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February 27, 2010

Leveling Summary Of Going From 50-60 (Warcraft strategy)

Summary of going from 50 to 60:
At 50, head to Ungoro because of all the collection quests avaliable. This is mainly a beast zone, hoever, there isn't an cash drops. There are good chances on items dropping in this zone.Doing each of the quests in Marshall's Refuge will get you 2 levels easily in a day. It is quite crazy how much exp you can gain in this zone with grinding mixed with questing. Just make sure you bring a mithril Casing with you to this zone because you will need it for a certain quest.

Felwood has some good kills that give you faction with the Timbermaws. At this point you should have your weapon (s) of choice until you are ready to do high level instances. So put Demonslay on both. This gives you a chance to stun and deal out an extra 100 dmg on each hit. Felwood is, of course, filled with demons. This area is also good for the lower 50s. I got up to lvl 55 fairly easy in a couple days from lvl 53. There are some nice quests in the southern area of Felwood which are easy to complete.

Now that you have demonslay you can also benefit from the enchantment in Azshara. The west side has some Satyrs to kill which are fairly easy to take down, though they have imp minions. The northern camps have lvl 51 Satyrs if you find the western zone to be slow exp. The mid 50s allow you to move onto Winterspring. In the SW corner, there is a dwarf lady who gives a decent cloak just for walking from one end of the zone to the other. The town also has a nice chunk of quests to complete which give good exp. The really good spot though is Lake Kel'Therill. It has more ghosts that are good for exp and easy kills till lvl 58.

The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55-60. They are full of undead to kill. Mainly though, you are here for the Argent Dawn faction, which can only be obtained when under lvl 60. Keep that in mind. Might as well get it done before hitting 60. If you are looking for demons to kill the east has a lot of hounds, but that is about it.

In the end your travels will be in Blackrock Stronghold. Getting down the basics of the spawn will kill you off a few times, but once you learn to understand it, the exp is great! Half of it is casters, which are perfect for killing. You will more than likely hit 60 here.

Instances to take into consideration on the side:
Before you hit 55 you will want to run through Mauradon. The trash blade (from killing the princess) is an excellent sword if you are one who weilds a sword. This drop is only beat by a rare drop in Blackrock Spire by killing the end boss. Make sure you finish up any quests in the Sunken Temple too, there are a few that give decent rewards. There are quests for this instance all over the world so do not be surprised if you come along another farther down the line.

Blackrock Depths and Blackrock Spire are where you will want to spend your upper 50s definately. The drops here are ridiculously good and require you to have a skilled group. Mess up just a tiny bit and the group is gone so be careful.

Quick Overview of grinding areas and lvls:

50 - 52: Ungoro Crater
- Marshall's Refuge has easy exp with all of the quests. The quests that tell you to kill Pterrodax do not take though (Waste of time). Start the Linken's Quest.
-Perfect place for skinners to lvl up is the Gorillas on the eastern side and the raptors on the southern side.

50 - 54: Azshara
- Demon Satyrs north of ghosts and in the top (50-54). They have minions though, but not tough ones.

50 - 54: Felwood
-Demon Satyrs in Felwood. Middle-west in zone. (50-54)
-If you do not have Demonslay kill Ironwood Stompers. (50-54)

54 - 60: Winterspring
-Ghosts on the lake. Lower central part of zone. (54-56). Can easily be farmed if you have the quest called The Ruins of Lake Kel'Theril (Just don't loot the shards you dig up) as it spawns 2 ghosts everytime you mine. Easy kills. Good Loot.

54 - 58: West Plaguelands
-Hunt Scarlets in the middle of zone. (54-58)

56 - 60: East Plaguelands
-Demon hounds across south end of zone (56-60)
-Mossflayer and Eyeless in middle of zone (56-58) and northeast (58-60). They spawn with chests.

58 - 60: Burning Steppes
-Orcs are stronghold. Takes a few tries to get used to it. Best place though since more than half are casters. (58-60)

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February 23, 2010

1-20 Belf (Wow strategy)

Before starting make sure to download a coordinate add-on. I prefer to use Titan panel for my coordinates. You will find these add ons at www.curse-gaming.com


Blood Elf

Level 1-5

Run to Magistrix Erona at (38,20) and accept Reclaiming Sunstrider Isle.
Run west to (34,19) and kill 8 Mana Wyrms and ding level 2.
Return to Erona and turn in Reclaiming Sunstrider Isle and accepting your class trainer quest and Unfortunate Measures.

All trainers are within The Sunspire behind Erona. Meet with your class trainer, turn in the class quest, buy your level 2 skills and accept Well Watcher Solanian. Run upstairs to Solanian at (38,19) and turn in Well Watcher Solanian.

Accept Solanian's Belongings and The Shrine of Dath'Remar from Solanian. Drop down and talk to Arcanist Athanas and recieve the quest Fistful of Slivers and running west to Arcanist Helion and accept Thirst Unending. Open your bag and find Sunstrider Book Satchel and put it on your bag tabs.

Go back to (34,19) and mana tap a Mana Wyrm every 30 seconds. In the meantime, begin killing the Mana Wyrms until you acquire 6 Arcane Slivers. Once both are done, run a little to the southwest and kill every Springpaw until you have 8 Collars.

Run west to (31,22) and look for Scroll of Scourge Magic around the waterfall. Run North to The Shrine of Deth'Remar at (29,19) and read the inscription to complete the quest.

Return to Arcanist Helion and turn in Thirst Unending. Proceed east to Ithanas and turn in A Fistful of Slivers and than south to Erona and turn in Unfortunate Measures and accept Report to Lanthan Perilon. Run into The Sunstrider and back to Solanian and turn in The Shrine of Deth'Remar. Ding level 4, go to your class trainer and train skills. Find a vendor and sell all unneccessary items.

Go south to (37,24) and look for Solanian's Journal. Run to (35,22) for Lanthan Perilon and turn in Report to Lanthan Periolon and accept his quest Aggression. Begin running to (35,2Cool for Solanian's Orb and kill 7 Tenders and 7 Feral Tenders. Kill 10 more Tenders and return to Periolon to turn in the quest and accept Felendren the Banished. Return to Solanian at The Sunstrider and turn in Solanian's Belongings.

Run to Falthrien Academy at (32,25) and begin working your way up while killing all Wraiths. Upon reaching the top, slay Felendren and loot his head. Stay here and kill all the Tainted Arcane Wraiths until one drops a Tainted Arcane Sliver. Go back down, while killing all Wraiths and go back to Periolon and turn in Felendron the Banished and pick up Aiding the Outrunners. First return to Helion to turn in the Tainted Sliver and then proceed south to Outrunner Alarion at (40,32) and turn in Aiding the Outrunners and picking up Slain by the Wretched.

Find a Slain Outrunner and get the quest Package Recovery and return to Alarion. Turn in the quest and accept Completing the Delivery. Go south to Falconwing Square and into the inn and turn in Completing the Delivery. Turning this quest in should make you ding level 6. Make the inn your home and go outside to Magister Jaronis at (47,46) for Major Malfunction. Go east and find Aeldon Sunbrand for Unstable Mana Crystals. Next to him, look at the wanted poster for Wanted: Thaelis the Hungerer.

Level 6-10

Find your trainer and train level 6 skills and sell all items in your bag you don't need. Make your way to (45, 37) for Thaelis. Make sure to kill all Arcane Patrollers and collect all Unstable Mana Crystal Crate. Stay here until you have about 2500 exp into level 6. Return to Falconwing Square and turn in all quests to reach level 7.

Accept the two quests in the area to have Darnassian Intrutions, and Delivery to the North Sanctum. Sell all items and go south out of the square to (45,53) for Caidanis. Accept Malfunction at the West Sanctum. Go west following the path and across the bridge to the West Sanctum and turn in Malfunction at the West Sanctum to Velania at (36,47). Get Arcane Instability and go a bit farther west and slay all Mana Stalkers and Manawraiths here. Find a Darnassian Scout in the area of (34,60) and kill him. Loot the Incriminating Documents from him and accept the quest. Stay here until you have over 3,000 expierence into level 7. Turn in both quests and run back to Falconwing Square and talk to Aeldon Sunbrand for Incriminating Documents and accept The Dwarven Spy.

Return to the North Sanctum to find Prospector Anvilward. Talk to him and follow him into the Sanctum and slay him. Loot his head and return to Aeldon. Turn in the quest and ding level 8 and accept the quest Fairbreeze Village. Sell all loot and train level 8 skills and proceed out of the Square.

Run to (45,56) and talk to Apprentice Ralen and accept Roadside Ambush. Continuing south, you will meet Meledor next to the bridge. Turn in Roadside Ambush. Accept his quest and swim to (44,61) for the tome. Turn in the quest, accept Taking the Fall and go farther south to reach Fairbreeze Village (44,70). Set the village to your hearthstone.

In the village accept the 6 quests: Situation of the Sunsail Anchorage, Saltheril's Haven, The Scorched Grove, Ranger Sareyn, The wayward Apprentice, and Pelt Collection.

Run to (46,71) for Ranger Sareyn and her quest Defending Fairbreeze Village. Go west past the Village towards the Anchorage and slay all Springpaw you find for their pelts until you reach (38,73) Saltheri's Haven. Turn in the quest and accept The Party Never Ends. Go down the other path to (36,66) for the 2 quests Grimscale Pirates and Lost Armaments.

A bit farther west is Sunsail Anchorage. Stay here until you slay 5 Wretched Thugs and Hooligans, and collect 8 crates of armaments. After this, go west to the golden Strand and look for the Cargo Barrels near the huts or kill Murlocks which also carry the stolen cargo. After having all 6 Cargo Barrels, stay here and kill murlocks until one drops Captain Kelisendra's Lost Rudders.

Return to (36,66) and turn in Captain Kelsiendra's Lost Rudders, Grimscale Pirates and Lost Armaments and ding level 9.

Accept Wretched Ringleader and go back to the Anchorage and work your way up and kill Aldaron at the top. Go and turn the quest in and proceed south of Anchorage to (34,80) Larianna and The Scorched Grove. Accept her quest A Somber Task and go south and slay 10 of the Treants. After killing all 10, look for the named mob Old Whitebark. Kill him and loot his necklace and accept the quest. Go back to Larianna and turn in both quests. Accept her new quest and go to the Runestone at (37,86) and click the necklace. After this Whitebarks spirit will attack you but you only need to take it to 1/4 health to finish the quest. This should level you to level 10 but if not, stay around and kill treants until you do.

Level 10-15

After reaching 10, return to Fairbreeze Village at (44,70). Turn in Situation at Sunsail Anchorage and Pelt Collection and accept Farstrider Retreat. Drop down and accept Missing in the Ghostlands. Talk to the General Goods vendor and buy the fireworks from him.

Go east into the Dead Scar and slay all Marauders towards (54,70) for Apprentice Mirveda. Turn in The Wayward Apprentice and accept Corrupted Soil and complete it. Go south down the Dead Scar to find the Darkwraiths. Go back to Mirveda and turn in the quest. Eat and drink and when ready, accept her new quest and slay the three mobs that come. Kill undead till you are 7,200 experience in. After this, accept her new quest and make your way back to Fairbreeze Village. On the way there turn in, Defending Fairbreeze Village at Ranger Sareyn at (46,71). Accept his quest and continue to the Village and turn in Research Notes. This will ding you to level 11.

Return to Falconwing Square and now train your level 10 skills and sell all items you dont need. If you have the money, go into the inn and talk to the General Goods vendor and buy 2 6 slot bags. You will be getting another one from a quest in a moment. After this, leave the Square and take the first path east.

Following the path east you will find Instructor Antheol at (55,54) to turn in Taking The Fall. Grab his quest and make your way to his apprentices at (45, 56) and at (44,60). Return to the Instructor and receive your bag. Continuing south you will find the Farstrider Retreat at (60,62). Accept the quests Amani Encroachment and The Spearcrafter's Hammer.

From the Retreat, run southeast to (64,66) and follow the path to the Troll Village. You will find Spearcrafter Otembe at (70,72). Kill him for his hammer. Near by you will see a npc in a cage. Accept his quest Zul'Marosh and head west towards the river. You will find Zul'Marosh at (62,79). After killing him, he will drop an item for the quest Amani Invasion. Return to the npc in the cage and turn in the quest and go back to Farstrider Retreat and turn in the two quests. From the Food & Drink Vendor, buy the Springpaw Appetizers.

Leave the Retreat and run northeast to Apprentice Loralthalis. Accept Deactivating the Spire and Where's Wyllithen? Go to the Orb of Transolcation and click it. Upon arriving, follow the stairs to the first power source and deactivate it. Run up stairs and get the second and third stones. Find another Orb of Transolcation next to the third stone and go back down. Once down, run to (68,46) for the Groundskeeper and turn in the first quest and accept his. Clear all Mana Wyrms and Ether Fiends in the area to complete the quest. You should ding to level 12 from this but if not return to Apprentice Loralthalis and turn in her quest to level.

Accept her new quest and return to Farstrider Retreat. Turn in the quest to the Magistrate and run north to Silvermoon City. Once in the city, run to the First Aid trainer at (77,71) and get your skill up as high as you can. After, find your class trainer and train your level 12 skills. Accept your class quest and do it as you please. Once done, go to the inn at (79,60) and buy the Suntouched Special Reserve. Use your heartstone and return to Fairbreeze Village.

In the Village turn in Warning Fairbreeze Village. Than run west to Saltheil's Haven and turn his quest in. Run back to Fairbreeze Village and this time go south. Following the path to (44,85) you will find Runewarder Deryan. Accept the quest Powering our Defenses and run to the east runestone. Drink and eat and when ready, activate the item in your bag and get ready to fight. You have 2 waves of Wraiths that will attempt to destroy the crystal so do not let them. Once done, return to the west runestone and turn in the quest.

Back on the road, run to (48,8Cool to find Missing in the Ghostlands. Accept the quest The Fallen Courier from Thedra and cross the river and kill mobs there until you get the 4 samples of blood. Return to Thedra when done and turn it in. With the courier up, accept his quest and run south into the Ghostlands. Find the Arcanist Vandril and turn in the quest and get the other quest he has. You find Marven at (44,32). Turn in the quest and now all quests in the area have been opened up. Go to Vandril and accept Suncrown Village, from Tomber recieve Tomber's Supplies, and from the Quartermaster Lymel, Goods from Silvermoon City. Go to the wanted poster and pick that quest up and then make Tranquillien your home. Go a little south to Apothecary Renzithen and accept The Plagued Coast.

Go north of town and the first path to the east to (57,15) and accept the quest Anok'Suten. Kill the 10 Nerubis Guards here and get one or two more people to help with Anok'Suten. He wanders around the town, so find him and take him down. Continue killing spiders until you have 9,000 expierence into level 12. Go back to Tranquillien and turn in both quests to Vandriel and ding to level 13. Accept the quest goldenmist Village. Go southeast to Chef Master Mouldier and obtain the quest Culinary Crunch, west to Ranger Lethvalin for the quest Help Ranger Velanna! Behind him, obtain the two quests Investigate An'daroth and Trouble at the Underlight Mines. Outside find Magister Darenis for Salvaging the past.

Run north out of town and take the first path to the west. Continue to An'daroth at (38,19) by following a dirt path up. Kill the 12 spies needed and go to the middle to get the complete for exploring An'daroth. Return to Tranquillian to turn in the quest and pick up Into Occupied Territory.

Begin running to goldenmist VIllage and on the way kill every spider to collect the 5 spider legs needed. You will find Tomber's Supplies at (33,26) in a cart. goldenmist Village at (28,1Cool kill 6 ghosts and 4 wraiths that are needed. Then run to the coast at (20,1Cool and begin killing murlocs until you have 6 spines. Swim out to Shalandris Isle at (14,26). The first plans are located at (14,26) next to a lamp, the second at (12,23) in a tent and the third is on the boat at (10,22). You should be level 14 by now but if not, grind out mobs until you are. Return to Tranquillian and turn in all four quests.

From Vandril recieve Windrunner Village, from Dame Auriferous get Deliver the Plans to An'telas, from Deathstalker Maltendis get Troll Juju, from Advisor Valwyn recieve Investigate the Amani Catacombs and from Deasthstalker Rathiel get Down the Dead Scar.

Before starting these quests, talk to the flight master and do the quest and fly to Silvermoon City. Go to the Bazaar and go to the inn at (54,70) and get the turn in. Accept the new one and go visit your class trainer for your level 14 skills. Return to the flight master and fly back to Tranquillien.

Turn the quest into Quartermaster Lymel. Now its time for Sanctuary of the Moon at (33,35). Run towards there and on the way through the Dead Scar kill all Hungerer and Cannibals you see. At the Sanctuary, kill all Arcane Devourers and Mana Shifters until you have 8 Mana Essences. Once you have all 8 essences, run southwest to (19,44) and kill the shades and gargoyles until you have 6 phantasmal substances 4 gargoyle fragments. Beware of Knucklerot as he wanders in here. Stay here until you ding level 15.

Run southeast to (27,52) for the Underlight Mine. Kill all the gnolls that are needed for Trouble at the Underlight Mine. As you are killing, make your way to (31,4Cool and get the qust Underlight Ore Samples from Apprentice Shatharia. Keep killing gnolls until you have all gnolls dead and 6 ore samples. Run east and stay in the Dead Scar until you complete Down the Dead Scar.

Run to the Sanctum of the Sun at (54,4Cool turn in Undermine Ore Samples and pick up The Farstrider Enclave. Before going to the Enclave, return to Tranquillien turn in all quests and pick up Spinal Dust and Rotting Hearts from Magistrix Aminel at (48,31) and Retaking Windrunner Spire from High Exectur Mavren at (44,32)

Make sure to sell and repair before leaving north out of town to (69,15). Turn in Help Ranger Velanna! and accept the quest Dealing with Zeb'sora. Go east from her to the troll village and collect the 6 ears. Return to Ranger Velanna and get the follow up Return to Captain Helios.

Run south from here to (66,29) and enter the Amani Catacombs. Inside kill all trolls you find to collect 8 troll juju and you find the mummified remains along the sides. Burn them by clicking on them. To get the compelte for exploring the cave, enter the circle room at the second left. You will find a quest npc in here but only begin it once you have completed the previouis two quests and ding level 16. Once both are done, stay in here and ding to level 16.

Level 16-

Once you are ready, accept the quest Escape from the Catacombs and follow the npc to Farstrider Enclave. Once at the Enclave, turn in Escape from the Catacombs, Report to Captain Helios and The Farstrider Enclave. Pick up the quests: The Traitor's Shadow, Attack on Zeb'Tela, Bring me Kel'gash's head!, Spirits of the Drowned, Shadowpine Weaponry and Bearers of the Plague.

Sell and repair as needed and drop into the lake. Look in the lake to find all the apparitions you need while swimming to (72,19). Pick up Forgotten Rituals from the Geranis here. Go into the lake and kill any apparitions you see and from the mud piles, the necklaces needed. Continue east to (72,22). Run into the building while killing all the Arcane Reavers, and go to the second floor to find the dusty journal. Get the quest from the journal and drop down and kill reavers until you ding level 17.

Once you hit level 17, return to the lake and finish Spirits of the Drowned and Forgotten Rituals. Return to Geranis at (72,19) and pick up Vanquishing Aquantion. You will find the altar at (71,15), north of the npc. Aquantion is only a level 13 mob so he should go down quick. Return to Geranis and turn in the quest. Return to the enclave and turn in Bearers of the Plague, Spirits of the Drowned and Hints of the Past. Pick up Report to Magister Kaendris and Curbing the Plague.

Start running to the Sanctum of the Sun at (54,4Cool while killing all Vampiric Mistbats. At the Sanctum turn in Report to Magister Kaendris and pick up The Twin Ziggurats. Run outside and run northwest to An'telas at (60,35) and tun in Deliver the Reports to An'telas. Pick up Deactivate An'owyn.

Run directly south to An'owyn at (68,64). A random Night Elf will drop the orb you need. Once you have it deactivate the stone and return to An'telas at (60,35).

From here run southwest to (46,56) and pick up Clearing the Way from Apprentice Vor'el.

Go northwest to the first ziggurant. At (40,50) the Howling Ziggurant, enter it and fight through the Detholme mages here for the Stone of Flame. Leave here and run northwest to the Bleeding Ziggurant at (34,4Cool and when passing through the Dead Scar, kill all undead for spines and hearts. Inside, kill the Deatholme Mages and pick up the Stone of Light.

Leave the Ziggurant and head towards (13,57). On the way kill every Ghostclaw Ravager, Spindleweb spider and Greater Spindleweb. At Windrunner Spire, you need to kill 8 Acolytes and 10 Rangers. Stay here until you ding 18. Eventually a Ranger will drop a necklace to start the quest The Lady's Necklace. Accept the quest from it. After you are done, go back outside and kill more Ravagers and Spiders until both quests are done.

Move back to the Dead Scar and get 10 hearts and 10 spines. Return to the Andilien Estate and turn in Clearing the Way. Then move northeast to Sanctuary of the Sun at (54,4Cool and turn in The Twin Ziggurats and pick up The Traitor's Destruction.

If you are able to hold on from training skills, find a group for The Traitor's Destruction and complete it. Before you leave the Sanctuary, go upstairs and pick up War on Deatholme. After this, try to get a group for Knucklerot and Luzren.

If you can't find a group, return to Tranquillian to turn in quests. In Tranquillian turn in, Retaking Windrunner Spire, Troll Juju, Investigate the Amani Catacombs, The Lady's Necklace, Wanted: Knucklerot and Luzren if you have it done, Spinal Dust, and Rotting Hearts. Both Spinal Dust and Rotting Hearts are repeatable. You should be close to level 19. Go to Silvermoon City and train level 16 and 18 skill. In Silvermoon City, check the AH for bigger bags if you can afford them and upgrade any outdated items you may have.

Back in Tranquillian, accept the quest Journey to the Undercity from High Executor Marven. Level to 19 if you haven t in bottom of Dead Scar, and begin running to Farstrider Enclave. In the Enclave, turn in the quest Curbing the Plague and pick up the quest A Little Dash of Seasoning from upstairs.

Run to Zeb'Tela at (77,34). Kill 8 Shadowcasters, and 8 headhunters and pick up 3 axes and maces from the trolls in the area. Once you those complete, run back to the Enclave and turn in Attack on Zeb'Tela and pick up Attack on Zeb' Nowa. Run south to Zeb Nowa at (68,47). Kill the 8 Catlords and Hexxers while pickling up the 3 claws and staves needed. The Fresh Fish Rack is found at (68,57) inside the big hut. Continue killing Catlords and Hexxers to (65,66) for the Raw Meat Rack. At (62,75) you will find the Smoked Meat Rack. Continuing down the path, you will find Kel gash at the top of the big hut at (65,79). He is easy to kill despite him being an elite. He casts lightning bolt on a 3 second cast and melees in between. If you cant take him alone, find a group. Once finished, return to the Enclave.

Back at the Enclave, turn in Assault on Zeb Nowa, Shadowpine Weaponry, Bring me Kel gash s Head! and A Little Dash of Seasoning.

Now is the time for the elite quests. Find a group for The Traitor s Destruction, War on Deatholme, and Wanted: Knucklerot and Luzren. Traitor s Destruction and War on Deatholme are completed in Deatholme, while Knucklerot and Luzren wander in the Dead Scar and around the Ziggurants. Traitor s Destruction and War on Deatholme are turned in at the Sanctuary of the Sun and Wanted: Knucklerot and Luzren in Tranquillien. After you turn in War on Deatholme you have the option of completing the new quest Dar khan s Lieutenants. If you wish to go back into Deatholme, and have a group, accept A Restorative Drought from upstairs and run back to Tranquillian for the follow up, Captives at Deatholme. If not accept the follow ups Hero of the Sin dorei and fly to Silvermoon City.

If you decide to do Captives at Deatholme, you will find Apothecary Enith at (32,74), Apprentice Varnis at (40,83) and Ranger Vedoran at (33,90). The Lieutenants are found at random buildings throughout Deatholme. Once done, return the Sanctuary of the Sun to turn in the quest Dar khan s Lieutenants and Captives at Deatholme. Once done make your way back to Tranquillian and fly to Silvermoon City.

In Silvermoon City make your way to Sunfury Spire and turn the quest into Lor Themar Theron and accept the follow up Envoy to the horde. You now have the quests Envoy to the horde and Journey to the Undercity. Behind Theron, you will find the transporter to the Undercity where you will turn both quests into Lady Sylvannas.

You will ding level 20 from this turn in.

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February 22, 2010

Leveling Being An Anything From 50-60 (Take 2) (Wow strategy)

Once again my login times out while writing and the post is blank so would appreciate it if one of you admin folks could delete the original ;)

Here's the guide

***

Welcome back fellow MPSers.

Been thinking this one over for a while now and finally decided that it would not be right to leave the guide series unfinished so without further ado, here's my guide for levelling any character to 60.

The Choice

Well, first of all you're faced with that age old question, do i grind or quest?

You're probably gonna need to do both to rack up the tremendous amounts of xp needed to hit 60. The last level alone is well over 200k xp. That said, there's smart quests and down right stupid quests. These are in short summarised as:

Smart

Kill Quests:
Always best for the xp you're going to need there's nothing more efficient than getting an xp bonus for grinding. The best ones are based near cities on mobs nearby in part of a series.

Instance Quests:
From 50-60 You will be visiting Maraudon, Sunken Temple, Black Rock Depths and maybe as ou get to the upper scale, LBRS. You're unlikely to get a group for Strat, Scholo or UBRS before level 60 unless you have a nice guild that will take you.

There's enough good loot to justify a few trips to all of the dungeons listed. The experience is good but as always, secondary to grinding.

Stupid

Any quest that involves an awful lot of travelling. You don't get xp for flying about on a gryphon so don't do these if you can avoid them.

Elite mobs quests outside dungeons. You'll know what I mean, if you have to kill same level elite mobs you're going to need a group, your xp will vanish and if the reward isn't bloody good, you wasted your time.

(For the purists out there, I'm well aware some if not all clases can solo an elite mob 3 or more levels above them, I've done it myself, but for levelling, it's totally counter productive.)

With that general premise under your belt you should also take the time to prepare a grinders toolkit ;)

Grinding Toolkit

This is different for every class but the ones that are generic are:

Quality Cooked Food - Don't waste too much time looking for it but if you can get it, great.
Bandages - The best possible bandages you can use on yourself, and plenty spare.
Potions - All manner of potions are available to increase your key stats, get some.
Healing Pots - Should never be used as a substitute for bandaging or eating, but can get you out of a death situation
Mana Pots - Same as above, for emergencies.
Swiftness Pots - A get out of jail free card, keep one handy wherever possible and dont be afraid to use them
Free Action potions - The same, if a mob roots or freezes you in some places, it can be game over, these prevent that so are a worthy addition, though you should never grind on mobs that can do this to you.
Sharpening Stones/Weight Stones - A must for any melee class, get the best ones you can, they stack with enchantments, but wont stack with Rogue Poison.

Enchantments.

These are a god send, you'll last a lot longer if you have enchants all over buffing every item, if you're not enchanted/modified from head to toe, put it on your "to do" list.

Weapon enchants are always a bone of contempt. At lvl 50 it's not worth going for Icy Chill, Crusader or anything fancy as the weapon will be gone soon and you wasted your money.

A good solid enchant for grinding is beastslayer, impact. Yep, the cheap ol red and blue glow stuff that goes cheap in AH. If you go beastslayer, your grind needs to be on animals, the other alternative is to have a Blacksmith enchant on your weapon, the only one really worth a damn is the weapon chain which is a bonus when fighting mobs that disarm, (remember those wastewander pirates do we?… annoying wasn't it?)

In any case, you see where I'm going, all of this stuff is relatively inexpensive at this level, you don't have to buy the best stuff you can get but anything that speeds your progress during a grind is a good thing. Get lots of it and use it as needed.

Early Fifties

Should be spent smashing up 47-50 mobs. A good spot for them is the Western Plaguelands. The area south of Andorhal is full of skeletons and zombies that are relatively easy to solo for all classes.

What's better, they drop Major Healing potions. Handy if you're a melee character. Furthermore, you can start working on your Argent Dawn faction here and get yourself up to a point where they vendor at Chillwind Camp will sell you "Enriched Manna Biscuits", these are one of the best sources of mana regeneration in the game. A nice addition to your kit ;)

You can go from 50-53 here if you're in the mood, if you're not good at taking even level mobs fast then another good spot is Tanaris where there is still a ton of 46-49 mobs floating around the South West part of the zone. The Ogres in the camps there are probably best as they dont run at low heatlh and the respawns are a good speed.

Some Quest Series to start on when your early Fifties should be:

Un Goro, every quest in this zone is relatively straight forward and worth doing for some good xp. The only exception is the Monkey quest with the robot which requires an inlaid mithril cylinder, theyre usually on the AH but the quest rewards are nothing special in any case.

UnGoro is a good spot and the power crystals you collect have a value to your kit later on when you use the pylons to turn them into Crystals that enhance you for 30 mins or so. These can be exceptionally handy.

The ChillWind Camp line is good and there's a lot of quests around which are easy to complete. The one to be careful of is the Cauldron series. The first one is not too challenging but the follow up Cauldron Quests are truly difficult to solo, even at high fifties and are not worth the effort.

Felwood has a series of quests that again are worth your time as they involve killing, especially the Jaedenar Satyr line of quests.

Once you're done with these quests you should hang around a while and grind the mobs for xp, when you get bored of it, go hand in the quest and move onto something else.

Mid fifties

This is where it stars to get mroe than a little tedious.

Blackrock Depths is doable and a good source of experience through the various related quests. Aside from this you'll be looking for 52-54 mobs to grind on some more.

The Skeletons and Zombies near Chillwind Camp were my favourite as they would go down easily and not cause too many problems with their diseases etc.

Close second were the Satyrs up North of Felwood, in the most North West point. If you have dual wield, get your weaps demonslay enchanted (odds are you have already cos it looks cool) and you will tear through these as your enchant often goes off in the fight, stunning and damaging the satyrs.

Another is the Firegut Ogres in Burning Steppes (A good spot for Miners) lots of closely packed low fifties ogres.

NOTE:

Some mobs have abilities that make them a real waste of time for grinding. A prime example would be the Pterrodax monsters in UnGoro, sure theyre the right level, they dont hit too hard but they have a surprise. They scream and fear you. Fear=not hitting, adds, hurt, more down time… bad.

If you come across a mob in your level range have a go, but if they pull a stunt on you that makes them bad news, don't stick about killing more, go and find something else.

Satyrs and Ghouls and Skeletons will take you to 55-56 pretty easily. At this point you should consider some of the end grind spots. Winterspring is a very popular one and contains a lot of kill quests.

You'll need to complete a furbolg kill quest to get faction to pass through the tunel at the northern end of felwood to get into WS but it's not too taxing.

If you're a warrior as I was, you can just say bollocks to them and run through with shield wall up toward the end. Might take you one death but its a lot quicker than working your faction.

Back to WS kill quests:

Personally I would skip the Chimera quests as they do a lot of damage before they go down making them impractical for grinding.

The best line is the Yeti line and the yeti caves are commonly found full of would-be grinders. If you can get the quests line and get in there, you'll find them good fun to kill and relatively easy for the level.

Furthermore there's a line of quests involving the nearby furbolg tribes. They're always fun to kill, it's a pity you can't stuff one and keep it.

If you like to grind, there's a sweet little spot south of Everlook down the path, as you go down there's a hill path to the left that leads to a little Moonkin/Owlkin patch tha'ts nicely populated. Theyre a dead easy kill and again, good xp.

An alternative to WS is Eastern Plaguelands where the Fordring quest line "Demon Dogs" etc is a very useful kill line that starts up the east bank of the river as you zone into EP.

In Summary:

50-53:
Tanaris if you want to be safe, Ogres in the South West range from 46-47
Jadefire Satyrs in Felwood 49-50
Western Plaguelands - Mobs range from 50-52
54-56:
Western Plaguelands again, the 50-52 mobs are so easy to kill that the xp flies…a bit.
Jadefire Hellcallers and co up in Norther Felwood - mobs range from 53-54
57-60!
Winterspring - Yetis, Wildkin/Moonkin whatever they are, Furbolgs, Sabers(If youre a leatherworker)
Blasted Lands - Ogres
Deadwind Pass - Ogres, a nice spot if you're looking for somewhere quiet.

Thats it.

Some Generic Tips

I've said it before and I'll say it again:

Pull!. Proper pulling will make the whle process much easier, lure mobs one by one wherever possible and fight them solo, if you get adds, conside whether it would be a better use of time to turn and run with a swiftness pot than stay and fight and suffer the downtime.

Pay attention!

When fighting use your left mouse button and mouse look all around you, if you're not in a safe spot, move the mob. Safe fighting is qucik and happy fighting.

Use your abilities!

Speaking from a warrior point of view - Retaliation is often forgotten in grinding but makes a nice boost once every 30 mins. Use it every time it pops, go for 3-4 mobs and stick it on with your 2h weap out.

For rogues you have all manner of abilities that serve a similar purpose.

Hunters should use Rapid Shot every time it's up

Mages - Evocation

Druids - Innervate

It's all bog standard stuff but some people forget to use it as their grind pattern does not need it. Build it in, saving these skills for an emergency is a waste of time, use them and escape the emergency with your toolkit.

Celebrating in Style

Once you get close, get ready to take a screen pic of the ding, take that last mob on bare fist and naked, do whatever ya like but praise the gods that your grind is over.

Now it's time to become a major loot whore and spend every night in Strat/Scholo/BRS trying to find all your tiered armour set drops. Good luck with that!

Thanks for reading, I hope the guides were useful in giving you some ideas on where to go and what to try.

I can go and have a rest knowing my bit for MPS is done ;)

Happy hunting, questing and grinding.

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February 21, 2010

AV Easy-Rams!, for allience rogues and druids (Warcraft strategy)

I was collecting rams for the ram riders a few days ago after getting the lether straps in, but found that the horde had taken the stormpike graveyard! As we all know, you have to pass the bridge to get to the quest dwarf. So instead of taking the path, I ran underneath the bridge. Popped into cat form and stealthed- of coarse the ram does not. But that's the point!

Through horde's eyes, it will seem like another ram has just wandered it's way up the hill and near the bridge. It also help if you go back and forth to make the effect that the ram has no destination.

The rams never actually go on the bridge, so that makes stealthing across suspicious. horde usually come in waves across the bridge, so it helps to just wait near the bridge for an open gap- when it's clear, make a mad dash for it!

I've done this many times and 100% of the time I was unharmed.

You can also grap the collor and jump down the ledge to your left (facing the queat-giver), tame a ram, and trinket back up the slope. Don't worry if your ram doesn't appear, it climbs up the ledge and should be with you in a few seconds. DO NOT turn in the ram before you see it! This can screw it up, the ram will come back, and you can't turn him in! You can use the collor on another ram, but instead of following you it will just keep attacking. The only way to get rid of your extra ram is to die.

This might be faster, but it just isn't as fun as seeing horde look straight at you (even when you're buddie's not stealthed) and not suspect a thing!

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February 20, 2010

Goose's Golden Egg(coin Strat) (Wow strategy)

And the WOW gods came down from the Heavens and slapped goose and said “let there be coin”

This strat is not mine, this was showed to me by another player in-game. After showing me the strat, (he has others as well, I believe for shards) I paypal’ed him the money to join MPS, and he became a member. I had tested this for the last 2 weeks, and stayed in commo with him, and then ??? The credit goes to him if I can ever find him again, he was a little hesitant about me printing this on MPS, but with the dupe exploit released, I do not see the point now.

The good:

1. You cannot get banned for doing this.
2. There is no 3rd party apps needed, this will work on a normal retail WOW.
3. FROM MY EXPERIENCE, the minimum you make an hour is about 60g, the normal is around 100g, and if you get really lucky,(this happened to me a few times) about 200g an hour.

 

The Bad:

1. You must be a Rogue, preferably level 60.
2. You must have a very high Lock pick skill, preferably 300.(280 is bare minimum and that was not tested)
3. You need “Ninja Agro Avoidance” skills or you are going to get your ass handed to you.
4. If there are any kind of server or Instance problems you get screwed.(the best time to do this is on the “off hours” and on week days)
5. This is my first coin strat, if I see this C&P’ed anywhere I am going to be real pissy. Don’t even try to eBay this, already being done.(not by me, although if I was not a writer for MPS it would be by me LOFL)

How to make even more coin with this strat:

1. Get +speed on boots.
2. Set all your talents for this strat, max stealth, max speed stealthed, Insta cooldown rogue skills etc…
3. Sprint often…
4. Have a friend or second account to make resetting the instance take less then 30 secs and 20 secs of this is your log out time.

The Strat: The SS’s have a lot of edits in them to help players understand, what to do, and may be a little sloppy, as I am not an artist, and very pressed for time, also I edited the Screenshots so they cannot be stolen, LOL, I was going to FRAPS the whole thing so you could see in Full Motion Video but how the hell I would get it to you I have no idea, would be a lot of bandwidth and kind of expensive, resource wise. Also please rip the pics and save them to your hard drive.

Go to Black Rock Spire and enter instance, follow the white line and go thru the doorway to the right:

http://img31.imageshack.us/img31/7395/startedit0kw.jpg

Hop down and cut thru the left doorway, there will be 2 roving guards in the tiny hallway, just ninja around them.

http://img177.imageshack.us/img177/7551/beforehalledit1sj.jpg

When you come out of the doorway look to your right and walk to the edge. The box with the white edit around it is your primary target, this box only spawns about 50% of the time. If the chest is not there, still continue and check for Bannok, (see below) if Bannok is not there, then reset instance now. Don’t worry if you do not see the chest there 4 or 5 times in a row, this is just averages and sometimes you will see it there 4-5 times in a row. Now hug the wall and jump down to a ledge, go straight, then jump down to the other ledge, turn left and go to edge but DO NOT jump off.

http://img104.imageshack.us/img104/4449/seechest9ti.jpg

Now you need to set a targeting macro, “/target bannok” this is an elite mob that ALWAYS drops a blue,(vendor trash as it BOP and none of the items are for Rogues) and sometimes drops the BP for the Arcanite Reaper which I normally sell for 250g with a 300g buyout. At one point I had 3 of these so I lowered the price a little to get rid of the extras. He is a very weak 59 elite, easy for a Rogue, just DO NOT GET agro or you are toast. Bannok is very rare spawn, I would guess 1 out of 30-50 runs, so just keep your eyes open. If Bannok is not there you will normally target a rat. If Bannok is not here and chest did not spawn then reset instance now. If chest did spawn then follow white line, yes it is a big jump down and you get no damage as a Rogue, and please do not jump on top of the mobs down there LOFL!!!

Note:

Bannok ONLY spawns at 3 places, “1” and “2” are both in huts and are marked with edits. The third place is at the end of the little horde city to the left, you will have to pull him with a gun or bow to avoid agro if he is at location 3. You can pull Bannok thru other agro WITHOUT getting the additional agro, they are “different family” mobs.

http://img305.imageshack.us/img305/9978/ledge4lp.jpg

Continue and follow white line, avoiding agro:

http://img305.imageshack.us/img305/2333/beforespid4xc.jpg

Side Note… Cry… Death in here is extremely painful and time consuming, 90% of your deaths will be from the spiders… general rule of thumb if your stealth is maxed: “as long as one of their legs do not touch you, you are fine”

WTF, I died… sigh…

http://img204.imageshack.us/img204/2352/golddeathfirst8rp.jpg

and the killer walk back…

http://img204.imageshack.us/img204/4453/golddeath6wv.jpg

at the top you must use your agro skills here….(go thru Indiana Jones door at end of white line)

http://img292.imageshack.us/img292/4406/damnspiders7ai.jpg

follow white line…

http://img292.imageshack.us/img292/4871/longhall8lw.jpg

That Fat Ogre roams from the chest to his current position and back either hit the chest when he is roaming or… (YOU MUST HUG WALL when opening chest or you will get agro)

http://img127.imageshack.us/img127/9599/chestbefore6ub.jpg

Sap his ass and open chest. Note sapping him will put you “in combat” after you loot chest you can whack him once and jump off edge and give him 15 seconds to exit combat mode, OR waste a vanish to exit combat mode. Ledge you need to go too is behind you, when you open chest. (You were on the ledge before…) Another 16 slot container??? But I already have 4…. :)

http://img127.imageshack.us/img127/3333/chest0ac.jpg

Enjoy the Phat loot… Oh my, not another Mooncloth recipe.. What am I going to do with all the coin from the AH???

http://img127.imageshack.us/img127/8040/resetinstance1ol.jpg

If you “burn” this strat, it should take you no longer then 45 seconds to see if chest or Bannok is in the instance. If the chest is there it takes no longer then 2 minutes.

P.S. TO INSTANTLY RESET ANY INSTANCE, WHEN YOU ARE DONE WITH THE INSTANCE DO THIS:

1. INVITE SOMEONE TO JOIN GROUP.
2. LEAVE GROUP.
3. LOG OUT.
4. LOG IN AND YOU WILL BE AT THE BEGINING OF THE NEW INSTANCE.

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February 19, 2010

Guide For New Boss In Dstrat Duo (Warcraft strategy)

The 3 things u need for this place are a Mage(ice-specced), Priest, and the Key to the City.
2 Drops that most will want but there is a +22 dmg/healing by spells neck piece, but main 2 are:
http://www.thotbott.com/?i=53595 -Waistband of Balzaphon
http://www.thottbot.com/?i=53574 -Staff of Balzaphon

This guide is for killing Balzaphon the new boss in Strat. This can be easily done by 2 ppl.
First is where the hard parts come it, aoe. Have the priest shackle pull one of the elites, and then go around corner and use Line of sight pull, once there, mage frost nova's starts the aoe process, now there will be 2 elites roughly 1/2 healht down, and have priest dps em till dead, reshackleing the first one at that time for safety.

Then go to the left side near fountain, and attempt 2nd pull, watch out for ghouls and such, so that the pull is seemless, w/o problems(note: if pull goes bad, just run out and come back in, and attempt again). Then pull the 2 ghouls and the larger one, which patrol the area(this is where frost mage is best as they can kite the large elite, u dont want to just have the elite hit u as from lag or something, he did 1800 dmg in few secs on me, so kite em till dead), then shakle pull again the 3rd aoe. If you have pulled the 3 patrols first, u can shakle pull, if not, have mage pull, and shackle in the tunnel. Then the boss should be alone and ready for killing.

Killing the boss is easy, as a frost mage with lots of frost armor protection+coldsnap, its really easy to kill em as he uses frostbolts for dmg. Just go near the right side near a crate past Hearthsinger Forresten rare spawn(yes if he spawns u can easily kill em as well, little harder then balzaphone, but just as easy to do). The boss also drops 2 corrupter stones, nice bonus for the Ad grind now.

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February 18, 2010

Kick Person Enemy Arathi Basin (Wow strategy)

To kick another faction out of Arathi basin you must be a mage and have gnomish engineering. put on a gnomish mind control helm and mind control an opposing faction at their beginning point. then run into their portal and blink pass the invisible wall. then when it breaks blink out and they are stuck for the whole game

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February 17, 2010

Pissing people off using Onyxia! (Wow strategy)

In Stormwind Keep, when the quest (where Onyxia is confronted) is being 'played'; wait for Onyxia to respond to what that knight guy says, press the right mousebutton on her (yea, to speak with her) and she'll stop the enteraction with the quest.

She'll then just stand there for around 10 minutes, without continueing the quest.


I've done this 3 times on the EU Dragonmaw server, and each time, people gets pissed 'cause they think they're failing the quest, or complaining about it being bugged.. I, however, laugh the socks off each time, 'cause people reactions are hilarious.


So, try it out..
.. and piss some people off!

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February 16, 2010

1-60 Horde Leveling guide (Wow strategy)

1-12

I found the best place to be the undead (I haven't done Tauren, orc/troll suck). Tons of quests and you can easily leave the newbie zone at level 12 which should be your goal. If you pick orc/troll, you will probably have to do a little bit of grinding, because I was only able to get to level 10 in Durotar doing every quest (I think I did at least), and the mobs start at level 12 in the barrens.

12-18

Barrens. Duh. A whole fuckload (yes, I have to use that word) of quests. More quests than any other zone, for a huge level range. You can easily stay in the barrens until after level 20. You will get bored of it though ;P

18-26

Your time here is best spent between stonetalon and the dreaded hillsbrad foothills. Hillsbrad does have tons of awesome quests, plus it's a cool zone, but it's also a zone where horde funnel in at level 18 or so, and alliance funnel in at level 30… Definatly can be a test of your patience if you don't have a couple of buddies to group with for protection. Stonetalon is a lot better now, but still does not have the content that Hillsbrad does, although it can be a good escape, both from alliance, and when you get tired of Barrens.

27-37

Two words: Salt Flats. Located in the eastern part of Thousand Needles, at level 30 about 8 quests open up that will net you 1 level in about 3 hours of killing mobs. Plus, you will make about 5g selling the useless drops you get. Easiest level in the game Wink After you finish needles/flats you should be about level 33-34, and Arathi Highlands is where you want to be. It has a small alliance presence, but horde numbers are much greater. Lots of good quests here, including a bunch of elites with awesome rewards (one of the best swords you can get for levels 34).

37-45

Now it's on to the Badlands, where you get to deal with 8billion coyotes running all over, and earth elementals on every single border Smile Nah, it is a pretty good zone, with some good quests. Miners will love it because there is a ton of ore to be had here, mostly iron, some silver/gold/mithril. You can also head to Tanaris at some point, where there are another good supply of quests. Ooops, almost forgot Grom'Gol in stranglethorn vale. A huge amount of quests here, including 1 for a 14 slot bag at level 36. Make sure you don't skip this area, lots of great stuff here. Almost forgot Faralas as well. Not a lot of quests here, but it is an absolutely gorgeous zone. There is 1 long questline that ends with an amazing weapon, no matter what your class (4 to choose from).

48-60

Lots of choices now, Ungoro, Winterspring, Western Plaguelands, etc etc.

I skipped over some zones, but they are just not worthwhile. Swamp of Sorrows for example has 5-6 quests, but it's so far out of the way that, except for the Sunken Temple being there, nobody has a reason to visit the damn place. Same with Blasted Lands.

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February 13, 2010

Immunity to Rogue Stealth Attacks (Warcraft strategy)

If you say /lay, you of course will lay down. The trick with this is, if you hear the stealthing sound of a nearby rogue, he will be unable to use attacks that require them to be behind you (backstab, ambush, etc).

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