will die).

You will need to go where the boss does, so, head that way, pulling mobs out of the “Guard Boss” patrol area. Keep following the path round until you reach a door on your Left.

This door requires The Gordok Courtyard Key which is in the middle of that raised platform. If you have a rogue send them up to loot the box (via the ramp you passed). It does not have to be a Rogue but if you do not have stealth then just be very careful and keep an eye out (by doing this now, you can still leave the instance if you aggro the “Guard Boss”)

Inside the Inner Instance
Head in and clear the mobs, including some bugs which need a little AoE lesson. You come to a room where you can see a Broken Ice Trap, hang back for a bit. A “Guard Boss” will patrol this area; he will walk right over the Broken Ice Trap. You will need to pull the mobs that a by the fire and pull them far back so they do not get the “Guard Boss” on you as well, if this bit goes well it is all down hill from here (Apart form the King).

When the “Guard Boss” walks away quickly fix the Trap with 1 Frost Oil & 1 Thorium Widget. Then move back and wait for the idiot of an Ogre to activate the trap. He will now be like that for the remainder of the instance.

The Goblin by the Fire can make you a Gordok Ogre Suit if you have all the bits, more often than not you will still need the Ogre Tannin.

Kill the mobs you can see around you, and head round to the ramp which leads to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that heal up and rebuff, as when you loot the Ogre Tannin (BoP) a semi-boss will come down, he is not hard as long as you have rested.

Whoever has the 4 Bolt of Runecloth, 8 Rugged Leather, 1 Ogre Tannin & 2 Rune Thread can head back to the Goblin and make the Gordok Ogre Suit. I would recommend that you all go down in case one of the eyes’ turns up. Once you have it head up and clear all the mobs away from the Door area.

Kings Area
Head through the door and clear the mobs until you reach the “Captain Boss”. At this point use the Gordok Ogre Suit and have a little chat with him, he will run back the way you came, so be out of the way when you start to talk (I am unsure if you can aggro him, but better to be safe than … … … dead). Also do not waist the opportunity to see an Ogre dance, whoever has the suit on should try a few emotes’ as they can be quite funny.

OK almost there. Head on to where you can see some mobs, basically clear them all, as you may need this room to fight the boss. The dogs can all be aggro’ed at the same time and then AoE’ed.

Boss Fight
You want to keep his add alive as this will improve the Tribute loot, however he will heal the king, so if you can Ice-Trap the add, or Pull them away from each other it helps. The King can hit very hard so keep him on the tank. This should not be a big problem, but having a Lock with SS will help. If all goes well you will not have the Boss to loot and the Gordok Tribute

Notes
So that’s it, I have not described how the group should dispose of most mobs as you should already know that, nor have I mentioned (in-detail) how to handle the King as it will depend on the group.

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Guide to Mining and Goldsmithing (Warcraft strategy)

The key for all aspiring young blacksmiths is finding the raw material you will need to craft your creations. Therefore it is highly recommended that you take up the complementary skill mining along with blacksmithing or have several friends who are dedicated to mining for you. Like other materials related crafts blacksmithing requires 1 skill point to become an apprentice, 3 additional skill points to become a journeyman, and 5 additional skill points to become an expert. If you decide to take up mining as well to finance your blacksmithing venture, you will need to spend 3 skill points for apprentice mining, 5 additional skill points for journeyman mining, and 7 additional skill points for expert mining. As a result, unless you are human you will need to reach level 25 before becoming expert in both mining and blacksmithing.

Blacksmithing requires perhaps the most eclectic array of materials of any of the crafting professions. In order to craft some of the higher end weapons and armors you will need to collect materials from all of the gathering disciplines (Fishing, Mining, Herbing, and Skinning). As an example, in order to craft the Shadow War Axe you will need an alchemy Shadow Oil potion from an alchemist which in turn requires an Oil Blacktail fish from a fisherman along with other herbs. But for the most part your main components will come from mining so here is a list of the more common components you will need in great quantity listed in order of difficulty to attain (number in parentheses is the mining skill required).

Copper Bars (1) Your basic copper acquired from Copper mining nodes found in most hilly and mountainous starting zones (e.g. Dun Morough, Elwynn Forest, Durotar).
Tin Bars (65) These are found in Tin mines in lower level zones (e.g.Barrens, Loch Modan, Redridge)
Bronze Bars Bronze bars are smelted by combining Copper and Tin bars.
Silver Bars (75) Silver mines are quite scarce and found occasionally in place of a Tin or Iron mine.
Iron Bars (155 bug should be 100) Iron Mines are found in mid level mountainous zones and are usually guarded by ornery inhabitants of those zones (e.g. Alterac, Thousand Needles, Stonetalon)
Steel Bars Steel bars need Iron bars to lend them strength and Coal (from a trade vendor) to ensure the fires of your forge burn hot enough.
gold Bars (155) gold mines are a precious and rare commodity and can be found in place of Iron mine.
Mithril Bars (155) Mithril mines deep in the heart of the mountain yield an abundance of Mithril, unfortunately no blacksmithing formulas currently use it.
Truesilver Bars (155) not yet implemented Truesilver mines currently give you iron ore

In addition to metal you will also find stones inside mines which are also needed to make sharpening stones to add weapons damage and grinding stones used in almost all recipes.
Rough Stones Found in Copper mines
Coarse Stones Found in Tin and Silver mines
Heavy Stones Found in Iron and gold mines

The final element you will commonly need to create your weapons and armor is the gemstones. Some can be found mining while others need to be acquired either from killing specific creatures or from fishing. In order of difficulty to obtain though not necessarily rarity:

Malachite Copper Mines
Tigerseye Copper Mines
Shadowgem Copper Mines
Small Lustrous Pearl Fishing or Small clams from Murlocs
Moss Agate Tin and Silver mines
Lesser Moonstone Tin, Silver, Iron, and gold Mines
Iridescent Pearl Fishing or Large clams from higher level Murlocs
Jade Iron and gold Mines
Citrine Iron and gold Mines (and Dragons)

As in all of the trade crafts the difficulty of an item to make directly impacts how likely you will gain skill points from creating that item. Orange items will always give you a skill up. Yellow items will usually give a skill up. Green items very rarely give a skill up and grey items will never give a skill up. My suggestion is to always create orange or yellow items which require only ore and grinding stones as those two are your most common components. This will allow you to skill up quickly to the point where you can start selling some of your items at which point you can use your more rare ingredients to create items that people will actually want to use.

The blacksmithing trainer in all the major cities have the exact same stock formulas so there is no need to run around to different city trainers looking for different recipes. There are however special trainers scattered around the world that will teach you additional recipes. The three available in the alliance push are in the Stormwind Dwarven district (Hardened Iron Shortsword), Booty Bay (Moonsteel Broadsword), and Refuge Point(Solid Iron Maul). In addition to specialty trainers there are two other ways to acquire more formulas. Monsters will occasionally drop recipes relative to their level. And certain trade vendors in remote cities will sell smithing recipes (such as the golden Chain Helmet in Tanaris).

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Super Power Lvl Tailor 0-225 In Under 12 Hours (Warcraft strategy)

Hello all you budding tailors out there, this is a guide from 0 to 225 tailoring in under 12 hours without spending a single dime (should even come out a bit ahead). This came about as a way for my retired priest to generate some money since skinning was doing me no good sitting in IF all day. I decided to make a guide out of this and set a few goals for myself at the same time. I betmyself I could get to 150 in 6 hrs TOTAL time including collecting the mats. That worked out so well, I figured I’d go for 225 in 8 hours (that didnt work out so well because of the MASSIVE amounts of silk needed). This is equally friendly for BOTH factions.

There are some prerequisits so lets start there shall we?

REQUIRED

High level main (preferabley 60)
Alt that is at least 20 (your tailor)
12 hours of play time

MY SET UP

60 Rogue main (farmer)
45 Priest (tailor)
My rogue is also an enchanter for DEing all the green drops to save on bag space/down time.

THE STRAT

0-120 minutes

I started out in The Barrens at Agama Gor grinding on level 17-20 Bristlebacks. I chose here becasue of the sheer numbers of mobs in a reletively small area. Also, because of their level, I knew they would drop both linen AND wool. This proved to be a huge key in the success of this strat. I stayed here for exactly 2 hours with about 15 minutes of AFK for bathroom, booze and kids. In 105 minutes of solid grinding I collected the following items.

gold: 1g 43s
Cloth: 7.11 stacks
Wool: 6.15 stacks
Greens: 17
Patterns: 3 (including elixir of giant growth formula..sells for about 30g on my server to alliance)
DE: 22 soul dust, 9 greater magic essence, 1 sm glimmering shard, 2 lesser astral essence

120-140 minutes

IF to empty bags and send cloth/wool to tailor

140-200 minutes

Raven Hill Cemetary ***NOTE: it was a mistake to come here, very inefficient
I just did repeated laps in the catacombs killing alll the level 26-30 undead in there. I ran into some competition which slowed me down a bit so I left after only an hour.

gold: 1g 89s
Wool: 2.1 stacks
Silk: 3.10 stacks
Greens: 8
DE: 3 greater astral essence, 4 greater magic essence, 8 soul dust, 2 moonstone

Not happy with my silk production I headed to STV since it was close by. Here I found silk heaven.

200-320 minutes

Ruins of Zul’ Kunda (just West of Nessingwary’s Expedition)

This place is just huge and crawling with level 33-36 trolls who are silk machines. I stayed here for about 2 hours like I did in The Barrens and it paid off nicely.

gold: 2g 78s
Wool: 2.2 stacks
Silk: 7.2 stacks
Greens: 2
DE: 3 lesser mystic essence

320-330 minutes

IF to send wool/silk and log for the evening. So in 5 1/2 hours I collected the following items

Cloth: 7.11 stacks
Wool: 10.17 stacks
Silk: 10.12 stacks of silk
Greens: 27

330-400 minutes

Crafting at IF and SW

At around 160 or 165 two things became GLARINGLY aparent. 1: the silk part of tailor SUCKS and 2: I needed more silk. Back to the rogue I went and back to STV for more trolls.

400-460 minutes

Ruins of Zul’ Kunda (part 2)
Wool: 1.1stacks
Silk: 5.5 stacks
Greens: 0

460-610 minutes

Hoping that was enough silk to get me to mageweave (it was…barely) I headed off to Tanaris for some Ogre raping. Dune Maul Ogres level 45-47 for decent mageweave producers but Im sure there is a better source out there. In just under 2.5 hours of grinding them I came up with the following goodies.

Silk:2.18 stacks
Mageweave: 5.17 stacks
Greens: 2
DE: 1 greater eternal essence, 2 lesser eternal essence

Then I packed it in and headed to IF to mail the stuff and log.

The last little bit of time I spent was crafting (about 1 hour) and it took me right up to 225 with a few scraps of wool, silk and mageweave left over. Total time: Approximately 11 hours and 45 minutes.

Now for the grind portion. What good is a collecting strat without a grind strat to go with it. I tried to always grind on orange items for the skill up and as I got into silk I made sure to always (when possible) craft green items for DE purposes. Here is the list.

1-35: bolt of linen cloth
35-45: linen cloak
45-60: heavy linen gloves
60-82: reinforced linen cap
82-103: bolt of wool cloth
103-110: grey wool ? (I didn’t write it down…lol)
110-118: woolen cape
118-125: white woolen dress
125-145: Bolt of silk cloth
145-157: Azure silk hood
160-170: silk headband
170-175: formal white shirt
175-185: bolt of mageweave
185-205: green silken shoulders
205-220: black mageweave legs
220-225: black mageweave gloves

And there you have it. 0-225 tailoring in under 12 hours and it didn’t cost a dime. In fact, if you include all the stuff I DE’d I MADE about 30g profit from the grind.

ENJOY!!

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Farming What-Where Farming Spots Listed (Wow strategy)

There are people who use professions to make their money. They run around picking flowers, or hitting rocks, or making funky items to sell. Now, honestly, i’m not one of those people, heh.

What’s farming?
When i’m strapped for cash, I farm. Farm, farm, farm. As in, I kill mobs repeatedly. Farming is a consistent thing, you must be consistent with your kills, spend as little downtime as possible, and you want to kill every desired mob you come across.

Why farm?
First of all, there’s no real expense. Apart from buying food/drink, or repairing your gear once every few hours, you’re making pure profit. You can get a lot of money out of manufacturing professions, but leveling these means they become a money sink, and unless you put in the time and money to grab those rare recipes that people REALLY want, you’re going to be spending more than you’ll be making. Farming gets you pure profit, and depending on your luck, you can make more selling a single drop than spending a week making / gathering stuff. You get money, greens, blues, sometimes phat epixx, and all you have to do is going around killing stuff. That’s farming.

Good farming, on the other hand, is a combination of things.

-Management of downtime – You want to stay sitting for the least amount of time possible by using bandages, or using conjured mage water instead of the crappy vendor water. If you’re a caster, you want a fair bit of spirit gear (which you’ll already have probably) and mana regen gear (mp/5). It might not seem like much, but it really helps in the long run.

-Consistent kills – If I run to my desired phat farming zone, i kill two mobs, I get up, get a drink, flip on the tv, kill more mobs, alt-tab to talk on msn, open up torrents, watch tv a bit more, and kill a couple more mobs, that’s farming. Good farming, is when you get on, maybe flip on music, and just kill mobs. Kill, kill, kill. Don’t stop. It can get boring, but the profit is usually worth it.

-Complimentary professions – Gathering professions mixed with farming can be a very useful moneymaking tool indeed. If I grind on beasts, then skinning would double my profit intake. If I had herbalism, then i’d make more money from picking up those random flowers you come across. If you have enchanting, you can pick up a crappy level 52 green that vendors for 80s, DE it, and get a shard worth 6g.

Got all that? Good. Let’s go farmz0rs.

If you’re willing to farm, then i’d assume you’re level 60 and you have half-decent gear (or you’re a beast mastery hunter :P )

And, BE PERSISTENT! If you spend 20 minutes farming, then stop because you haven’t got anything, THAT’S NORMAL! Just keep farming. You only get out what you put in. Try a day of farming. You’re guaranteed to get something of value.

For maximum phat pharming speed, you should be farming mobs 1-2 levels below you, or less.

Farming spots listed:

Winterspring, lake of Kel’Theril, Southwest of everlook.
53,42
Mob levels – 54-56 (I think)
You’ll be farming ghosts here. This place is kickass – sometimes farmed heavily, other times not as much. The ghosts are weak, they die easily, they drop 2-8s a kill, drop funky greens and blues, and random chests spawn around here. One of my favourites.

Also, weekly, Princess Tempestria and her water elemental bodyguards spawn all over the house.
She’s a 60 elite, her 3 bodyguards are 57 non-elites, and there are other 58 mobs all over the place. If she spawns, try to grab all the local horde/alliance in the area, group up, and kill her! She drops kickass blue BOEs, and Ace of elementals, which sells for 200G.

Winterspring, Darkwhisper Gorge, directly south of Everlook at the bottom of this map.
60,56
Mob levels – 60 elites.
Ok. These mobs here, I wouldn’t really call farmable. However, they do drop high-value items, and if you have good friends, 3-4 of you could take one of these. The demons here hit like trucks, crit like planes. But, they have an abnormally high drop rate to drop Eye Of Shadow, the first item priests need for their epic staff quest. It can sell for 200g+. They can drop 2-30s a kill, runecloth, greens, blues, and epics. But they hit hard. And DO NOT try to solo these. Unless you’re a beast mastery hunter =p.

Felwood, Feral Scar Vale, North-North-East of the horde camp (37,44)
Mob levels – 49-51
You’re going to be farming bears here. Yes, there are only 12-15 of them at any given time, and you can kill them faster than they spawn, but that’s usually a good thing. Now, they don’t drop money, but they drop items worth money.
They drop:
-large bear bones (15s)
-bear jaws (9s)
-savage bear claws (6s)
-bear flanks (6s)
etc. Now, i’m just making guesses, since I don’t really remember, but they can easily drop 1-3 pieces of vendor fodder at a time.
You can kill these guys very fast. and you can skin them for rugged leather, which sells for, what, 1.5-3g a stack? That doubles your money intake. If you kill them fast (ten seconds time to kill), and skin them, and maybe grab the Arthas’ tears spawns around there, you can very well make 30g+ an hour. Just be consistent. And the beautiful thing is, they’re never farmed, at least on my server =p

Felwood, Those satyr mobs, All the way north in felwood
42,16
Mob levels – 51-53
These demon satyrs are kickass. They have good world drops, they drop 2-8s a kill, they die stupidly easy, they drop heaps of runecloth, sometimes felcloth (one piece goes for 1-3g), and they spawn fast. Problem? People farm them. Farm at off-peak hours though, and you’ve got yourself some money intake there.

Western plaguelands, felstone field, first field to your left out of the Bulwark.
36,57
Mob levels – 50-53
Yarr, there’s heaps of undead here. Casters and melee mobs. The thing I love about these guys is that they almost always drop runecloth, which sells for a nice bonus per stack. Good silver, consistent respawn rates, but sometimes farmed. Give them a go, they’re awesome, especially if you mow them down fast.

Azshara, south-west corner of the map, entrance to zone, left from the path. Yep, my memory sucks.
16,70
Mob levels – 44-47
Highborne ghosts here. They drop insaneeee mageweave, great green droprates, there’s a random chest, they’re casters so they die easily, they have low hp, and 60s can farm them with little to no downtime. Rarely farmed, great for grinding too.

Tanaris, Southsea pirates, East of the zone along the beach after going through a small tunne l – Lost Rigger Cove
72,47
Mob levels – 43-45
Suprisingly, these guys are actually good for farming. 1-6s a kill. They also drop random junkboxes which can have funky stuff in them, they have a high rate (compared to other random mobs) to drop blues and epix, they drop silk – mageweave, and they’re easy to farm. But, sometimes they’re camped, they’re all melee and some disarm, but other than that you should take a look at this spot.
[edit]Some are ranged, not all are melee. Thanks yensid!

Eastern plaguelands, Mossflayer zombies around that tomb-place, located south-west of the map along the path
Location clarified – 27,85 – The Undercroft
Mob levels – 54-56 (?)
These guys are funky to farm. They have a good world drop rate, they drop 3-8s a kill, random junkboxes, runecloth, they die easily, respawn quickly, and nobody farms them. Except for me =)

Eastern plaguelands, Bats, all over the place
Located all over EPL, just make a circuit around the whole zone
Originally, I didn’t think of these bats as a subject for farming. But spending an hour on them proved otherwise.
I got bat pelts, fangs, claws, all which vendored extremely well, almost better than the bears listed above. They also drop Evil bat eyes, which, during the faire, can sell for 1-2g a PIECE. And, if so inclined, you can vendor them for a hefty profit. Just a suggestion.

Winterspring, Ice Thistle Hills, Yetis
67,43
Mob levels – 56-59
These yetis are great for farming. Reasons? Well, they’re not the weakest mobs around, but the good thing about these fellas is because they’re technically beasts, you can skin them for rugged, which is great money. Yet they still drop coin, and phat blues, and epix! I’d have to rate this spot as one of my favourites. It’s a great spot, because they drop coin, items, you can skin them, AND they drop vendor fodder (I think). enjoy!

Western Plaguelands, Hearthglen
Co-ords coming soon =p
Hearthglen in WPL is a wonderful place. There are 53-56 elites littered all over the place, some are casters and most are solo-friendly. Me, as a 60 shaman, can take them easy as pie. They drop 5-30s a kill, and have a very high dropchance of good items. Sometimes farmed, otherwise empty =)

ALSO: On the road to hearthglen, to your right, you’ll pass a tower. Inside that tower are 7 (?) scarlet spellbinders. These are the only mobs in the game that have a chance to drop Enchant: Crusader. This sells for 150G+, and is usually in high demand (these mobs are 53-55 non-elites).
So, basically, go in there, kill all 7 (some on the roof), go afk for 10 minutes, come back, continue.
BE WARNED! These guys are usually farmed, plenty. Get on at non-peak times if you can for max farming potential.
(credit goes to a friend for this)

Of course, these spots were off the top of my head (not anymore), i’ll shove more additions in soon enough and confirm those locations and statistics. There are plenty other farmable spots, but these particularly are my personal favourites, and each have helped me with my fair intake of gold.

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Guide to Dire Maul east (Wow strategy)

Guide to Dire Maul East

Grab the map here

Quest List

Dire Maul East
Lethtendris’ Web
Pusillin and the Elder Azj’ Tordin
Shards of the Felvine

Dire Maul North
Elven Legends
A Broken Trap
The Gordok Ogre Suit

Dire Maul North + West
Unfinished Gordok Business

Dire Maul West
The Madness Within
The Treasure of the Shen’dralar

Class-Specific Quests
The Emerald Dream – Druid
The Greatest Race of Hunters – Hunter
The Arcanist’s Cookbook – Mage
Garona – A Study on Stealth and Treachery – Rogue
The Light and How to Swing It – Paladin
Holy Bologna – What the Light Won’t Tell You – Priest
Frost Shock And You – Shaman
Harnessing Shadows – Warlock
Codex of Defense – Warrior
Foror’s Compendium of Dragon Slaying
– Warrior, Paladin

The east wing of Dire Maul is challenging, but still the
easiest of the three, and the area you’ll need to do first to get the
key to the north and west wings. There are also a number of quests
and bosses spread throughout the East wing, capable of giving up some
nice loot, which makes it worth running through more than once.

1. The entrance to Dire Maul East can be found,
unsurprisingly, to the right of the large pit in the Broken
Commons
. Zone in.

2. The opening area of Dire Maul East is known as the
Warpwood Quarter. There’s a large pit in front of you (down
below is The Conservatory, which you’ll get to soon enough),
and a path that winds counterclockwise to the right. For the most
part, you’ll run into a mix of plant and tree-like creatures –
Warpwood Tanglers, Treants, Lashers, and towering Warpwood
Crushers
.

3. As you round the first corner, you’ll see a small little imp
named Pusillin. This is the NPC for the quest ‘Pusillin
and the Elder Azj’Tordin
,’ and he also gives up the
Crescent Key that opens Dire
Maul North and West…
when he’s good and ready. You’ll have
chase him further into the instance before he’ll give up the goods,
however.

4. The group continues clearing until they reach the northeast
corner of the Warpwood Corner. From here, it’s possible to go
left and north, but many groups will skip that area completely. To
continue your chase with Pusillin, you’ll need to go right
into a narrow hallway, called The Hidden Reach.

5. Partway down the hallway, you’ll have the choice of continuing
straight or making a right. To continue chasing Pusillin, you
need to continue forward. (You’ll be back to the room on the right
soon enough.)

6. As you go down the hallway, you’ll run into some stealthed
patrols; these can cause real problems if your group isn’t alert for
them. As you emerge into the next room, the group will dispatch of a
few groups and bear to the right, where there’s a small ramp leading
up to a small platform, where Pusillin waits for you.

7. This time, when you talk to Pusillin, he spawns a number
of Wildspawn Imps and transforms himself into a nasty demon.
If you have a mage on hand, it’s easy to dispose of the imps while
everyone else pounds Pusillin. When he’s dead, he drops the
Book of Incantations needed for
his quest, as well as the Crescent Key
for anyone who needs it.

8. At this point, most groups will turn around and backtrack to
the room you passed a few minutes ago. There are a lot of mobs here,
but if you stick to the left wall, you can skip most of them. At the
rear of the room is a large ramp leading upward to the mage
Lethtendris, who is the target of the quest ‘Lethtendris’
Web
.’

Lethtendris can drop: [url=http://thottbot.com/?i=35686]Quel’dorai
Channeling Rod
[/url][url=http://thottbot.com/?i=35667]Felhide
Cap
[/url]And some greens too Razz

9. The fight with Lethtendris is pretty simple; the warrior
tanks her for a few seconds while everyone else beats up her minion,
then jumps on her. Once she’s down, she drops the needed quest item,
and everyone moves back down to the bottom of the ramp.

10. At the base of the ramp, there’s a curved hallway that leads
further downstairs. There are a few groups of mobs to clear at the
bottom, and then you’ll find the boss Hydrospawn waiting in
the center in a small shallow pool. Aside from dropping some extra
loot, he’s also the objective of the mage quest ‘Arcane
Refreshment
.’

Hydrospawn can drop: [url=http://thottbot.com/?i=39091]Waterspout
Boots
[/url][url=http://thottbot.com/?i=35618]Tempest
Talisman
[/url]WaveslicerAnd
also some greens.

11. After Hydrospawn, the group hugs the right wall and
continues north through the far doorway, and takes the hallway that
leads to a small platform upstairs. Here, you’ll find a Wildspawn
Hellcaller
protected by a few non-elite mobs, and then the boss
Zevrim Thornhoof.

Zevrim Thornhoof can drop: [url=http://thottbot.com/?i=35722]Satyr’s
Bow
[/url][url=http://thottbot.com/?i=35670]Helm of
Awareness
[/url]Also some resistance helmets(Not high drop
chance)And some greens.

12. The fight with Thornhoof isn’t bad, except that he
might occasionally teleport someone onto the altar and begin whooping
on them. When the fight is done, you’ll hear Old Ironbark
the huge tree in the Conservatory — yell ‘At
last! Freed from this cursed grasp!
‘ You’re now ready for
the final stretch of the instance.

13. Instead of backtracking downstairs, the group can run to the
southwest corner of Thornhoof’s platform and jump down, which
should put you right back at Hydrospawn’s pool. Avoid the
groups and take the door to the southwest, which leads to The
Conservatory
.

13. Your goal in the Conservatory is a door at the very
north. To open it, someone will have to talk to Old Ironbark,
who will then rampage and bust the door down. It’s possible to fight
your way to the door, but that involves fighting a lot of patrols,
and it’s also possible to hug the east wall and sneak to the door,
only fighting a few single mobs here and there.

14. The final battle of Dire Maul East takes place in the
Shrine of Eldre’Thalas, where there are a few Warpwood
Crushers
guarding the upper areas, and then a central area down
below where Alzzin the Wildshaper awaits. It’s a pretty
straightforward fight – he shapeshifts a few times, and then a bunch
of non-elite minions come running out to assist, which can easily be
dispatched of with a mage.

Alzzin the Wildshaper can drop:
Ring of Demonic Potency
Razor Gauntlets
Energetic Rod
Energized Chestplate
Fiendish Machete
Whipvine Cord
Gloves of Restoration
Merciful Greaves
Shadewood Cloak
Ring of Demonic Guile

15. Once the fight is over, you’ll see a few glowing shards on the
ground near Alzzin’s camp. These are for the quest ‘Shards
of the Felvine
.’ Pick up one of the shards and exit
via the tunnel behind the camp, which deposits you in the central
area of Dire Maul.

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PvE Warrior Solo Template (Warcraft strategy)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Warrior solo PvE(this is a 2H template do not try this with 1H/Shield)

Arms Talents – 20 points

(58-59-60)Improved Heroic Strike – rank 3/3

(41-42-43-44-45)Deflection – rank 5/5

(48-49-50)Improved Rend – rank 3/3

(46-47)Improved Charge – rank 2/2

(51-52)Improved Overpower – rank 2/2

(53-54-55)Deep Wounds – rank 3/3

(56-57)Impale – rank 2/2

 

Fury Talents – 31 points

(10-11-12-13-14)Booming Voice – rank 5/5

(15-16-17-18-19)Cruelty – rank 5/5

(20)Piercing Howl – rank 1/1

(34)Blood Craze – rank 1/3

(21-22-23-24-25)Improved Battle Shout – rank 5/5

(32-33)Improved Execute – rank 2/2

(26-27-28-29-30)Enrage – rank 5/5

(31)Death Wish – rank 1/1

(35-36-37-38-39)Flurry – rank 5/5

(40)Bloodthirst – rank 1/1

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1-60 Horde Leveling guide (Wow strategy)

1-12

I found the best place to be the undead (I haven’t done Tauren, orc/troll suck). Tons of quests and you can easily leave the newbie zone at level 12 which should be your goal. If you pick orc/troll, you will probably have to do a little bit of grinding, because I was only able to get to level 10 in Durotar doing every quest (I think I did at least), and the mobs start at level 12 in the barrens.

12-18

Barrens. Duh. A whole fuckload (yes, I have to use that word) of quests. More quests than any other zone, for a huge level range. You can easily stay in the barrens until after level 20. You will get bored of it though ;P

18-26

Your time here is best spent between stonetalon and the dreaded hillsbrad foothills. Hillsbrad does have tons of awesome quests, plus it’s a cool zone, but it’s also a zone where horde funnel in at level 18 or so, and alliance funnel in at level 30… Definatly can be a test of your patience if you don’t have a couple of buddies to group with for protection. Stonetalon is a lot better now, but still does not have the content that Hillsbrad does, although it can be a good escape, both from alliance, and when you get tired of Barrens.

27-37

Two words: Salt Flats. Located in the eastern part of Thousand Needles, at level 30 about 8 quests open up that will net you 1 level in about 3 hours of killing mobs. Plus, you will make about 5g selling the useless drops you get. Easiest level in the game Wink After you finish needles/flats you should be about level 33-34, and Arathi Highlands is where you want to be. It has a small alliance presence, but horde numbers are much greater. Lots of good quests here, including a bunch of elites with awesome rewards (one of the best swords you can get for levels 34).

37-45

Now it’s on to the Badlands, where you get to deal with 8billion coyotes running all over, and earth elementals on every single border Smile Nah, it is a pretty good zone, with some good quests. Miners will love it because there is a ton of ore to be had here, mostly iron, some silver/gold/mithril. You can also head to Tanaris at some point, where there are another good supply of quests. Ooops, almost forgot Grom’Gol in stranglethorn vale. A huge amount of quests here, including 1 for a 14 slot bag at level 36. Make sure you don’t skip this area, lots of great stuff here. Almost forgot Faralas as well. Not a lot of quests here, but it is an absolutely gorgeous zone. There is 1 long questline that ends with an amazing weapon, no matter what your class (4 to choose from).

48-60

Lots of choices now, Ungoro, Winterspring, Western Plaguelands, etc etc.

I skipped over some zones, but they are just not worthwhile. Swamp of Sorrows for example has 5-6 quests, but it’s so far out of the way that, except for the Sunken Temple being there, nobody has a reason to visit the damn place. Same with Blasted Lands.

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1-300 Cooking (Warcraft strategy)

You must be level 35+ too reach 225-300 cooking.

*This was not a C/P and I wish you would C/P it to another site.
* The Meat and Supplies May or May not All be used.

Items u will need:
4 Stacks of Raw Slitheskin Mackerel
4 stacks of Raw LongJaw Mud Snapper
3 Stacks of Raw Bristle Cat Fish
1 Expert Cook Book
6 Stacks of Tangy Clam Meat
60 Hot Spices
2 stacks of Raw mithril head trout
6 stacks of White spider meat
4 stacks of Raw Spotted Yellowtail
2 stacks of Darkclaw Lobster
40 Refreshing Spring Water

(Quest Items)
You get the quest in Gadgetzan(Tanaris)
12 Giant Eggs
20 Alterac Swiss
10 Zesty Clam Meat

Have a question on Where do get the Recipes? Well here it is.

Slithesskin Mackeral
Slithessskin Mackeral Thotbot
LongJaw Mud Snapper
Longjaw Thotbot
Bristle Whisker Cat Fish
Hristle Whisker Cat Fish Thotbot
Expert CookBook
Expert CookBook Thotbot
Mithril Head Trout
Mithril Head Trout Thotbot
Spotted Yellow Tail
Spotted Yellow Tail Thotbot
DarkClaw Lobster
DarkClaw Lobster Thotbot

How to Cook IT

1. Cook all the Raw Slithskin Marckeral
2. Cook all the Raw Longjaw Mud Snapper
3. Cook the Raw Bristle Whisker Cat Fish tell lvl 130 Cooking
4. Use the Expert Cookbook and talk to the Cooking Trainer.
5. Make the Goblin Deviled Clams Tell lvl 175
6. Cook the Raw Mithril Head trout tell lvl 200
7. Talk To Trainer
8. Cook the Spider Sausage tell lvl 225 Cooking.
9. Now Head to Gadgetzan with your
12 Giant Eggs
20 Alterac Swiss
10 Zesty Clam Meat
and get the Quest From The guy in front of the Inn. Give him the stuff.
10. Cook the Raw Spotted Yellow Tail. Stop at 275 cooking
11. Last step- Cook the DarkClaw Lobster.
Congrats lvl 300 Cooking

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Leveling Summary Of Going From 50-60 (Warcraft strategy)

Summary of going from 50 to 60:
At 50, head to Ungoro because of all the collection quests avaliable. This is mainly a beast zone, hoever, there isn’t an cash drops. There are good chances on items dropping in this zone.Doing each of the quests in Marshall’s Refuge will get you 2 levels easily in a day. It is quite crazy how much exp you can gain in this zone with grinding mixed with questing. Just make sure you bring a mithril Casing with you to this zone because you will need it for a certain quest.

Felwood has some good kills that give you faction with the Timbermaws. At this point you should have your weapon (s) of choice until you are ready to do high level instances. So put Demonslay on both. This gives you a chance to stun and deal out an extra 100 dmg on each hit. Felwood is, of course, filled with demons. This area is also good for the lower 50s. I got up to lvl 55 fairly easy in a couple days from lvl 53. There are some nice quests in the southern area of Felwood which are easy to complete.

Now that you have demonslay you can also benefit from the enchantment in Azshara. The west side has some Satyrs to kill which are fairly easy to take down, though they have imp minions. The northern camps have lvl 51 Satyrs if you find the western zone to be slow exp. The mid 50s allow you to move onto Winterspring. In the SW corner, there is a dwarf lady who gives a decent cloak just for walking from one end of the zone to the other. The town also has a nice chunk of quests to complete which give good exp. The really good spot though is Lake Kel’Therill. It has more ghosts that are good for exp and easy kills till lvl 58.

The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55-60. They are full of undead to kill. Mainly though, you are here for the Argent Dawn faction, which can only be obtained when under lvl 60. Keep that in mind. Might as well get it done before hitting 60. If you are looking for demons to kill the east has a lot of hounds, but that is about it.

In the end your travels will be in Blackrock Stronghold. Getting down the basics of the spawn will kill you off a few times, but once you learn to understand it, the exp is great! Half of it is casters, which are perfect for killing. You will more than likely hit 60 here.

Instances to take into consideration on the side:
Before you hit 55 you will want to run through Mauradon. The trash blade (from killing the princess) is an excellent sword if you are one who weilds a sword. This drop is only beat by a rare drop in Blackrock Spire by killing the end boss. Make sure you finish up any quests in the Sunken Temple too, there are a few that give decent rewards. There are quests for this instance all over the world so do not be surprised if you come along another farther down the line.

Blackrock Depths and Blackrock Spire are where you will want to spend your upper 50s definately. The drops here are ridiculously good and require you to have a skilled group. Mess up just a tiny bit and the group is gone so be careful.

Quick Overview of grinding areas and lvls:

50 – 52: Ungoro Crater
– Marshall’s Refuge has easy exp with all of the quests. The quests that tell you to kill Pterrodax do not take though (Waste of time). Start the Linken’s Quest.
-Perfect place for skinners to lvl up is the Gorillas on the eastern side and the raptors on the southern side.

50 – 54: Azshara
– Demon Satyrs north of ghosts and in the top (50-54). They have minions though, but not tough ones.

50 – 54: Felwood
-Demon Satyrs in Felwood. Middle-west in zone. (50-54)
-If you do not have Demonslay kill Ironwood Stompers. (50-54)

54 – 60: Winterspring
-Ghosts on the lake. Lower central part of zone. (54-56). Can easily be farmed if you have the quest called The Ruins of Lake Kel’Theril (Just don’t loot the shards you dig up) as it spawns 2 ghosts everytime you mine. Easy kills. Good Loot.

54 – 58: West Plaguelands
-Hunt Scarlets in the middle of zone. (54-58)

56 – 60: East Plaguelands
-Demon hounds across south end of zone (56-60)
-Mossflayer and Eyeless in middle of zone (56-58) and northeast (58-60). They spawn with chests.

58 – 60: Burning Steppes
-Orcs are stronghold. Takes a few tries to get used to it. Best place though since more than half are casters. (58-60)

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Crafting Everything You Need To Know About First-aid (Warcraft strategy)

Ahh, first Aid! One of the most least understood professions in the game….yet one of the most useful! In this guide I’ll be going through the various aspects of first aid, it’s uses and pretty much anything else you could possibly desire.

So enough with the smalltalk, let’s get started:

First Aid Overview
First Aid is a secondary profession which allows you to create "bandages" out of the various pieces of cloth which drop off of humanoids around the world of WoW (you can see the full list from the trainers in the game, just turn of the "unavailable" filter when viewing the training list). First aid differs from eating food primarily because you can apply first aid during combat on yourself or others, and there is no need to sit. You also gain health at a much quicker rate than eating food.

First Aid Ranks

Apprentice (1 – max 75)
The apprentice rank can be trained in any major city. Just speak to a local guard and ask them where you can find the local first aid trainer.

Journeyman (50 – max 150 skill)
Like the apprentice rank, you can train up to the journeyman skill in any city, just speak to a local guard and find out where the local physician is located.

Expert (125 – max 225 skill)
To become an "expert" first aid toon, you’ll need to purchase a book for 60 silver. The individual vendors for alliance/horde are listed below.

alliance: Deneb Walker, located in the Arathi Highlands….just inside Stormgarde keep.
Here’s a map of Ms. Walker’s location on thottbot.
http://www.thottbot.com/?m=10618

horde: Balai Lok’Wein, located in Brackenwall Vil
lage in Dustwallow Marsh.
Here’s a map of Balai’s location on thottbot.

http://www.thottbot.com/?m=93812

Artisan (225 – max 300 skill)

Requires Player Level 40
Once you’ve maxed out your Expert skill level in first aid, you come to one of the more entertaining quests in the game, the Triage! The triage requires you to "save" 15 injured warriors/soldiers in a small physician’s room loaded with casualties…….BEFORE 6 of them die. There are 3 types of soldiers, critically injured, badly injured and injured. The critically injured die rather quickly so bandage them first, same goes for the badly injured.

A few more tips on this quest:
– Position yourself in the MIDDLE of the room.
– Adjust your camera until you can see a part of ALL the beds containing the injured. This allows for quick targeting.
– Once you receive your "triage bandages" throw them in a hotbar slot (#1 is easiest). This will let you speedily heal the injured and not have to fumble around in your backpack.

So now that I’ve told you all you need to know to SUCCEED in this quest, you’re probably wondering where the hell you get it! Here’s how you can obtain the triage quest.

alliance:
First, you’ll need to speak to Nissa Firestone in Ironforge, she’ll then direct you to speak to Doctor VanHowzen in Theramore. Here are thottbot maps for both NPCs.

Nissa Firestone: http://www.thottbot.com/?n=2353
Doctor VanHowzen: http://www.thottbot.com/index.cgi?n=7383

horde:
To begin this quest you need to strike up a conversation with Arnok who hangs out in Ogrimmar. He’ll then direct you to speak with Doctor Victor in the Arathi Highlands. Here are maps for both NPCs.

Arnok: http://www.thottbot.com/index.cgi?n=1270
Doctor Victor: http://www.thottbot.com/index.cgi?n=5873

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