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November 25, 2008

Horde Leveling 1-60 (Warcraft strategy)

Horde leveling 1-60

This will be the horde section of my leveling guides, and like the Alliance one, it assumes that you are on a PvP server. If you are not on a PvP server, feel free to use both guides to your advantage, though I still would suggest these places because they are more advantageous to that race just because of the cities etc.

The horde has four races: Undead, Troll, Tauren, and Orc. Three of them start on the Horde or western continent, and the other, Undead, starts in the Eastern Kingdoms, nears the north. Both of these places have leveling for all classes, though I will recommend traveling to quite a few places. Like the other guide, I recommend going through all instances one can at their particular level, as they provide nice loot to help in solo leveling.

Level 1-10

Like alliance, level 1-10 is a solo experience for all of the classes, with basically a quest-based leveling that turns out to be very fast. All that is really necessary is to stay in the newbie section of the zone and branch out when quests are complete. I will be going race by race through the guide, though after level 30 I will go by zone, because by that time it will be easy to travel throughout the world, and all races can go through all zones.

Undead

Undead start in Tirisfall Glades, which has good leveling till at least 10, and can be pushed to 11. You can get quests right in the Cathedral where you start, and upon reaching level 6, one can travel just a little to the east to Brill for more quests. They are all in the vicinity, though a few will ask you to go to Silverpine Forest (this is for level 10-12, so keep them). There is no threats really, just stay away from the far northeast of the zone, as there are level 40 elite mobs there.

Tauren

The Taurens' home is Mulgore, where players will start in the southern part of the zone. The town there has a few quest chains to get you started, but once you find you are out, head a little to the north to Bloodhoof Village, which houses more quests. Upon level 8-9, one should make a trip to Thunder Bluff for more quests as well as trainers and equipment.

Trolls

Sen'Jin Village is the home of the Trolls, located in Durotar. It is in the very south of the zone, and should be a good place to go through level 10. Once you get higher up, you can head to Razor Hill, which has more quests, and then further up to Orgrimmar.

Orcs

Orcs also start in Durotar, but in Razor Hill. You can complete the same quests as the Trolls, and then head to Sen'Jin for more.

All Classes

It shouldn't take more than a few hours to reach level 10, most of the quests are easy and require killing monsters which give exp. You can get items that you need for killing harder monsters. Once you reach level 10 or 11, the options are pretty tight, but still make easy leveling.

Level 10-20


These levels take a more straightforeward approach, especially when one is playing horde. The classes are a lot more centralized, giving more opportunities for leveling together with other horde members and being a little safer if on a PvP server.

I reccomend that all races take a trip to Ogrimmar, and go through the instance Ragefire Chasm. It has good loot and is quick exp, especially with some quests that you can get right outside of it, as well as in the Barrens.

Troll, Orc and Tauren

Level 10-16/18 for these three classes is in one zone, which is gigantic. The Barrens is home to two outposts, many many quests, and three Instances. Technically there is a way to level from 10-22+ here, but it is probably easier to split it up from 10-18/20 and then come back at higher levels for two of the instances. You will want to run from Orgrimmar or Mulgore to the Barrens which is only one zone away from each of the newbie zones. You will want to make your way to the middle of the zone, where you will find The Crossroads. This place is full of quests that require you to travel around the zone and kill many different places. You will also want to take a trip to Rachet when you are around level 13 or 14, as there a quests for The Wailing Caverns, a great instance for level 15-18.

Furthermore, once you get to level 16-18, you can go south to Camp Taurajo, which is right near the Mulgore zone. There are higher level quests there if you want to keep leveling in the Barrens.

If you want somewhere new to go, around level 18 or 19, you can head to Stonetalon Mountains, which is a good place to level for the upcoming grind.

Undead

Personally, I would reccomend that Undead players take the same path as the other three classes, and take the Zepplin outside the Undercity to Durotar and go to Orgrimmar. Even so, Silverpine Forest serves as a good place to go for level 12-13, as there are some quick and easy slaughter quests. I would also reccomend that undead head to Ragefire Chasm and run the instance inside Orgrimmar.

Level 20-30

Leveling starts to slow down a bit, but there are plenty of zones and choices at this point. I would assume that by now all people are in the Barrens/Stonetalon Mountains, and start by heading to Sunrock Retreat in the middle of Stonetalon Mountains. You can quest there which will lead you to the goblins and humans of the digging company to the east, the Nightelf and Centaurs to the north, and to the Harpys to the west. This should be sufficient leveling to 25 or so, but there is a second option.

You can travel north of the Barrens to Ashenvale. There is a town to the north-northeast part of the zone, a good housing to quests. You can come here before Stonetalon, but I would suggest being at least level 25, as even though there will be a few green quests, the majority of them will be your level.

Furthermore, there is a level 28-31 instance in Ashenvale, Blackfathom Depths. There is some nice loot, and a run or two wouldn't be a bad idea. If this doesn't suit you, there is a second instance you can run at the very south part of the barrens, Razorfen Downs. You can check loot tables for the instances here, which is a great place to find out where you want to run to get better equipment.

Level 30-40

You may be a little above level 30, but it should be time to move on to new zones with new quests and instances. I am going to list zones and some good places to go (mostly where the quests are) instead of going by race, as everything is easily acessable with a little bit of travel.

First of all, since we are already out west, it would probably be best to travel to Desolace, which is south of Stonetalon Mountains. There are many opportunities there for questing, which can boost you up from 30-35 pretty quickly. You can head down to the southwest shoreline to find Shadowprey Village, but if you come here at 30, you will probably want to find the encampment in the Kodo Graveyard, on the eastern side. There you can do quests that relate to all of the centaur tribes, and get a great deal of grinding experience. Once you get up to 33 or so, I would reccomend Shadowprey's quests. There arn't any large chains, but you can get a level or two from all of them.

Another option, which is also highly reccomended is Hillsbrad Foothills. On PvP servers this zone can be a huge zone for ganking and PvP, but it also holds a great deal of quests to get players through 5-10 levels easily. If you come at 30, there may be one or two green quests, but they are all quest chains and will lead to elite quests for good exp and rewards. I reccomend going here first and doing the quest as much as possible, then heading to other zones such as Arathi Highlands and Stranglethron Vale.

As mentioned above Arathi Highlands is a great place to level after Hillsbrad. You will recieve one quest for this zone in Hillsbrad, and then you will be asked to turn in the quest to somebody from Hammerfall, located in the northeast section of the zone. Here there will be many quest chains, a lot of slaughter quests for fast exp, and not that many opposing alliance. In the middle of the zone there is an alliance city, so stay away from that part as the guards are level 42.

If you have gone in the order said above, you should be well on your way to 36 or 37 if you only did quests and then left the above zones. I would head to Straglethorn Vale. The easiest way to get there is to take the Zepplin from either Tirisfal or Durotar, and you will end up right in the beginning town, Grom'Gol Base Camp. There are plenty of quests that involve killing in the north and around the base camp, a pretty safe area in general. As you get a little higher in levels, you will have to advance further south, and eventually you can run all the way south to Booty Bay, which is a Goblin Town. There are a lot of options questwise there, and this should eaisly get you to 40. Even though there are a multitude of zones, there are a few other reccomendations.

Instances

There are a few instances you can travel to between 30 and 40, all of which hold some nice loot for all classes. I would definatly, as said in the Alliance Guide, suggest that all levelers go to Scarlet Monestary , there are great loot and exp opporunities. Even so, I've found that Razorfen Downs in The Barrens, as well as Uldaman in the Badlands are host to great loot and quests as well. Although you have to travel around to find the quests, consult the links to find out who to talk to for the quests. If you get sick of the solo thing, definatly check out these instances.

Level 40-50

Level 40-50 slims down a bit from 30-40 in places to go, but there are still many quests to go. I would suggest finish up Stranglethorn Vale if you havn't already done so, and then taking a trip back to the Western side of the world.

Feralas is a good place to level at 40, with mobs starting at 38 and rising all the way to 48 or 50. You can stay there for quite some time, with access coming from Thousand Needles. You can find the encampment in the middle of the zone, just keep following the path.

The other place I suggest is also next to Thousand Needles, but is to the south, not west. If you follow the Shimmering Flats in Thousand Needles you will come to Tanaris. Right when you arrive there you will be next to Gadgetzan, the main base for the zone. It is another goblin city, your main place for quests etc. You will want to complete those quests, and upon hitting 44 or 45, start forming Zul'Farruk groups. It is an instance in the northwest of the zone, and like usual, houses great exp and loot, along with some quests. These two zones alone should take you to level 48 or 49, though if you want another zone, there is a good alternative, although more Alliance based.

Traveling back to Hillsbrad Foothills, if you go to the northeast, you can find The Hinterlands. This zone has a lot of alliance, and the town is a little hard to get too, so I would suggest not going until level 48 or 49. There are tons of quests for horde at the town, which is located in the very southeast of the zone, below the cliffs. There is a ramp to get down, as jumping will result in death. You may want to find a partner, just in case there are alliance around, because this seems to be one of their prime leveling spots for the high 40's.

Level 50-60

These levels are more grinding instances and soloing, but there are quite a few zones you can visit. If you are already in Tanaris, head to the southwest and take the ramp down to Un'Goro Crater . If you head to the central-north part of the zone, there is a town with quest givers. If you happen to be 55+, you could head further west to Silithis, but you may need to go to a few other zones until you hit 55 or higher. I reccomend Silithis for level 55+, as a lot of the new quests give 6k+ exp and really good exp, they are level 59-60, and not really strong.

Furthermore, you can travel north in the western continents to the three adjacent zones Azshara, Felwood, and Winterspring. All host 50-55+ quests and plenty of them. With these five zones there should be no problem to leveling.

Furthermore, instancing at 55-60 is amazing, and can even be done at 52. From 52-55, I reccomend Atal'Hakkar. When you get 55+, you can do either Scholomance Stratholme Dire Maul or my personal favorite Blackrock Depths. The last 10 levels have a lot of possibilities even though they can be slow at times, just keep going and try to get groups in Orgrimmar for the instances, or you can solo in any of those zones, or even the Plaguelands.

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November 24, 2008

Wrath of the Lich King: video preview of Calendar System (Warcraft strategy)

's Wrath of the Lich King expansion is finally going to come out in a few weeks. bet you're looking forward to the pre-release patch that's going to come real soon.

One of the biggest changes in the Wrath of the Lich King is the new Calendar System, which will be offered in the pre-release patch. Here are the features we can expect when the Calendar System gets released:

  • Pre-existing events, like holidays and raid lockouts, will be on there by default. You can select what sort of events you want to see on your own calendar.
  • Any user can create events viewable to their guild and/or to a user-selectable list of invitees. Events can be of various categories, like "PvP" or "Raid."
  • If you send someone an invite, their calendar icon (on the minimap) will flash. They will then be able to RSVP to the event with whether or not they're coming.
  • Events to which people have RSVPed show the total number and number of each class; very handy for raids. You can invite people to a party or raid straight from the calendar interface if they're online.

Of course, words just aren't enough sometimes, so here's a video of the calendar system in action. Check back for more updates on World of Warcraft's Wrath of the Lich King.


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Source: wow.qj.net

Rumor : E3 considering going public to revive glory
E3 logo - Image 1The E3's been disappointing fans and developers alike, and we all know they need to shake things up or else. Now we hear of a rumor surrounding the games industry event as reported by Kotaku, and it seems like they're thinking of opening it to the public.

There's no official word on this yet - we've heard lots of "official words" regarding changes in the event's format, only to be found absolutely wrong later on - although it's been said that the idea has already been brought forward for discussion by the board of the Entertainment Software Association (ESA).

Instead, what we found as an update on Gamespot is a "No Comment" comment from ESA senior vice president for communications and research, Rich Taylor.

As we do every year, the ESA solicits feedback and direction from exhibitors and attendees on how best to adapt and evolve the E3 Media & Business Summit to ensure it meets their needs. Each element of the Summit is opened for discussion, and that process is ongoing to execute a productive and efficient experience. Regarding today's published reports, the ESA does not comment on rumors and speculation, and will make an announcement about the details and logistics of the 2009 E3 Media & Business Summit at the appropriate time.

There's been some major fallout in E3's circle of pals, like Activision Blizzard who chose to skip the party this year, and instead hold its own event in the same week. That's apart from all the critics who've thrown in their two cents on the current form of E3, such as EA's John Riccitiello, Ubisoft's Laurent Detoc, and EA Sports' Peter Moore.

Let's see if ESA can cook up something that will lure them back for the 2009 E3. Keep it posted here for more updates.


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Source: wow.qj.net

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November 23, 2008

Blizzard to show off Lich King opening cinematic at Leipzig Games Convention (Wow strategy)

Blizzard has already confirmed their presence at the Leipzig Games Convention, but Kotaku recently found out an extra bit of information pertaining to Blizzard's presence at GC. Specifically, Blizzard will be showing off some new media for convention-goers to drool over.

According to Kotaku's report, Blizzard is planning on unveiling the opening cinematic movie for Wrath of the Lich King at the event.

Following the airing of the opening movie, the company will also host a Q&A session, presumably to answer questions folks may have on the cinematic.

Playable demos, an opening cinematic, and a forum for questions. Sounds like the Blizzard media machine is going full force at Leipzig. Keep checking QJ for updates from Leipzig as it happens.



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Source: wow.qj.net

BlizzCon opt-in lottery ticket system goes live
BlizzCon - Image 1 If you were lucky enough to register a Blizzard account before August 12 (despite Blizzard's website being plagued by massive downtimes), then you're in for more luck! It's just been announced that the opt-in lotteries are now open.

The lottery period starts today, Wednesday, August 20, and will be ending on August 24, 11:59 P.M., PDT. All you have to do is log on to the Blizzard Account Management page any time within the lottery period. By the end of which, 1500 accounts will be picked out from the bunch and be awarded with a chance to get two tickets to the BlizzCon event.

Be advised that simply logging on will already give you a chance to be one of those lucky 1500 winners to be picked out. And since you're already logged on at that time, it might be best to double check your contact information too and update it if necessary.


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Source: wow.qj.net

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November 22, 2008

Blizzard: WoW for PS3, 360 is a 'square peg, round hole thing' (Warcraft strategy)

's line of thought).

However, running parallel to Hideo Kojima's statement yesterday (about MGS4 being impossible for the Xbox 360 because the game wasn't designed for the 360 in the first place), J. Allen Brack and Tom Chilton of Blizzard both agree that WoW was always intended to be played on the PC.

In a recent interview with Videogamer, they both reiterated the fact that WoW won't be heading for consoles.

Brack says that WoW was "designed to have a keyboard and a mouse" and that the controls are really - to use Kojima's word from yesterday - optimized for a PC control scheme. Brack continues: "If you think about mapping those controls and all those different type of buttons that you have to a console without a keyboard for chatting, it's a very challenging proposition."

Chilton, likewise, explained that it's not a worthwhile endeavor to bring WoW to consoles;

It's really not that we have anything against consoles," Chilton said. "I mean we love console games also. And I'm sure there will be a successful MMO sometime on a console. So it has nothing to do with that. It's just more like a square peg round hole thing for our game. It just wasn't designed with that in mind.

But then… when Videogamer raised the point that Funcom will be bringing their Age of Conan to the Xbox 360 - and that they've got some technology to map the keyboard buttons to a 360 controller - Chilton simply replies that he thinks that WoW wouldn't be "a very good experience playing like that."

While the PS3 has the upcoming Wireless Keypad, and the 360 its Chatpad, they aren't all that big, y'know. As Brack said, it'll be a very challenging experience indeed.


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Source: wow.qj.net

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November 21, 2008

Wrath of the Lich King Talent Calculator: upcoming Hunter changes (Wow strategy)

recently updated the Wrath of the Lich King's Talent calculator, which revealed numerous changes and adjustments to the Hunter class. Here's hoping we see these changes implemented soon. Here are the changes:

Beast Mastery

  • Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is increased by 1/2 while your pet is active and the critical strike chance of your pet's special abilities by 10/20 while Kill Command is active. (was the critical strike chance of your Kill Command ability).
  • Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 , and increases your speed while mounted by 5/10 . The mounted movement speed increase does not stack with other effects. (old version: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8 )
  • Masters Call (Tier 3) replaced with Aspect Mastery.
  • Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the mana returned from your Aspect of the Viper by 10 , reduces the damage done to you while in Aspect of the Monkey by 10 and increases the attack power bonus gained with Aspect of the Hawk by 50 .
  • Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and your pet will regenerate 1/2 of total health every 10 sec and increases healing done to you and your pet by 5/10 . (old version did not have the increase healing part).
  • Animal Handler (Tier 6) - Updated stats/description: Increases your pet's chance to hit by 2/4 and reduces the cooldown of your Master's Call ability by 5/10 sec.
  • New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10 , and when you and your pet are within 20 yards of each other, you and you pet's movement speed is increased by 2/4/6/8/10 .

Marksmanship

  • Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases the damage done by your Serpent Sting by 10/20/30 and the mana drained by your Viper Sting by 10/20/30 . In addition, reduces the chance Stings will be dispelled by 10/20/30 .
  • Trueshot Aura now affects the whole raid. Rapid Recuperation (Tier 8) - Updated description: Reduces the mana and focust cost of all shots and abilities by you and your pet by 20/40/60 while under the effect of Rapid Fire, and you gain mana equal to 50/100/150 of the damage you do under the effect of Rapid Killing over 6 sec.
  • Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10 , on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10 .
  • Chimera Shot (Tier 11) - Updated stats/description: You deal 125 weapon damage (was 150 ), refreshing the current Sting (old version consumed the current Sting) on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly restores mana to you equal to 60 of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once per 1 minute.

Survival

  • New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15 chance to stun targets for 2 secs when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15 .
  • New Tier 4 Talent - Lock and Load: You have a 33/66/100 chance when you trap a target and a 5/10/15 when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10/20/30 of your total Stamina.
  • Clever Traps (Tier 3) has been removed.
  • Deterrence is gone, and Deflection is now required for Counterattack.
  • Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6 ).
  • Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.
  • Survival Instincts moved from Tier 5 to Tier 2.
  • Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the damage you take during feign death by 15/30).
  • Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10 . (old version: Increases total health by 2/4/6/8/10 )
  • Surefooted (Tier 4): It now reduces duration on movement impairing effects by 16/25/50 .
  • Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration reduced from 12 sec to 6 sec.
  • Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50 of the duration remaining, and increases all damage done by you on target afflicted by your Serpent Sting by 1/2/3 .
  • Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.
  • Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100 chance to restore 2 mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this talent has been removed.
  • Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does 416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target every second for 2 seconds.

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Source: wow.qj.net

Blizzard's take on MMOs for consoles; no WoW for consoles
Female blood elf from Blizzard's World of Warcraft - Image 1In a recent interview with Blizzard's J. Allen Brack and Tom Chilton, they squashed every console gamers' hopes of seeing the highly acclaimed MMO, World of Warcraft, boxed neatly inside a console. Also discussed were several other topics regarding the upcoming Wrath of the Lich King, as well as other new content for the game.

Chilton was also rather excited about the new achievement system that they will be introducing soon. It will definitely give players something to strive for and extend their gameplay even further.

When asked about the hardest challenge the developers have encountered so far, Brack answered that the insertion of the new Death Knight class was the biggest hurdle they've faced. However, with the beta phase for WotLK well underway, modifications are still being made to the new character class before its official release with the new expansion.

One of the more interesting things they discussed was Blizzard's take on MMOs made for consoles and social networks. This doesn't necessarily mean gamers should hope for a console version of WoW soon. Brack specifically mentioned while this may work with other MMOs, this setup wouldn't really work with World of Warcraft. I guess this just means we'll just have to play WoW as it was meant to be played: on a PC.

You can view the full interview conducted by play.tm by following the link found below.


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Source: wow.qj.net

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November 20, 2008

Avoid Drowning (Warcraft strategy)

Okay, so you know when you are in very deep water and that fatigue meter comes up, right? Well if you dont want it to go down and you to drown then… find a landmass and ram your head straight into it. The fatigue meter will dissapear and you will be okay for the next few seconds.

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November 19, 2008

Level 40-50 Mob Farm Spot (Warcraft strategy)

I've tried farming a few different places at my current lvl (lvl 44).


So far it seems like the Vilebranch Troll mobs in the Hinterlands are by far the best farm mob I've found. They range from lvl 42 to lvl 50 and there are several elite types.
http://www.thottbot.com/?s=vilebranch

The biggest money maker they drop is 'Wildvine'.
http://www.thottbot.com/?i=4373

-It's used for Wildvine Potions 'Restores 1 to 1000 health and 1 to 1000 mana
-Used by engineers
-Used by tailor
-Used by leatherworks
-Required to complete the Leatherworking Wild Leather work quest (two of them).

The AH fee is only like 30c - so there's very little risk and a stack of 20 wildvines can sell for 5g easily.

From the trolls you also get
-Troll Necklaces: A repeatable quest that gives you 390xp @ lvl 44 for ever 5 of them you turn in (ALLIANCE)
-Mageweave
-Silk
-Silver
-Flask of Mojo (used for 4 different recipes and an item for a couple of quests: http://www.thottbot.com/?i=3159)



So you've got several money making drops with the Wildvine possibly netting you 5g an hour alone. And if you are part of the Alliance - the NPC right at the Aerie Park entrace give you around 390 xp for every 5 troll necklaces you turn in.

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November 18, 2008

Warrior Macro Charge DURING Combat. (Warcraft strategy)

For all you warriors out there, might get nerfed in 1.12. Just copy and paste, and please try not to tell people out of mps, shh!

/script local i; CastShapeshiftForm(1); CastSpellByName("BloodRage"); CastSpellByName("Charge"); for i = 0,15 do if ( GetPlayerBuffTexture(i) == "Interface\Icons\Ability_Racial_BloodRage") then CancelPlayerBuff(i); end; end

What it does it makes you cast bloodrage, then it cancels bloodrage (now making you out of combat) and charges. YOU MUST SPAM IT though, like press it a lot of times quickly for it to go, not a problem though. One other thing it only of course works in pvp and not mobs, and if you are getting moonfire spammed it wont work because you only have a split second of being out of combat to charge, so basically anything else works.

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November 17, 2008

Leveling in Wrath of the Lich King now needs twice as much experience (Wow strategy)

will be offering is going to be a breeze, then think again. An article written on WoW Insider indicated that leveling now needs nearly twice as much experience (around 80 to be exact) compared to before.

While it is expected that leveling is a lot harder at this point, the steep slope the new leveling curve introduces can be quite daunting for even veteran World of Warcraft players. It is still a point of contention whether Blizzard will adjust this curve in the future or simply introduce other game balancing methods to draw out the grind.

The expansion does introduce two new starting points for players to suitably level their characters for the area. However, having players clear through them just to level up kind of defeats the whole purpose of creating them in the first place.

We'll be sure to keep an eye on any new updates regarding this matter as soon as we get them. In the meantime, check out our other WotLK articles through the links we've provided below.


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Source: wow.qj.net

Warcraft Characters app for iPhone gets new update
Screenshot of Warcraft Characters app for iPhone - Image 1If you want to pull up some quick information about your World of Warcraft character (or anyone else's for that matter), why don't you try browsing for it on your iPhone. I'm not talking about the WoW Armory. There's a quicker way for you to do that - on the new and updated version of the Warcraft Characters app for the iPhone.

Released last July on the App Store, the WoW-friendly application now features some interesting and useful additions. Aside from compatibility with Apple's firmware 2.0, the app now allows you to view a character's gear, as well as his or her's reputation status.

In addition, non-US players can now make use of the app since it provides extended compatibility for characters from all other realms, such as those from China, Korea and Taiwan. The only thing missing seems to be the talents list for each character viewed. Otherwise, as a portable Armory, this app definitely does the job quite well.

Warcraft Characters is available on the App Store for free, so go ahead and download a copy. We'll be sure to keep tabs on any further updates regarding this nifty app as soon as we get them.


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Source: wow.qj.net

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acquiring Sulfuras, Hand of Ragnaros (Warcraft strategy)

Obtaining the Sulfuras, Hand of Ragnaros

Intro:
This mace is one of the best two-handers in the
game. There is a fragile limit to who should/can use it though, most
would say this goes to a DPS warrior, although Paladins and even
enhancement Shamans have been seen with it. While Thunderfury require
you to farm BWL for elementium ore, everything you need for Sulfuras
can be found in Molten Core or in the outside world.

How To:
To make Sulfuras, you'll first need to make a Sulfuron
Hammer. A blacksmith with 300 in skill is needed for that and the
plans for it are sold by Lokhtos Darkbargainer at the BRD
tavern (the same guy you do turn ins to for increased Thorium
Brotherhood rep after you reach honored). You need to give him a
Sulfuron Ingot (dropped only by Golemagg in MC) to receive the plans,
however there is no rep required.

Once you've got the plans it's time to start working on those
materials for the hammer. You should already be way on your way as
you've spent some time getting to Golemagg in MC.

What you need and where to find/how to make it


  1. 8x Sulfuron Ingots (From Golemagg, as mentioned. This
    is in addition to the one you used to buy the plans)
  2. 20x Dark Iron bars (Which again means 160 dark iron
    ores. Dark iron is mined a few places in Burning Stepps and Searing
    Gorge, but are most easily found inside Blackrock Dephts and Molten
    Core itself. To melt ores into bars you need to learn it from one of
    the dwarves from the Chamber of Seven, and melt it at the Black
    Forge, next to the MC portal in BRD).
  3. 50 Arcanite Bars (Arcanite bars again. 1 arcane
    crystal and 1 thorium bar is required per Arcanite bar and it takes
    an alchemist 2 days to make one. Better get your guilds alchemists
    ready to contribute)
  4. 25x Essence of Fire (these drops from fire elemtanls
    in Burning Stepps, Searing Gorge and the Blackrock instances. They
    can also be created by alchemists (275+ and a Philosopher's Stone)
    by transmuting air to fire, but the process has a 24h cooldown).
  5. 10x Blood of the Mountain (This are rare drops from
    Thorium veins)
  6. 10x Lava Core (Drops off of most mobs in MC)
  7. 10x Fiery Core (Same as Lava Cores, drops from MC
    mobs)


The blacksmith should have all he needs to make Sulfuron Hammer.
In itself it is an excellent DPS weapon (63 DPS), but the real value
is it's ability to turn into Sulfuras, Hand of Ragnaros. For this you
need ONE thing - the Eye of Sulfuras. Unfortunately it only drops
from Ragnaros at about 2% drop rate, which means you could easily
farm Raggy for a year before your guild gets it.

Note that the Sulfuron Hammer is BoE, so the one who makes it need
not be the one chosen to receive Sulfuras. The Eye of Sulfuron
however is BoP, so make sure the chosen one loots it. Sulfuras is BoP
as well, no-one can loot the eye, make Sulfuras and give it away.

Once you got Sulfuron and the Eye, you are 45 seconds away from
being the proud owner of this beauty.

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