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	<title>Warcraft Strategy Guide</title>
	<link>http://www.warcraftstrategyguide.com</link>
	<description>Top WoW Guides - World of Warcraft Strategy Guides</description>
	<pubDate>Wed, 10 Mar 2010 02:15:01 +0000</pubDate>
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		<title>Alchemy Guide 1 to 300  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/09/alchemy-guide-1-to-300-wow-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/09/alchemy-guide-1-to-300-wow-strategy/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:15:01 +0000</pubDate>
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		<description><![CDATA[About this guide. This guide will show you how to get  your alchemy skill up from 0 to 300. (...)]]></description>
			<content:encoded><![CDATA[<p>About this guide. <br />This guide will show you how to get  your alchemy skill up from 0 to 300. The guide will only use recipe&#039;s available  at a trainer until 265 and vendor available recipes from 265 to 300. <br />This  guide only uses recipes that require herbs and vendor bought material (vials).  <br />This guide does not tell you how to get all the different recipes from  quests, vendors or drops. What you do once you hit 300 is entirely up to you.  This guide will not tell you what to do with the potions you make either.  <br />This guide is primarily aimed at those who want to switch profession at high  level or have high-level alts, friends or guild members. <br /><br />Preparation  <br />You are going to need a lot of herbs. Create an alt storage character to  store these herbs and then farm (or have an alt farm) for the herbs needed. Use  the in game mail system to send the herbs to the storage character. Don&#039;t  forget to send some <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> to the storage character, so she can send the herbs  back. <br />Once you have all the components collected, everything has to be sent  back to your main character. The mailbox only shows the first 50 items you have  in the mail. It also puts the last item send to you on top. So to avoid  complications send the components you need first last: i.e. Peacebloom and  Silverleaf are needed first, so these are the last to be send back to your main,  after the Briarthorn, Mageroyal, etc. <br />The recipe&#039;s used require vendor  bought components such as vials. These cost <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>. To learn recipes from a  trainer also costs <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>. The amount of <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> needed is approximately 40 to 50  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> if you farm all of the herbs. If you want to buy everything you need from  the auction house expect to spend upwards to 225 <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>. This does not include  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> for recipes from vendors or the auction house. <br />Below is a table that  shows the amount of herbs needed. The minimum amount column shows the minimum  amount needed if you would get a skill point every time you make something.  However at some point a recipe will be yellow or even green when you make  something so you won&#039;t always get a skill point. The estimated amount column  deals with this, so try to get the estimated amount of herbs on your storage  character. If you are buying all the herbs you need from the auction house, I  suggest getting the minimum amount and only buy more when needed.  <br /><br />Component Minimum Amount Estimated Amount <br />Peacebloom 60 (3 stacks)  60 (3 stacks) <br />Silverleaf 60 (3 stacks) 60 (3 stacks) <br />Mageroyal 15 (1  stacks) 20 (1 stacks) <br />Briarthorn 80 (4 stacks) 90 (5 stacks)  <br />Stranglekelp 40 (2 stacks) 50 (3 stacks) <br />Bruiseweed 30 (2 stacks) 35 (2  stacks) <br />Wild Steelbloom 5 (1 stacks) 10 (1 stacks) <br />Kingsblood 30 (2  stacks) 40 (2 stacks) <br />Liferoot 30 (2 stacks) 40 (2 stacks) <br /><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>thorn 45  (3 stacks) 50 (2 stacks) <br />Khadgar&#039;s Whisker 15 (1 stacks) 20 (1 stacks)  <br />Sungrass 60 (3 stacks) 70 (4 stacks) <br />Blindweed 30 (2 stacks) 35 (2  stacks) <br />Arthas&#039; Tears 20 (1 stacks) 25 (2 stacks) <br /><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>en Sansam 40 (2  stacks) 60 (3 stacks) <br />Mountain Silversage 20 (1 stacks) 30 (2 stacks)  <br /><br />Getting from 1 to 50 <br />Getting from 1 to 50 is easy enough. Make 60  minor healing potions. This should get you to skill 60. You need at least skill  55 for the next step; so don&#039;t worry if you didn&#039;t get to 60. Keep the minor  healing potions, you will need them later. <br />Once you hit 50 talk to the  appropriate trainer to become Journeyman Alchemist. You have to be level 10 to  become Journeyman Alchemist. <br />This table shows the different recipes used to  get from 0 to 50. <br /><br />Skill Item From - To <br />1 Minor Healing Potion 0 - 60  (60) <br /><br />Getting from 50 to 125 <br />Use the minor healing potions made  earlier to make lesser healing potions to get to 110. If you didn&#039;t reach 110,  make elixirs of wisdom until you do. <br />At 110 you can train the healing potion  recipe. Make those until skill 125. <br />Once you hit 125 talk to the appropriate  trainer to become Expert Alchemist. You have to be level 20 to become Expert  Alchemist. <br />This table shows the different recipes used to get from 50 to  125. <br /><br />Skill Item From - To <br />55 Lesser Healing Potion 60 - 110 (50)  <br />90 Elixir of Wisdom 105 - 110 (5) <br />110 Healing Potion 110 - 125 (15)  <br /><br />Getting from 125 to 200 <br />Make some more healing potions to get to  skill 140. Make lesser mana potions to get to 155, greater healing potions to  get to 185 and elixirs of agility to get to 200. <br />Once you hit 200 talk to  the appropriate trainer to become Artisan Alchemist. You have to be level 35 to  become Artisan Alchemist. <br />This table shows the different recipes used to get  from 125 to 200. <br /><br /><br />Skill Item From - To <br />110 Healing Potion 125 -  140 (15) <br />120 Lesser Mana Potion 140 - 155 (15) <br />155 Greater Healing  Potion 155 - 185 (30) <br />185 Elixir of Agility 185 - 200 (15) <br /><br />Getting  from 200 to 265 <br />Make some more elixirs of agility to get to 210. Make  elixirs of greater defence until 215 and then make superior healing potions  until 230. Make elixirs of detect undead to get to 250 and elixir of greater  agility to get to 265. <br />This table shows the different recipes used to get  from 200 to 265. <br /><br />Skill Item From - To <br />185 Elixir of Agility 200 -  210 (10) <br />195 Elixir of Greater Defence 210 - 215 (5) <br />215 Superior  Healing Potion 215 - 230 (15) <br />230 Elixir of Detect Undead 230 - 250 (20)  <br />240 Elixir of Greater Agility 250 - 265 (15) <br /><br />Getting from 265 to 300  <br />Although you can get to 300 using the elixir of detect demon recipe, the  Gromsblood needed is expensive when bought from the auction house so I decided  to use vendor available recipe&#039;s to get from 265 to 300. <br />Get the superior  mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the  major healing potion recipe from Evie Whirlbrew in Everlook. <br />Make superior  mana potion to get to skill 285 and major healing potions to get to 300.  <br />Congratulations, you now have 300 skill in alchemy. <br />This table shows the  different recipes that are available through vendors to get from 265 to 300.  <br />Skill Item From - To <br />260 Superior Mana Potion 265 - 285 (20) <br />275  Major Healing Potion 280 - 300 (20) <br /><br />This table shows who and where the  different vendors are for the previously mentioned recipe&#039;s. <br /><br />What Who  Where <br />Superior Mana Potion Ulthir (<a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> Faction) <br />Algernon (<a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>  Faction) Darnassus <br />Undercity <br />Major Healing Potion Evie Whirlbrew  (Neutral) Everlook in Winterspring</p>
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		<title>Shaman Totem Guide  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 07:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/</guid>
		<description><![CDATA[Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give  a totem guide. How you get all the saptas to be able to use your totems.Well  here goes  1. (...)]]></description>
			<content:encoded><![CDATA[<p>Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give  a totem guide. How you get all the saptas to be able to use your totems.<br />Well  here goes <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br /><br />1. Call of Earth<br />(A) Earth Sapta<br />Go into the  Brambleblade Ravine, it&#039;s the thorny cave area in the southeast corner<br />of  Mulgore. Fight through and kill shamans until they drop the water. Take  the<br />water back to your trainer and get the Earth Sapta.<br />(B) Kodo  Rock<br />Take the Earth Sapta to Kodo Rock, east of Narache. It&#039;s a relatively  small,<br />monolith-looking thing (it looks like a column from Stonehenge).  Right-click the<br />Earth Sapta to drink it once you&#039;re there, and talk to the  elemental that appears.<br />He&#039;ll give you a piece of quartz.<br />  Earth  Totem<br />Return to your trainer with the quartz and enjoy your Earth  Totem.<br />2. Call of Fire (Level 10)<br />(A) Kranal Fiss<br />He&#039;s in a small  building northeast of the Crossroads on the Grol&#039;dam Farm. Note<br />that as you  head north out of the Crossroads, you&#039;ll see a small building and a<br />tower on  the road. This is NOT where Kranal Fiss is. Go north beyond that, the<br />road  will split to the north and to the east. Head northeast at this point, you&#039;ll  see<br />the farm, with two buildings. Fiss is in the far building. He&#039;ll tell you  to talk to Telf<br />Joolam in Durotar, and give you the Torch of the Dormant  Flame.<br />(B) Telf Joolam<br />From Grol&#039;dam Farm, follow the road east out of the  Barrens into Durator. You&#039;ll<br />cross a Bridge over the Southfury River. As soon  as you cross the bridge, turn<br />south and follow the east shore of the river.  Travel a few minutes until you run<br />into the mountains. There is a winding  path up the mountain, it&#039;s somewhat hard<br />to see and follow, and it&#039;s very  narrow. At one point it appears to be a sheer dropoff<br />dead-end, but it&#039;s not.  Step carefully. When you reach the top, Telf is there,<br />and when you speak to  him, he will tell you to get some Fire Tar and a Reagent<br />Pouch.<br />  Reagent  Pouch<br />Go back north from Telf&#039;s mountain until you reach the road, and then  follow it<br />east to Razor Hill. Once there, travel north but do not enter the  ravine, head to the<br />right side of the path up the hill. Keep moving north  until you see a cave with<br />some Burning Blade mobs in it. Fight your way in  until you see Burning Blade<br />Cultists (the ones with the imp pets). Kill them  until you get your Reagent Pouch.<br />Only the Cultists drop the pouch, so don&#039;t  waste your time on fanatics or<br />neophytes.<br />(D) Fire Tar<br />Go back towards  the Crossroads (south to Razor Hill, west to Southfury River,<br />west towards  Crossroads). Northeast of the Crossroads (but south of the road to<br />Durator,  south/southeast of the farm where Fiss is) you&#039;ll find Thorn Hill.<br />Razormane  camps line the entirety of the ridge. In the eastern-most camp (the<br />one with  the chests for the supplies quest, if you&#039;re doing it) you will  find<br />Razormane Geomancers. Kill them until you get the Fire Tar. Geomancers  are the<br />only ones that drop it, target them. This camp is right at the top of  the hill as<br />you&#039;re heading west from the Southfury Bridge, just south of the  road.<br />(E) Back to Telf<br />Take your tar and pouch back to Telf. He will give  you the Fire Sapta. Head up the<br />hill past him until you reach the rock  shrine. You must defeat a level 12-13<br />elemental and loot an ember from his  corpse. He&#039;s a piece of cake, the standard<br />Shaman approach to solo combat  will make short work of him (drop your<br />stoneskin totem, melee and shock him  to death, bring a heal potion if you&#039;re<br />worried). He drops an ember, take it  and the torch you got from Fiss to the brazier<br />next to where the elemental  spawned, light the torch.<br />(F) Back to Fiss<br />Take your Torch of the Eternal  Flame back to Kranal Fiss in the Barrens to get your<br />Fire Totem.<br />3. Call  of Water - Level 20<br />This quest is ridiculous, have your Ghost Wolf purchased  and on your hotbar, you&#039;ll<br />be glad you did. It will also benefit you to  strategically bind to reduce travel time.<br />Recommendations for how to do this  are included.<br />*Note - I happened to accidentally fall into Dustwallow Marsh  while exploring the<br />mountains in southeastern Barrens before doing this  quest, and I managed to find<br />the ogre village (Blackenwall or something) in  there and pick up the flight route to<br />it. This ended up saving me a TON of  walking time later, as I could fly to that<br />village and take a short jog out  of the Marsh that dumps you out right near Brine&#039;s<br />shack (see step B). The  trouble with this approach is that the critters in<br />Dustwallow are hellacious  at this level, I got lucky. If you&#039;re brave or stupid, give<br />this a shot. Head  into Dustwallow from the normal entrance in southeastern<br />Barrens and follow  the road until you hit the ogre camp, then pick up the flight<br />route, it cuts  out that nasty long run down from Crossroads.<br />(A) Islen Waterseeker<br />Go  speak to Islen Waterseeker in the Barrens. She is near the water at  the<br />merchant coast, south of Ratchet, north of the docked Bloodsail ship. Her  hut is<br />hard to see, it&#039;s behind a big hill. If you look on the world map  there&#039;s a little<br />finger that juts out into the water just south of Ratchet,  that&#039;s where she is. She<br />will tell you to talk to Brine in South  Barrens.<br />(B) Brine<br />She is in a Tauren shack up on a ridge on the southwest  side of the Barrens, just<br />south of the Field of Giants, north of Razorfen  Kraul (it&#039;s closer to Thousand<br />Needles than it is to Taurejo). Lots of level  20-24 roaming aggros in here. Ghost<br />Wolf and dodge them. She has a few things  for you to do, first you must collect a<br />water sample from the pool of water  just outside her hut. Do it and return.<br />  Tarren Mill<br />Next you have to go  to Tarren Mill. That&#039;s right, in Hillsbrad. Eastern Kingdoms.<br />Before you do  this, Ghost Wolf and run up to Taurejo, and bind at the Inn there.<br />Then run  to Crossroads and catch the flight to Orgrimmar, and take the Zeppelin<br />to  Undercity.<br />If you&#039;ve never been to Orgrimmar, go back to Razor Hill (you went  through it in<br />your Fire Sapta quest), and then just head due north, you&#039;ll  run into it eventually.<br />Go in and head for the big tower in the center of the  first valley. At the top is the<br />flight master, pick up the flight route, then  head back outside and go east. The<br />zeppelin platform is there. There are two  zeppelin routes that dock here, one goes<br />to Undercity, that&#039;s the one you  want. Talk to the goblin zeppelin masters to see<br />where each flight goes. The  zeppelins arrive every five minutes or so, simply hop<br />on when they arrive,  and hop off when they dock in the Eastern Kingdoms.<br />(If you use the  Dustwallow Ogre Village approach, bind there instead of in Taurejo,<br />if  there&#039;s an inn. I didn&#039;t think of this when I was doing the quest so I  didn&#039;t<br />check).<br />Get the bat route in Undercity if you don&#039;t have it, then  head past Undercity into<br />Silverpine (southwest from Undercity). You can  follow the roads on the world map<br />to figure out how to get to Hillsbrad, it&#039;s  pretty easy. But! Stop at Sepulcher first<br />and get the bat route there. You&#039;ll  be coming back here at the end of the quest to<br />drink the Water Sapta.<br />Then  head to Hillsbrad. It&#039;s a contested zone with lots of stuff that&#039;ll be a bit  rough<br />on you, ghost wolf and stay on the road. At the time of this writing  (12/07/04),<br /><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> activity is insanely heavy in Hillsbrad on my server and  they&#039;ve got a<br />massive level advantage. You&#039;ll need speed and some luck. When  you get to<br />Tarren Mills, fill your water flask at the well and then get the  bat route here, too.<br />Use your hearthstone to warp to Taurejo (or Dustwallow),  then Ghost Wolf and run<br />back to Brine.<br />(D) Ashenvale Water<br />Now you must  fill your final sample. This one can be a hassle. Go to Ashenvale.<br />Ghost Wolf  yourself and stick close to the road. Keep your eyes peeled for  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a><br />people. If you&#039;re in wolf form, you&#039;re likely to be able to outrun  most of your<br />trouble.<br />Follow the road until it splits, take a left (west)  and stay on the the road. You will<br />eventually run into another fork. One way  leads to a less formal path (not on the<br />world map), the other leads to  Astranaar. You don&#039;t really want to tangle with the<br />level 40 sentinels in  Astranaar, so take the unmarked path (south). It will take you<br />to the Ruins  of Stardust. The fountain is on an island in the center, which is<br />guarded by  level 22-23 swamp elementals (some are casters). Bring a friend if<br />you have  trouble. Fight to the foutnain, get the sample, go back to Brine.<br />Ashenvale  is also frequently populated with <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a>, be prepared for  some<br />fisticuffs.<br />Optionally, on your way back, you can go east at the  first fork you took and get<br />the wyvern route at Splintertree, and fly to the  Crossroads from there. If you have<br />the Dustwallow route, you can hopscotch  your way down there (fly to Crossroads<br />and then to Dustwallow) and skip all  the running.<br />(E) Water Sapta<br />Brine will give you a sample of the purest  water. Take that to Islen Waterseeker<br />and she will give you the Water Sapta  and some of the last drops of purest water.<br />When I did this, the quests got a  little tangled up and confused and I kept getting<br />&#039;duplicate item&#039; errors,  but they can be ignored as long as you have your Water<br />Sapta. Islan also  gives you the last remaning drops of pure water (double check<br />and make sure  you have these, this is the #1 thing I see people reporting that<br />didn&#039;t go  right when they did the quest). Now you go back to Sepulcher. At this<br />point,  I made a pit stop in Ratchet and bound there, so I could warp straight  back<br />to Ratchet once I was done in Sepulcher. Your hearthstone may not have  reset if<br />you do all this quickly enough. It took me two shots at the  Ashenvale Fountain due<br />to interference from <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> goons so my stone had  reset. Bind in Ratchet if you<br />want, then go to Crossroads, fly to Orgrimmar,  and ride the zeppelin back to<br />Undercity in the Eastern Kingdoms.<br />Run into  Undercity and take the bat to Sepulcher (aren&#039;t you glad I made you stop<br />and  pick it up?). Now head west past Sepulcher - it looks like there&#039;s nothing  back<br />there, but there is, keep working at it. You want to go due west from  Sepulcher<br />until you get to the coast. The water shrine is there. Drink the  Sapta at the shrine<br />and the corrupt elemental appears (he&#039;s a pushover, even  if he&#039;s got a few levels<br />on you - drop your Searing Totem and a Stoneskin  Totem, have a heal potion<br />ready just in case, get out your Rockbiter Weapon  and have at him).<br />The elemental drops some bracers. Place those and the pure  water in the brazier<br />and a friendly elemental appears. Talk to him and get a  shard of water. If your<br />hearthstone has reset, activate it to warp to Ratchet  and then jog south to Islen.<br />Otherwise, enjoy the zeppelin ride back.<br />(F)  Water Totem<br />Finally, Islen gives you the Water Totem. Exhale gladly, this is  the most annoying<br />of the totem quests, and you&#039;re now done with it.<br />4.  Call of Air - Level 30<br />(A) Air Totem<br />This is the easiest of the quests,  and I highly suspect that it won&#039;t remain in this<br />form forever. Talk to your  trainer (for Taurens, it&#039;s the sleeping guy in Thunder<br />Bluff on Spirit Rise).  You&#039;ll be told to head for Thousand Needles and speak to an<br />NPC. Chances are  that you&#039;ve already been in Thousand Needles. If not, go south<br />of where Brine  is, take the lift down, and follow the road southeast to Freewind<br />Post, get  the wyvern route here, and then head northeast. There&#039;s a cave along<br />the  northern wall with a ramp leading up to it (there&#039;s actually two caves on  the<br />northern wall, you want the eastern-most cave). The NPC is right outside.  There&#039;s<br />an NPC with a fun quest inside too that opens up a series of more  quests, serveral<br />of which are not fun at all but decent XP.<br />Speak to the  NPC outside and she just hands over the Air Totem, implying that<br />she&#039;ll have  further training for you later.<br /><br />Cheers<br />Drunkie</p>
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		<title>Alliance Leveling Guide  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/07/alliance-leveling-guide-warcraft-strategy-4/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/07/alliance-leveling-guide-warcraft-strategy-4/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 10:59:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

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		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>Crafting Enchanting The Grind  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 17:15:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/</guid>
		<description><![CDATA[Enchanting &#039;Grind&#039;
Nothing has been posted about grinding through enchanting yet, so here&#039;s my attempt.
The following is a *rough strategy* of how to skill up in enchanting. (...)]]></description>
			<content:encoded><![CDATA[<p>Enchanting &#039;Grind&#039;</p>
<p>Nothing has been posted about grinding through enchanting yet, so here&#039;s my attempt.</p>
<p>The following is a *rough strategy* of how to skill up in enchanting. This might not be 100% accurate, but should give anybody a good idea of how to tackle what is the most awkward profession in the game. In addition I am currently only level 257 in Enchanting - so I am not prepared to comment much beyond 250!</p>
<p>As with all professions, enchanting definitely is easier to grind after you have a character at level 40 or greater. This way up until level 40, you can concentrate on getting cash for your mount. For a &#039;support&#039; profession, you really need one that allows you to easily make green items. Tailoring is the most sensible, as all of the ingredients are avaible as drops or vendor bought. Leatherworking is also a very good profession for making green items, especially higher level ones (i.e. lvl 40~55), as the requirement tends to be leather and a few vendor materials. That said, my own preference is a &#039;collection&#039; profession (Skinning, Mining, Herbalism), as you can then sell these items for much needed cash.</p>
<p>As hard as I&#039;ve tried, I&#039;ve not been able to come up with a definitive list of what to grind on at specific skill levels. The reason being that its impossible to know what each individual person has in the way of resources. A person who has access to somebody with Engineering or Blacksmith, is likely to end up with lots of essences, whereas a person with access to Tailoring or Leatherworking, will end up with lots of Dust. In addition, disenchant results are slightly random - something which generally gives Dust may suddenly give you an Essence or even a Shard, though it doesn&#039;t happen often, it is often enough to make life difficult to create a perfect guide (Weapons seem to be more random than Armor).</p>
<p>One useful hint that I can give you is with reference to when an Enchant initially goes from Orange to Yellow. You should still get a skill up for the first 5/10 enchants you do. You may get one non-skill up from this &#039;buffer&#039;, but its still worth doing if there are no more efficient enchants.</p>
<p>Endeavour to locate a *good* list of Enchants, and go from one level to the next. Every time you hit a &#039;magic 5&#039; (i.e. multiple of 5: 5, 10, 15 etc) look on the list and see if there is a more efficient item that you could be making, often there will be.</p>
<p>Try to be semi-self supporting. Once you hit 150 in Enchanting, there is no reason why you shouldn&#039;t be selling some of your enchants for around the 1g/2g mark. This definitely helps the cash flow no end. Level 250 is where your enchants become more popular, and you can charge a significant chunk of money for enchants. If you get the balance right, then you should be able to buy the raw disenchanted ingredients and break even once you have done some enchants.</p>
<p>I cannot iterate the following enough, but always disenchant quest rewards - around 50% of the time I find that they drop shards. Although the sell price of the item seems very attractive at times, the disenchanted items should make you more.</p>
<p>If you&#039;re in a guild then see if you can team up with somebody else who wants to grind up a skill. Leatherworking is a good one. If you pick up skinning, then give them all your leather and get them to make up green items for you to disenchant. Both of you benefit <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One other possible difficulty is trying to get the raw rod for enchanting (e.g. copper, silver, <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>en, truesilver, arcanite). My own take on this, is to try and buy all of the ingredients to make one, and then try to find a blacksmith who is prepared to make one. Offering double the cost of the learned blacksmith recipe is a good idea as well, as this way the blacksmith will make a profit even if they have had to learn the recipe. Arcanite Rods are also very difficult to get. They require a high level Alchemist and a high level Blacksmith, plus a dropped recipe (Transmute Arcanite), rare resources (Arcane Crystals) - and that&#039;s before you even get to enchant the thing. Expect to pay upwards of 100g for an Arcanite Rod.</p>
<p>Bear in mind as well, that the Artisan trainer for Enchanting is within the Uldmaan Instance. This however isn&#039;t too much of a hassle, as you can&#039;t train in Artisan Enchanting until level 35, and that&#039;s about the right level for this instance. Go with a level 60 friend and life will be really easy, but if not, then go with a group and make sure that you want to stop off there for around 10 minutes to level up enchanting. Offer the whole group enchants that will get you skill ups if necessary! I would recommend however, to level up to 225 before going to Uldmaan, and taking enough resources with you to level up from 225 to 250 in the instance. Also take about 20g with you and you can learn every 225~250 enchant that can be taught, that way you will never have to go back into the instance. The reason for stopping at 250, is that every enchant with a requirement beyond 250, is vendor bought or dropped.</p>
<p>&#8212;-</p>
<p>Although I can&#039;t create a definitive list of what to do when, the following is a rough idea of what to go for. I&#039;ve concentrated on things that require Dusts as it is generally easier to get Dust than anything else.</p>
<p>1~50 - Disenchant anything!<br />   1 - Enchant Chest - Minor Health (1 x Strange Dust)<br />   50 - Enchant Bracer - Minor Stamina (3 x Strange Dust)<br />   80 - Enchant Bracer - Minor Strength (5 x Strange Dust)<br />   110 - Enchant 2H Weapon - Lesser Spirit (6 x Strange Dust)<br />   130 - Enchant Bracer - Lesser Stamina (2 x Soul Dust)<br />   140 - Enchant Bracer - Lesser Strength (2 x Soul Dust)<br />   160 - Enchant Chest - Greater Health (3 x Soul Dust)<br />   170 - Enchant Boots - Lesser Stamina (4 x Soul Dust)<br />   180 - Enchant Bracer - Strength (1 x Vision Dust)<br />   205 - Enchant Cloak - Greater Defence (3 x Vision Dust)<br />   210 - Enchant Shield - Stamina (5 x Vision Dust)<br />   215 - Enchant Boots - Stamina (5 x Vision Dust)<br />   220 - Enchant Chest - Superior Health (6 x Vision Dust)<br />   245 - Enchant Bracer - Greater Stamina (5 x Dream Dust)<br />   260 - Enchant Boots - Greater Stamina (10 x Dream Dust)<br />   265 - Enchant Shield - Greater Stamina (10 x Dream Dust)<br />   285 - Enchant Cloak - Superior Defence (8 x Illusion Dust)</p>
<p>Erm - Ok, you could use this as a what to grind at what level I guess :p</p>
<p>&#8212;-</p>
<p>The following is a reasonable list of efficient green armor items to make and disenchant. I&#039;ve concentrated on Leatherworking and Tailoring, for the simple reason, that I don&#039;t consider Blacksmithing and Engineering to be very efficient as nearly all green items require &#039;uncommon&#039; resources. Although alot of green Leather items require Hides, not all do, and at higher levels the requirement for hide drops significantly.</p>
<p>Strange Dust -<br />   T30 - Brown Linen Robe (Low Yield) - 3 Bolts Linen (6) + 1 Coarse Thread<br />   T85 - Heavy Woolen Cloak - 3 Bolts Wool (9) + 2 Fine Thread<br />   L105 - Fine Leather Pants - 8 x Med Leather + 1 Bolt Wool (3) + 1 Fine Thread</p>
<p>Soul Dust -<br />   L150 - Green Leather Armor (Vendor) - 9 x Heavy Leather + 2 x Green Dye + 4 x Fine Thread<br />   L160 - Guardian Pants - 12 x Heavy Leather + 2 x Bolts Silk (10) + 2 x Fine Thread<br />   T165 - Green Silk Armor (Drop) - 5 Bolts Silk (20) + 1 Silken Thread<br />   T175 - Azure Silk Cloak (Vendor) - 3 Bolts Silk (15) + 2 Fine Thread + 2 Blue Dye<br />   T205 - Black Mageweave Leggings - 3 Bolts Mageweave (15) + 2 Silken Thread<br />   T205 - Black Mageweave Vest - 2 Bolts Mageweave (10) + 3 Silken Thread</p>
<p>Vision Dust -<br />   L205 - Nightscape Headband - 5 x Thick Leather + 2 x Silken Thread<br />   T210 - Black Mageweave Robe - 3 Bolts Mageweave (15) + 1 Heavy Silken Thread<br />   T215 - Black Mageweave Gloves - 2 Bolts Mageweave (10) + 2 Heavy Silken Thread</p>
<p>Dream Dust -<br />   T255 - Frostweave Robe (Drop) - 5 Bolts Mageweave (25) + 1 Rune Thread<br />   L260 - Wicked Leather Gauntlets (Vendor) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread<br />   T265 - Runecloth Belt - 3 Bolts Runecloth (15) + 1 Rune Thread<br />   T265 - Runecloth Gloves - 4 Bolts Runecloth (20) + 1 Rune Thread + 4 Rugged Leather<br />   L265 - Wicked Leather Bracers (Drop) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread</p>
<p>Good places to grind cloth (i.e. multi-drops of cloth from 1 of 3 kills or better) - I play <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> so this is <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> related:<br />   Linen - Theramore Keep (South of Ratchet)<br />   Wool - Dunholm Keep (Hillsbrad)<br />   Silk - Roguefury Caves (Thousand Needles)<br />   Silk - Scarlet Monastery (Trisfal Glades)<br />   Mageweave - Feralas (Various Ogres)</p>
<p>&#8212;-</p>
<p>Overall, Enchanting can become a profitable and rewarding skill to have, however getting to skill 300 and some of the better enchants, will take considerable investment of cash, time and hair pulling.</p>
<p>One final piece is aimed at all of the buyers of enchants - please don&#039;t hassle if you feel that an enchant is overpriced. Check out a web site and see what actual ingredients are required for the enchant you&#039;re after. Every shard used is effectively a blue item that wasn&#039;t sold on the AH, and essence&#039;s come from green weapons. Some of the top level enchants require 4 shards and a whole host of other items. If necessary /whisper the enchanter and see what enchant they&#039;d be prepared to do for the price you&#039;re willing to pay. Its not your right to have an enchant on an item, and selling enchants in a city requires the enchanter to take time out from doing other things - *we* can&#039;t just put our trade on the AH!</p>
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		<item>
		<title>Quick halaa battle tokens  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 00:45:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/</guid>
		<description><![CDATA[If you want to get a Dark War Talbuk easily  then you will need1. An alliance character (yours or a friends) and an  alliance priest2. (...)]]></description>
			<content:encoded><![CDATA[<p>If you want to get a Dark War Talbuk easily  then you will need<br /><br />1. An <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> character (yours or a friends) and an  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> priest<br />2. a <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> character (yours or a friends) and a <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>  priest<br /><br />the 2 non priests get naked and hangout under one of the halaa  bridges and flag. then just start killing eachother and have the priest on your  side raise you with their rank 1 raise (so you have very little health)<br />if  everybody involved plays nice and takes turns you can very easily rack up some  serious tokens rather quickly<br />classes that excell at this: warlock (lifetap  make you die even quicker so that the turns take less time)<br />Hunter (after you  res summon you pet and have it one shot the other guy)<br /><br /><br />NOTE: I  beleive you could be baned if you are cought doing this (that is why you do it  under the bridge fewer people will see you)<br /><br />sorry if this has already  been posted</p>
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		<title>Understand Macros Macro Guid  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 04:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/</guid>
		<description><![CDATA[To use the macro, run World of Warcraft, and type /macro. This will bring up  a new window with empty boxes. (...)]]></description>
			<content:encoded><![CDATA[<p>To use the macro, run <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a>, and type /macro. This will <br />bring up  a new window with empty boxes. At the bottom, select &#039;new&#039; and you <br />are  promted to select a graphic icon and to name your macro. After that you <br />get  to a screen where you can type up to 254 characters. Simple highlight <br />the  macro from this guide, copy it (by pressing CTRL + C) and paste it (by  <br />pressing CTRL + V) into the text box in the game. <br /><br />So, What can  Macros NOT do? They can not: <br />-Make you move <br />-Cast more than one spell  <br />-Use wait commands. <br /><br />Alot of people find that macro&#039;s are hard to  create, well this is where i come in.<br />I am here to help you guys with  macro&#039;ing :D, I dont know if something similar<br />has been posted, but i am  sure, it will help anyway.<br /><br /><br />So, What can Macros do? Many things! Read  below.  <br /><br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[4] Basics  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />__________________ <br />-Targeting <br />                   <br />Macro: %t  <br />Use: This will say the name of your target. <br />Example: You target the  silver elite mob Broken Tooth and say &#039;/g Hey, <br />%t spawned.&#039;, it&#039;ll show up  as &#039;[Guild] Hey, Broken Tooth <br />spawned.&#039; <br /><br /><br />__________________  <br />-Accept Quest <br />                   <br />Macro: /script AcceptQuest()  <br />Use: This will automatically accept any quest without waiting for it <br />to  scroll down in full. <br />Example: N/A <br /><br /><br />__________________  <br />-Magic/Skills <br />                   <br /><br />Macro: /cast Spell name()  <br />Use: Cast a spell using a macro. <br />Example: /cast Fireball(Rank 3) or  /cast Backstab(Rank 1) <br /><br /><br />__________________ <br />-Attacking  <br />                   <br /><br />Macro: /script AttackTarget(); <br />Use: Starts  hacking away at an enemy, same effect as right click. <br />Example: N/A  <br /><br /><br />__________________ <br />-Assist <br />                   <br /><br />Macro:  /assist %t or /assist **** <br />Use: Using %t will assist your current target,  and the second you <br />replace the stars with the persons name, so all you have  to do <br />is press a button and you can always attack the same thing as  <br />someone else in your party. Same effect as pressing &#039;F&#039; button <br />while  having a party member targeted. <br />Example: You have a tank named Drizzt, and  you want to attack only what <br />he attack, &#039;/assist Drizzt&#039; will give you  Drizzt&#039;s target. <br /><br /><br />________________________ <br />-Target Last Enemy  <br />                         <br /><br />Macro: /script TargetLastEnemy(); <br />Use:  Targets last enemy you had. <br />Example: You&#039;re the back up healer and you&#039;re  fighting something, you go <br />and heal someone, and you press this macro to go  right back to <br />the mob you where fighting.  <br /><br /><br />________________________ <br />-Enemy Infos  <br />                         <br /><br />/script SendChatMessage(&#039;Level: &#039; ..  UnitLevel(&#039;target&#039;) , &#039;party&#039;); <br />Use: Like %t, it list the target&#039;s level.  <br /><br />/script SendChatMessage(&#039;Class: &#039; .. UnitClassification(&#039;target&#039;) ,  &#039;party&#039;); <br />Use: Put&#039;s the target&#039;s class in your chat box. <br /><br />/script  SendChatMessage(&#039;Family: &#039; .. UnitCreatureFamily(&#039;target&#039;) , &#039;party&#039;); <br />Use:  Put&#039;s the target&#039;s family in your chat box. <br /><br />/script  SendChatMessage(&#039;Race: &#039; .. UnitRace(&#039;target&#039;) , &#039;party&#039;); <br />Use: Put&#039;s the  target&#039;s race in your chat box.  <br /><br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[5] Bags  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />____________________________________ <br />-Understanding location  <br />                                     <br />First, let me explain how to figure  the location of each of your items. <br />Say we have a potion in the bottom most  right hand corner of your second <br />bag on the left. I&#039;ll walk you threw how to  find the location of that item. <br /><br />Look down on your tool bar where your  bags are. You see them? Bottom right <br />hand corner? Good. Each of your bags  have a number assigned to them, and <br />it starts from your backpack (16 slot  bag you start off with) to your <br />to the first slot. Here&#039;s a little ASCII  visual: <br />__________________________ <br />? || [4] [3] [2] [1] [0] |  <br />                           <br />This is our tool bar, from left to right we  have: Call GM button, Latency <br />bar, a Small Quiver, a Green Sack, a Small  Bag, a Runecloth bag, and our <br />Backpack. Our potion is in the second bag on  the left.. Our Green sack. <br />Looking at the little visual, we find that our  green sack&#039;s location <br />number is 3. <br /><br />Moving on, now we have to find  out the location of our bag slots. More <br />ASCII visual fun! <br /><br />Bag 0 Bag  1 <br />O&#8212;- Backpack &#8212;-O O&#8211;Runecloth Bag &#8211;O <br />| | | | <br />| [ 1][ 2][ 3][  4] | | [ 1][ 2] | <br />| [ 5][ 6][ 7][ 8] | | [ 3][ 4][ 5][ 6] | <br />| [  9][10][11][12] | | [ 7][ 8][ 9][10] | <br />| [13][14][15][16] | |  [11][12][13][14] | <br />| | O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br />| 77g 77s 77c |  <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br /><br />Bag 2 Bag 3 <br /><br />O&#8212; Small Bag &#8212;-O O&#8212;  Green Sack &#8212;O <br />| | | | <br />| [ 1][ 2][ 3][ 4] | | [ 1][ 2] | <br />| [ 5][  6][ 7][ 8] | | [ 3][ 4][ 5][ 6] | <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O | [ 7][ 8][ 9][10] |  <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br />Bag 4 <br /><br />O&#8211; Small Quiver &#8211;O <br />| | <br />| [  1][ 2] | <br />| [ 3][ 4][ 5][ 6] | <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br /><br /><br />This is  pretty straight forward and should be easy to see. Our potion&#039;s <br />location is  bag three in bottom-most right hand slot. Looking at the visual <br />we see that  that would be slot 10 - So we have Bag 3, Slot 10. therefore, <br />our potion&#039;s  location is (3,10)! <br /><br /><br />____________________________________  <br />-Putting Location to Use <br />                                     <br />Macro:  /script PickupContainerItem(#,#); <br />Use: Selects the item and puts it on your  curser. <br />Example: /script PickupContainerItem(3,10); will put the potion we  just <br />found on our curser. <br /><br /><br />____________________________________  <br />-Open/Close all your bags <br />                                      <br />Macro: /script ToggleBag(0); <br />/script ToggleBag(1); <br />/script  ToggleBag(2); <br />/script ToggleBag(3); <br />/script ToggleBag(4); <br /><br />Use:  Opens all your bags or close them all if you have them open. <br />Same function  as CTRL+B almost. <br />Example: N/A  <br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[6] Equip  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />____________________________________ <br />-Understanding location  <br />                                     <br /><br />Like bags, each spot in your  equip window has a numbered location. <br /><br /><br />___ <br />(  )=========Name=========[x] 0. Ammo <br />|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-| 1. Head  <br />|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-| 2. Neck <br />|[ 1] | | [10]| 3. Shoulders  <br />|[ 2] | | [ 6]| 4. Shirt <br />|[ 3] | | [ 7]| 5. Chest <br />|[15] | | [ 8]| 6.  Waist <br />|[ 5] | | [11]| 7. Legs <br />|[ 4] | | [12]| 8. Feet <br />|[19] | |  [13]| 9. Wrist <br />|[ 9] | | [14]| 10. Hands <br />| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | 11.  Finger <br />| [16][17][18]&lt;-[0] | 12. Finger  <br />|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-| 13. Trinket <br />[~~~] [~~~] [~~~] 14. Trinket  <br />15. Back <br />16. Main Hand <br />17. Off Hand <br />18. Ranged Weapon <br />19.  Tabard <br /><br /><br />____________________________________ <br />-Putting Location to  Use <br />                                     <br />Macro: /script  PickupInventoryItem(#); <br />Use: Equips what&#039;s on your hand. <br />Example: Not  really used by it&#039;s self, it&#039;s more for use along side the <br />container pickup  macro. For example we&#039;re using a Sword and <br />have an axe in our backpack  (location 0,1). <br /><br />Looking back, we can take: <br /><br />/script  PickupContainerItem(#,#); &lt;- put in item location, 0,1 <br />/script  PickupInventoryItem(#); &lt;- put in equip location, 16 <br /><br />Now we have:  <br />/script PickupContainerItem(0,1) <br />/script PickupInventoryItem(16);  <br /><br />So if you clikc this macro, it will replace the sword with the <br />axe.  <br /><br /><br /><br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[7] Pets  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />__________________ <br />-Pet Attack <br />                   <br />Macro:  /script PetAttack(); <br />Use: Sends your pet to attack. Best used with a  hunter&#039;s shot skill. <br />Example: N/A <br /><br />__________________ <br />-Pet&#039;s  Target <br />                   <br />Macro: /script TargetUnitsPet(&#039;Player&#039;);  <br />Use: Targets what your pet is targeting. <br />Example: N/A  <br /><br />__________________ <br />-Auto Feed Pet <br />                   <br />Macro:  /cast Feed Pet <br />/script PickupContainerItem (#,#) <br />Use: When I played my  hunter, I loved this macro. When you press <br />this macro, it&#039;ll cast Feed pet  on the PickupContainerItem. <br />The way this works is that all you do is press  it, and it&#039;ll <br />automatically feed your pet the item in the bag/slot you  <br />specify. <br />Example: Your too lazy to feed your pet, so you press a button  and it&#039;s <br />all done. <br /><br />____________________________________ <br />-Warlock  fears, pet stays. <br />                                     <br />Macro: /cast  Fear(Rank #) <br />/script PetFollow(); <br />Use: Warlock cast fear, and pet quits  attacking. Good to prevent <br />your pet from messing your fear up. <br />Example:  N/A <br /><br /><br />__________________ <br />-Hunter Pull A <br />                    <br /><br />Macro: /cast Concussive Shot(); <br />/script PetAttack(); <br />Use: This  is a macro I use for my pet, and I love it. It&#039;s great <br />for solo. What it  does is whenever you cast your Concussive <br />shot (which activates Autoshoot),  it&#039;ll send your pet to <br />attack. Great for solo, because if your pet has the  highest <br />growl, you shouldn&#039;t get hit. <br />Example: N/A  <br /><br /><br />__________________ <br />-Hunter Pull B <br />                    <br /><br />Macro: /cast Hunters Mark(Rank #); <br />/script PetAttack(); <br />/cast  Autoshoot(); <br />Use: This was created by NetherRelm, and also works very well.  This <br />will cast Hunter Mark on the enemy, and like mine, send your pet <br />to  attack and turn Autoshoot on. <br />Example: N/A  <br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[8] Useful Macros  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />First and foremost, most of the macros came from here: <br /><br /><A  href='http://forums.worldofwarcraft.com/thread.aspx?FN='  target=_blank>http://forums.worldofwarcraft.com/thread.aspx?FN=</A>  <br />wow-interface-customization&amp;T=2739&amp;P=1 <br /><br />This is the Offical  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> Macro boards, and <br />you can find new macros there all the  time, or post your own. <br /><br /><br />____________________________________  <br />-Change Action Bar Page <br />                                     <br />Macro:  /script CURRENT_ACTIONBAR_PAGE = X; <br />/script ChangeActionBarPage(); <br />Use:  Replace &#039;X&#039; with the action bar page number, and by pressing <br />this, it&#039;ll  automatically change. <br />Example: You have two of these, both set on the &#039;=&#039; on  page 1 and 2, <br />and have page 1&#039;s set to change to page 2, and vise virsa.  When <br />ever you press &#039;=&#039;, it&#039;ll toggle between page 1 and 2.  <br /><br /><br />____________________________________ <br />-Sharpen weapons with  stones <br />                                     <br />Macro: /script  UseContainerItem (#,#); <br />/script PickupInventoryItem (16); <br />Use: Simply  press a button and use a Sharpening or Weightstone. <br />Example: Press a button,  sharpen your weapon. Change the 16 or 17 <br />to do it for a secondary weapon.  For the #&#039;s on the first line, <br />please refer to &#039;Understanding Location&#039; in  section 6. <br /><br /><br />____________________________________ <br />-Quick  Self-Bandage <br />                                     <br />Macro: /target [Player  Name] <br />/script UseContainerItem(#, #); <br />/script TargetLastEnemy();  <br />Use: Really nice macro for duels or 1v1 pvp. You can stun/fear <br />your  enemy, press this and it&#039;ll automatically bandage you <br />without loosing your  target. <br />Example: N/A <br /><br /><br /><br /><br />Hope this helped you all</p>
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		<title>Leveling Summary Of Going From 50-60  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/02/27/leveling-summary-of-going-from-50-60-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/02/27/leveling-summary-of-going-from-50-60-warcraft-strategy/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 07:59:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/02/27/leveling-summary-of-going-from-50-60-warcraft-strategy/</guid>
		<description><![CDATA[Summary of going from 50 to 60:   At 50, head to Ungoro because of all the collection quests avaliable. This is mainly a beast zone, hoever, there isn&#039;t an cash drops. (...)]]></description>
			<content:encoded><![CDATA[<p>Summary of going from 50 to 60:<br />   At 50, head to Ungoro because of all the collection quests avaliable. This is mainly a beast zone, hoever, there isn&#039;t an cash drops. There are good chances on items dropping in this zone.Doing each of the quests in Marshall&#039;s Refuge will get you 2 levels easily in a day. It is quite crazy how much exp you can gain in this zone with grinding mixed with questing. Just make sure you bring a mithril Casing with you to this zone because you will need it for a certain quest.</p>
<p>Felwood has some good kills that give you faction with the Timbermaws. At this point you should have your weapon (s) of choice until you are ready to do high level instances. So put Demonslay on both. This gives you a chance to stun and deal out an extra 100 dmg on each hit. Felwood is, of course, filled with demons. This area is also good for the lower 50s. I got up to lvl 55 fairly easy in a couple days from lvl 53. There are some nice quests in the southern area of Felwood which are easy to complete.</p>
<p>Now that you have demonslay you can also benefit from the enchantment in Azshara. The west side has some Satyrs to kill which are fairly easy to take down, though they have imp minions. The northern camps have lvl 51 Satyrs if you find the western zone to be slow exp. The mid 50s allow you to move onto Winterspring. In the SW corner, there is a dwarf lady who gives a decent cloak just for walking from one end of the zone to the other. The town also has a nice chunk of quests to complete which give good exp. The really good spot though is Lake Kel&#039;Therill. It has more ghosts that are good for exp and easy kills till lvl 58.</p>
<p>The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55-60. They are full of undead to kill. Mainly though, you are here for the Argent Dawn faction, which can only be obtained when under lvl 60. Keep that in mind. Might as well get it done before hitting 60. If you are looking for demons to kill the east has a lot of hounds, but that is about it.</p>
<p>In the end your travels will be in Blackrock Stronghold. Getting down the basics of the spawn will kill you off a few times, but once you learn to understand it, the exp is great! Half of it is casters, which are perfect for killing. You will more than likely hit 60 here.</p>
<p>Instances to take into consideration on the side:<br />   Before you hit 55 you will want to run through Mauradon. The trash blade (from killing the princess) is an excellent sword if you are one who weilds a sword. This drop is only beat by a rare drop in Blackrock Spire by killing the end boss. Make sure you finish up any quests in the Sunken Temple too, there are a few that give decent rewards. There are quests for this instance all over the world so do not be surprised if you come along another farther down the line.</p>
<p>Blackrock Depths and Blackrock Spire are where you will want to spend your upper 50s definately. The drops here are ridiculously good and require you to have a skilled group. Mess up just a tiny bit and the group is gone so be careful.</p>
<p>Quick Overview of grinding areas and lvls:</p>
<p>50 - 52: Ungoro Crater<br />   - Marshall&#039;s Refuge has easy exp with all of the quests. The quests that tell you to kill Pterrodax do not take though (Waste of time). Start the Linken&#039;s Quest.<br />   -Perfect place for skinners to lvl up is the Gorillas on the eastern side and the raptors on the southern side.</p>
<p>50 - 54: Azshara<br />   - Demon Satyrs north of ghosts and in the top (50-54). They have minions though, but not tough ones.</p>
<p>50 - 54: Felwood<br />   -Demon Satyrs in Felwood. Middle-west in zone. (50-54)<br />   -If you do not have Demonslay kill Ironwood Stompers. (50-54)</p>
<p>54 - 60: Winterspring<br />   -Ghosts on the lake. Lower central part of zone. (54-56). Can easily be farmed if you have the quest called The Ruins of Lake Kel&#039;Theril (Just don&#039;t loot the shards you dig up) as it spawns 2 ghosts everytime you mine. Easy kills. Good Loot.</p>
<p>54 - 58: West Plaguelands<br />   -Hunt Scarlets in the middle of zone. (54-58)</p>
<p>56 - 60: East Plaguelands<br />   -Demon hounds across south end of zone (56-60)<br />   -Mossflayer and Eyeless in middle of zone (56-58) and northeast (58-60). They spawn with chests.</p>
<p>58 - 60: Burning Steppes<br />   -Orcs are stronghold. Takes a few tries to get used to it. Best place though since more than half are casters. (58-60)</p>
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		<title>1-20 Belf  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/02/23/1-20-belf-wow-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/02/23/1-20-belf-wow-strategy/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:30:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/02/23/1-20-belf-wow-strategy/</guid>
		<description><![CDATA[Before starting make sure to download a coordinate add-on. I prefer to use Titan  panel for my coordinates. (...)]]></description>
			<content:encoded><![CDATA[<p>Before starting make sure to download a coordinate add-on. I prefer to use Titan  panel for my coordinates. You will find these add ons at  www.curse-gaming.com<br /><br /><br />Blood Elf<br /><br />Level 1-5<br /><br />Run to  Magistrix Erona at (38,20) and accept Reclaiming Sunstrider Isle.<br />Run west to  (34,19) and kill 8 Mana Wyrms and ding level 2.<br />Return to Erona and turn in  Reclaiming Sunstrider Isle and accepting your class trainer quest and  Unfortunate Measures.<br /><br />All trainers are within The Sunspire behind Erona.  Meet with your class trainer, turn in the class quest, buy your level 2 skills  and accept Well Watcher Solanian. Run upstairs to Solanian at (38,19) and turn  in Well Watcher Solanian.<br /><br />Accept Solanian&#039;s Belongings and The Shrine of  Dath&#039;Remar from Solanian. Drop down and talk to Arcanist Athanas and recieve the  quest Fistful of Slivers and running west to Arcanist Helion and accept Thirst  Unending. Open your bag and find Sunstrider Book Satchel and put it on your bag  tabs.<br /><br />Go back to (34,19) and mana tap a Mana Wyrm every 30 seconds. In  the meantime, begin killing the Mana Wyrms until you acquire 6 Arcane Slivers.  Once both are done, run a little to the southwest and kill every Springpaw until  you have 8 Collars.<br /><br />Run west to (31,22) and look for Scroll of Scourge  Magic around the waterfall. Run North to The Shrine of Deth&#039;Remar at (29,19) and  read the inscription to complete the quest.<br /><br />Return to Arcanist Helion and  turn in Thirst Unending. Proceed east to Ithanas and turn in A Fistful of  Slivers and than south to Erona and turn in Unfortunate Measures and accept  Report to Lanthan Perilon. Run into The Sunstrider and back to Solanian and turn  in The Shrine of Deth&#039;Remar. Ding level 4, go to your class trainer and train  skills. Find a vendor and sell all unneccessary items.<br /><br />Go south to  (37,24) and look for Solanian&#039;s Journal. Run to (35,22) for Lanthan Perilon and  turn in Report to Lanthan Periolon and accept his quest Aggression. Begin  running to (35,2Cool for Solanian&#039;s Orb and kill 7 Tenders and 7 Feral Tenders.  Kill 10 more Tenders and return to Periolon to turn in the quest and accept  Felendren the Banished. Return to Solanian at The Sunstrider and turn in  Solanian&#039;s Belongings.<br /><br />Run to Falthrien Academy at (32,25) and begin  working your way up while killing all Wraiths. Upon reaching the top, slay  Felendren and loot his head. Stay here and kill all the Tainted Arcane Wraiths  until one drops a Tainted Arcane Sliver. Go back down, while killing all Wraiths  and go back to Periolon and turn in Felendron the Banished and pick up Aiding  the Outrunners. First return to Helion to turn in the Tainted Sliver and then  proceed south to Outrunner Alarion at (40,32) and turn in Aiding the Outrunners  and picking up Slain by the Wretched.<br /><br />Find a Slain Outrunner and get the  quest Package Recovery and return to Alarion. Turn in the quest and accept  Completing the Delivery. Go south to Falconwing Square and into the inn and turn  in Completing the Delivery. Turning this quest in should make you ding level 6.  Make the inn your home and go outside to Magister Jaronis at (47,46) for Major  Malfunction. Go east and find Aeldon Sunbrand for Unstable Mana Crystals. Next  to him, look at the wanted poster for Wanted: Thaelis the Hungerer.<br /><br />Level  6-10<br /><br />Find your trainer and train level 6 skills and sell all items in  your bag you don&#039;t need. Make your way to (45, 37) for Thaelis. Make sure to  kill all Arcane Patrollers and collect all Unstable Mana Crystal Crate. Stay  here until you have about 2500 exp into level 6. Return to Falconwing Square and  turn in all quests to reach level 7.<br /><br />Accept the two quests in the area to  have Darnassian Intrutions, and Delivery to the North Sanctum. Sell all items  and go south out of the square to (45,53) for Caidanis. Accept Malfunction at  the West Sanctum. Go west following the path and across the bridge to the West  Sanctum and turn in Malfunction at the West Sanctum to Velania at (36,47). Get  Arcane Instability and go a bit farther west and slay all Mana Stalkers and  Manawraiths here. Find a Darnassian Scout in the area of (34,60) and kill him.  Loot the Incriminating Documents from him and accept the quest. Stay here until  you have over 3,000 expierence into level 7. Turn in both quests and run back to  Falconwing Square and talk to Aeldon Sunbrand for Incriminating Documents and  accept The Dwarven Spy.<br /><br />Return to the North Sanctum to find Prospector  Anvilward. Talk to him and follow him into the Sanctum and slay him. Loot his  head and return to Aeldon. Turn in the quest and ding level 8 and accept the  quest Fairbreeze Village. Sell all loot and train level 8 skills and proceed out  of the Square.<br /><br />Run to (45,56) and talk to Apprentice Ralen and accept  Roadside Ambush. Continuing south, you will meet Meledor next to the bridge.  Turn in Roadside Ambush. Accept his quest and swim to (44,61) for the tome. Turn  in the quest, accept Taking the Fall and go farther south to reach Fairbreeze  Village (44,70). Set the village to your hearthstone.<br /><br />In the village  accept the 6 quests: Situation of the Sunsail Anchorage, Saltheril&#039;s Haven, The  Scorched Grove, Ranger Sareyn, The wayward Apprentice, and Pelt  Collection.<br /><br />Run to (46,71) for Ranger Sareyn and her quest Defending  Fairbreeze Village. Go west past the Village towards the Anchorage and slay all  Springpaw you find for their pelts until you reach (38,73) Saltheri&#039;s Haven.  Turn in the quest and accept The Party Never Ends. Go down the other path to  (36,66) for the 2 quests Grimscale Pirates and Lost Armaments.<br /><br />A bit  farther west is Sunsail Anchorage. Stay here until you slay 5 Wretched Thugs and  Hooligans, and collect 8 crates of armaments. After this, go west to the <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>en  Strand and look for the Cargo Barrels near the huts or kill Murlocks which also  carry the stolen cargo. After having all 6 Cargo Barrels, stay here and kill  murlocks until one drops Captain Kelisendra&#039;s Lost Rudders.<br /><br />Return to  (36,66) and turn in Captain Kelsiendra&#039;s Lost Rudders, Grimscale Pirates and  Lost Armaments and ding level 9.<br /><br />Accept Wretched Ringleader and go back  to the Anchorage and work your way up and kill Aldaron at the top. Go and turn  the quest in and proceed south of Anchorage to (34,80) Larianna and The Scorched  Grove. Accept her quest A Somber Task and go south and slay 10 of the Treants.  After killing all 10, look for the named mob Old Whitebark. Kill him and loot  his necklace and accept the quest. Go back to Larianna and turn in both quests.  Accept her new quest and go to the Runestone at (37,86) and click the necklace.  After this Whitebarks spirit will attack you but you only need to take it to 1/4  health to finish the quest. This should level you to level 10 but if not, stay  around and kill treants until you do.<br /><br />Level 10-15<br /><br />After reaching  10, return to Fairbreeze Village at (44,70). Turn in Situation at Sunsail  Anchorage and Pelt Collection and accept Farstrider Retreat. Drop down and  accept Missing in the Ghostlands. Talk to the General Goods vendor and buy the  fireworks from him.<br /><br />Go east into the Dead Scar and slay all Marauders  towards (54,70) for Apprentice Mirveda. Turn in The Wayward Apprentice and  accept Corrupted Soil and complete it. Go south down the Dead Scar to find the  Darkwraiths. Go back to Mirveda and turn in the quest. Eat and drink and when  ready, accept her new quest and slay the three mobs that come. Kill undead till  you are 7,200 experience in. After this, accept her new quest and make your way  back to Fairbreeze Village. On the way there turn in, Defending Fairbreeze  Village at Ranger Sareyn at (46,71). Accept his quest and continue to the  Village and turn in Research Notes. This will ding you to level  11.<br /><br />Return to Falconwing Square and now train your level 10 skills and  sell all items you dont need. If you have the money, go into the inn and talk to  the General Goods vendor and buy 2 6 slot bags. You will be getting another one  from a quest in a moment. After this, leave the Square and take the first path  east.<br /><br />Following the path east you will find Instructor Antheol at (55,54)  to turn in Taking The Fall. Grab his quest and make your way to his apprentices  at (45, 56) and at (44,60). Return to the Instructor and receive your bag.  Continuing south you will find the Farstrider Retreat at (60,62). Accept the  quests Amani Encroachment and The Spearcrafter&#039;s Hammer.<br /><br />From the  Retreat, run southeast to (64,66) and follow the path to the Troll Village. You  will find Spearcrafter Otembe at (70,72). Kill him for his hammer. Near by you  will see a npc in a cage. Accept his quest Zul&#039;Marosh and head west towards the  river. You will find Zul&#039;Marosh at (62,79). After killing him, he will drop an  item for the quest Amani Invasion. Return to the npc in the cage and turn in the  quest and go back to Farstrider Retreat and turn in the two quests. From the  Food &amp; Drink Vendor, buy the Springpaw Appetizers.<br /><br />Leave the Retreat  and run northeast to Apprentice Loralthalis. Accept Deactivating the Spire and  Where&#039;s Wyllithen? Go to the Orb of Transolcation and click it. Upon arriving,  follow the stairs to the first power source and deactivate it. Run up stairs and  get the second and third stones. Find another Orb of Transolcation next to the  third stone and go back down. Once down, run to (68,46) for the Groundskeeper  and turn in the first quest and accept his. Clear all Mana Wyrms and Ether  Fiends in the area to complete the quest. You should ding to level 12 from this  but if not return to Apprentice Loralthalis and turn in her quest to  level.<br /><br />Accept her new quest and return to Farstrider Retreat. Turn in the  quest to the Magistrate and run north to Silvermoon City. Once in the city, run  to the First Aid trainer at (77,71) and get your skill up as high as you can.  After, find your class trainer and train your level 12 skills. Accept your class  quest and do it as you please. Once done, go to the inn at (79,60) and buy the  Suntouched Special Reserve. Use your heartstone and return to Fairbreeze  Village.<br /><br />In the Village turn in Warning Fairbreeze Village. Than run west  to Saltheil&#039;s Haven and turn his quest in. Run back to Fairbreeze Village and  this time go south. Following the path to (44,85) you will find Runewarder  Deryan. Accept the quest Powering our Defenses and run to the east runestone.  Drink and eat and when ready, activate the item in your bag and get ready to  fight. You have 2 waves of Wraiths that will attempt to destroy the crystal so  do not let them. Once done, return to the west runestone and turn in the  quest.<br /><br />Back on the road, run to (48,8Cool to find Missing in the  Ghostlands. Accept the quest The Fallen Courier from Thedra and cross the river  and kill mobs there until you get the 4 samples of blood. Return to Thedra when  done and turn it in. With the courier up, accept his quest and run south into  the Ghostlands. Find the Arcanist Vandril and turn in the quest and get the  other quest he has. You find Marven at (44,32). Turn in the quest and now all  quests in the area have been opened up. Go to Vandril and accept Suncrown  Village, from Tomber recieve Tomber&#039;s Supplies, and from the Quartermaster  Lymel, Goods from Silvermoon City. Go to the wanted poster and pick that quest  up and then make Tranquillien your home. Go a little south to Apothecary  Renzithen and accept The Plagued Coast.<br /><br />Go north of town and the first  path to the east to (57,15) and accept the quest Anok&#039;Suten. Kill the 10 Nerubis  Guards here and get one or two more people to help with Anok&#039;Suten. He wanders  around the town, so find him and take him down. Continue killing spiders until  you have 9,000 expierence into level 12. Go back to Tranquillien and turn in  both quests to Vandriel and ding to level 13. Accept the quest <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>enmist  Village. Go southeast to Chef Master Mouldier and obtain the quest Culinary  Crunch, west to Ranger Lethvalin for the quest Help Ranger Velanna! Behind him,  obtain the two quests Investigate An&#039;daroth and Trouble at the Underlight Mines.  Outside find Magister Darenis for Salvaging the past.<br /><br />Run north out of  town and take the first path to the west. Continue to An&#039;daroth at (38,19) by  following a dirt path up. Kill the 12 spies needed and go to the middle to get  the complete for exploring An&#039;daroth. Return to Tranquillian to turn in the  quest and pick up Into Occupied Territory.<br /><br />Begin running to <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>enmist  VIllage and on the way kill every spider to collect the 5 spider legs needed.  You will find Tomber&#039;s Supplies at (33,26) in a cart. <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>enmist Village at  (28,1Cool kill 6 ghosts and 4 wraiths that are needed. Then run to the coast at  (20,1Cool and begin killing murlocs until you have 6 spines. Swim out to  Shalandris Isle at (14,26). The first plans are located at (14,26) next to a  lamp, the second at (12,23) in a tent and the third is on the boat at (10,22).  You should be level 14 by now but if not, grind out mobs until you are. Return  to Tranquillian and turn in all four quests.<br /><br />From Vandril recieve  Windrunner Village, from Dame Auriferous get Deliver the Plans to An&#039;telas, from  Deathstalker Maltendis get Troll Juju, from Advisor Valwyn recieve Investigate  the Amani Catacombs and from Deasthstalker Rathiel get Down the Dead  Scar.<br /><br />Before starting these quests, talk to the flight master and do the  quest and fly to Silvermoon City. Go to the Bazaar and go to the inn at (54,70)  and get the turn in. Accept the new one and go visit your class trainer for your  level 14 skills. Return to the flight master and fly back to  Tranquillien.<br /><br />Turn the quest into Quartermaster Lymel. Now its time for  Sanctuary of the Moon at (33,35). Run towards there and on the way through the  Dead Scar kill all Hungerer and Cannibals you see. At the Sanctuary, kill all  Arcane Devourers and Mana Shifters until you have 8 Mana Essences. Once you have  all 8 essences, run southwest to (19,44) and kill the shades and gargoyles until  you have 6 phantasmal substances 4 gargoyle fragments. Beware of Knucklerot as  he wanders in here. Stay here until you ding level 15.<br /><br />Run southeast to  (27,52) for the Underlight Mine. Kill all the gnolls that are needed for Trouble  at the Underlight Mine. As you are killing, make your way to (31,4Cool and get  the qust Underlight Ore Samples from Apprentice Shatharia. Keep killing gnolls  until you have all gnolls dead and 6 ore samples. Run east and stay in the Dead  Scar until you complete Down the Dead Scar.<br /><br />Run to the Sanctum of the Sun  at (54,4Cool turn in Undermine Ore Samples and pick up The Farstrider Enclave.  Before going to the Enclave, return to Tranquillien turn in all quests and pick  up Spinal Dust and Rotting Hearts from Magistrix Aminel at (48,31) and Retaking  Windrunner Spire from High Exectur Mavren at (44,32)<br /><br />Make sure to sell  and repair before leaving north out of town to (69,15). Turn in Help Ranger  Velanna! and accept the quest Dealing with Zeb&#039;sora. Go east from her to the  troll village and collect the 6 ears. Return to Ranger Velanna and get the  follow up Return to Captain Helios.<br /><br />Run south from here to (66,29) and  enter the Amani Catacombs. Inside kill all trolls you find to collect 8 troll  juju and you find the mummified remains along the sides. Burn them by clicking  on them. To get the compelte for exploring the cave, enter the circle room at  the second left. You will find a quest npc in here but only begin it once you  have completed the previouis two quests and ding level 16. Once both are done,  stay in here and ding to level 16.<br /><br />Level 16-<br /><br />Once you are ready,  accept the quest Escape from the Catacombs and follow the npc to Farstrider  Enclave. Once at the Enclave, turn in Escape from the Catacombs, Report to  Captain Helios and The Farstrider Enclave. Pick up the quests: The Traitor&#039;s  Shadow, Attack on Zeb&#039;Tela, Bring me Kel&#039;gash&#039;s head!, Spirits of the Drowned,  Shadowpine Weaponry and Bearers of the Plague.<br /><br />Sell and repair as needed  and drop into the lake. Look in the lake to find all the apparitions you need  while swimming to (72,19). Pick up Forgotten Rituals from the Geranis here. Go  into the lake and kill any apparitions you see and from the mud piles, the  necklaces needed. Continue east to (72,22). Run into the building while killing  all the Arcane Reavers, and go to the second floor to find the dusty journal.  Get the quest from the journal and drop down and kill reavers until you ding  level 17.<br /><br />Once you hit level 17, return to the lake and finish Spirits of  the Drowned and Forgotten Rituals. Return to Geranis at (72,19) and pick up  Vanquishing Aquantion. You will find the altar at (71,15), north of the npc.  Aquantion is only a level 13 mob so he should go down quick. Return to Geranis  and turn in the quest. Return to the enclave and turn in Bearers of the Plague,  Spirits of the Drowned and Hints of the Past. Pick up Report to Magister  Kaendris and Curbing the Plague.<br /><br />Start running to the Sanctum of the Sun  at (54,4Cool while killing all Vampiric Mistbats. At the Sanctum turn in Report  to Magister Kaendris and pick up The Twin Ziggurats. Run outside and run  northwest to An&#039;telas at (60,35) and tun in Deliver the Reports to An&#039;telas.  Pick up Deactivate An&#039;owyn.<br /><br />Run directly south to An&#039;owyn at (68,64). A  random Night Elf will drop the orb you need. Once you have it deactivate the  stone and return to An&#039;telas at (60,35).<br /><br />From here run southwest to  (46,56) and pick up Clearing the Way from Apprentice Vor&#039;el.<br /><br />Go northwest  to the first ziggurant. At (40,50) the Howling Ziggurant, enter it and fight  through the Detholme mages here for the Stone of Flame. Leave here and run  northwest to the Bleeding Ziggurant at (34,4Cool and when passing through the  Dead Scar, kill all undead for spines and hearts. Inside, kill the Deatholme  Mages and pick up the Stone of Light.<br /><br />Leave the Ziggurant and head  towards (13,57). On the way kill every Ghostclaw Ravager, Spindleweb spider and  Greater Spindleweb. At Windrunner Spire, you need to kill 8 Acolytes and 10  Rangers. Stay here until you ding 18. Eventually a Ranger will drop a necklace  to start the quest The Lady&#039;s Necklace. Accept the quest from it. After you are  done, go back outside and kill more Ravagers and Spiders until both quests are  done.<br /><br />Move back to the Dead Scar and get 10 hearts and 10 spines. Return  to the Andilien Estate and turn in Clearing the Way. Then move northeast to  Sanctuary of the Sun at (54,4Cool and turn in The Twin Ziggurats and pick up The  Traitor&#039;s Destruction.<br /><br />If you are able to hold on from training skills,  find a group for The Traitor&#039;s Destruction and complete it. Before you leave the  Sanctuary, go upstairs and pick up War on Deatholme. After this, try to get a  group for Knucklerot and Luzren.<br /><br />If you can&#039;t find a group, return to  Tranquillian to turn in quests. In Tranquillian turn in, Retaking Windrunner  Spire, Troll Juju, Investigate the Amani Catacombs, The Lady&#039;s Necklace, Wanted:  Knucklerot and Luzren if you have it done, Spinal Dust, and Rotting Hearts. Both  Spinal Dust and Rotting Hearts are repeatable. You should be close to level 19.  Go to Silvermoon City and train level 16 and 18 skill. In Silvermoon City, check  the AH for bigger bags if you can afford them and upgrade any outdated items you  may have.<br /><br />Back in Tranquillian, accept the quest Journey to the Undercity  from High Executor Marven. Level to 19 if you haven t in bottom of Dead Scar,  and begin running to Farstrider Enclave. In the Enclave, turn in the quest  Curbing the Plague and pick up the quest A Little Dash of Seasoning from  upstairs.<br /><br />Run to Zeb&#039;Tela at (77,34). Kill 8 Shadowcasters, and 8  headhunters and pick up 3 axes and maces from the trolls in the area. Once you  those complete, run back to the Enclave and turn in Attack on Zeb&#039;Tela and pick  up Attack on Zeb&#039; Nowa. Run south to Zeb Nowa at (68,47). Kill the 8 Catlords  and Hexxers while pickling up the 3 claws and staves needed. The Fresh Fish Rack  is found at (68,57) inside the big hut. Continue killing Catlords and Hexxers to  (65,66) for the Raw Meat Rack. At (62,75) you will find the Smoked Meat Rack.  Continuing down the path, you will find Kel gash at the top of the big hut at  (65,79). He is easy to kill despite him being an elite. He casts lightning bolt  on a 3 second cast and melees in between. If you cant take him alone, find a  group. Once finished, return to the Enclave.<br /><br />Back at the Enclave, turn in  Assault on Zeb Nowa, Shadowpine Weaponry, Bring me Kel gash s Head! and A Little  Dash of Seasoning.<br /><br />Now is the time for the elite quests. Find a group for  The Traitor s Destruction, War on Deatholme, and Wanted: Knucklerot and Luzren.  Traitor s Destruction and War on Deatholme are completed in Deatholme, while  Knucklerot and Luzren wander in the Dead Scar and around the Ziggurants.  Traitor s Destruction and War on Deatholme are turned in at the Sanctuary of the  Sun and Wanted: Knucklerot and Luzren in Tranquillien. After you turn in War on  Deatholme you have the option of completing the new quest Dar khan s  Lieutenants. If you wish to go back into Deatholme, and have a group, accept A  Restorative Drought from upstairs and run back to Tranquillian for the follow  up, Captives at Deatholme. If not accept the follow ups Hero of the Sin dorei  and fly to Silvermoon City.<br /><br />If you decide to do Captives at Deatholme,  you will find Apothecary Enith at (32,74), Apprentice Varnis at (40,83) and  Ranger Vedoran at (33,90). The Lieutenants are found at random buildings  throughout Deatholme. Once done, return the Sanctuary of the Sun to turn in the  quest Dar khan s Lieutenants and Captives at Deatholme. Once done make your way  back to Tranquillian and fly to Silvermoon City.<br /><br />In Silvermoon City make  your way to Sunfury Spire and turn the quest into Lor Themar Theron and accept  the follow up Envoy to the <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>. You now have the quests Envoy to the <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> and  Journey to the Undercity. Behind Theron, you will find the transporter to the  Undercity where you will turn both quests into Lady Sylvannas.<br /><br />You will  ding level 20 from this turn in.</p>
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		<title>Leveling Being An Anything From 50-60 (Take 2)  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/02/22/leveling-being-an-anything-from-50-60-take-2-wow-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/02/22/leveling-being-an-anything-from-50-60-take-2-wow-strategy/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:15:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

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		<description><![CDATA[Once again my login times out while writing and the post is blank so would appreciate it if one of you admin folks could delete the original  
Here&#039;s the guide
***
Welcome back fellow MPSers. (...)]]></description>
			<content:encoded><![CDATA[<p>Once again my login times out while writing and the post is blank so would appreciate it if one of you admin folks could delete the original <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Here&#039;s the guide</p>
<p>***</p>
<p>Welcome back fellow MPSers.</p>
<p>Been thinking this one over for a while now and finally decided that it would not be right to leave the guide series unfinished so without further ado, here&#039;s my guide for levelling any character to 60.</p>
<p>The Choice</p>
<p>Well, first of all you&#039;re faced with that age old question, do i grind or quest?</p>
<p>You&#039;re probably gonna need to do both to rack up the tremendous amounts of xp needed to hit 60. The last level alone is well over 200k xp. That said, there&#039;s smart quests and down right stupid quests. These are in short summarised as:</p>
<p>Smart</p>
<p>Kill Quests:<br />   Always best for the xp you&#039;re going to need there&#039;s nothing more efficient than getting an xp bonus for grinding. The best ones are based near cities on mobs nearby in part of a series.</p>
<p>Instance Quests:<br />   From 50-60 You will be visiting Maraudon, Sunken Temple, Black Rock Depths and maybe as ou get to the upper scale, LBRS. You&#039;re unlikely to get a group for Strat, Scholo or UBRS before level 60 unless you have a nice guild that will take you.</p>
<p>There&#039;s enough good loot to justify a few trips to all of the dungeons listed. The experience is good but as always, secondary to grinding.</p>
<p>Stupid</p>
<p>Any quest that involves an awful lot of travelling. You don&#039;t get xp for flying about on a gryphon so don&#039;t do these if you can avoid them.</p>
<p>Elite mobs quests outside dungeons. You&#039;ll know what I mean, if you have to kill same level elite mobs you&#039;re going to need a group, your xp will vanish and if the reward isn&#039;t bloody good, you wasted your time.</p>
<p>(For the purists out there, I&#039;m well aware some if not all clases can solo an elite mob 3 or more levels above them, I&#039;ve done it myself, but for levelling, it&#039;s totally counter productive.)</p>
<p>With that general premise under your belt you should also take the time to prepare a grinders toolkit <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Grinding Toolkit</p>
<p>This is different for every class but the ones that are generic are:</p>
<p>Quality Cooked Food - Don&#039;t waste too much time looking for it but if you can get it, great.<br />   Bandages - The best possible bandages you can use on yourself, and plenty spare.<br />   Potions - All manner of potions are available to increase your key stats, get some.<br />   Healing Pots - Should never be used as a substitute for bandaging or eating, but can get you out of a death situation<br />   Mana Pots - Same as above, for emergencies.<br />   Swiftness Pots - A get out of jail free card, keep one handy wherever possible and dont be afraid to use them<br />   Free Action potions - The same, if a mob roots or freezes you in some places, it can be game over, these prevent that so are a worthy addition, though you should never grind on mobs that can do this to you.<br />   Sharpening Stones/Weight Stones - A must for any melee class, get the best ones you can, they stack with enchantments, but wont stack with Rogue Poison.</p>
<p>Enchantments.</p>
<p>These are a god send, you&#039;ll last a lot longer if you have enchants all over buffing every item, if you&#039;re not enchanted/modified from head to toe, put it on your &quot;to do&quot; list.</p>
<p>Weapon enchants are always a bone of contempt. At lvl 50 it&#039;s not worth going for Icy Chill, Crusader or anything fancy as the weapon will be gone soon and you wasted your money.</p>
<p>A good solid enchant for grinding is beastslayer, impact. Yep, the cheap ol red and blue glow stuff that goes cheap in AH. If you go beastslayer, your grind needs to be on animals, the other alternative is to have a Blacksmith enchant on your weapon, the only one really worth a damn is the weapon chain which is a bonus when fighting mobs that disarm, (remember those wastewander pirates do we?&#8230; annoying wasn&#039;t it?)</p>
<p>In any case, you see where I&#039;m going, all of this stuff is relatively inexpensive at this level, you don&#039;t have to buy the best stuff you can get but anything that speeds your progress during a grind is a good thing. Get lots of it and use it as needed.</p>
<p>Early Fifties</p>
<p>Should be spent smashing up 47-50 mobs. A good spot for them is the Western Plaguelands. The area south of Andorhal is full of skeletons and zombies that are relatively easy to solo for all classes.</p>
<p>What&#039;s better, they drop Major Healing potions. Handy if you&#039;re a melee character. Furthermore, you can start working on your Argent Dawn faction here and get yourself up to a point where they vendor at Chillwind Camp will sell you &quot;Enriched Manna Biscuits&quot;, these are one of the best sources of mana regeneration in the game. A nice addition to your kit <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>You can go from 50-53 here if you&#039;re in the mood, if you&#039;re not good at taking even level mobs fast then another good spot is Tanaris where there is still a ton of 46-49 mobs floating around the South West part of the zone. The Ogres in the camps there are probably best as they dont run at low heatlh and the respawns are a good speed.</p>
<p>Some Quest Series to start on when your early Fifties should be:</p>
<p>Un Goro, every quest in this zone is relatively straight forward and worth doing for some good xp. The only exception is the Monkey quest with the robot which requires an inlaid mithril cylinder, theyre usually on the AH but the quest rewards are nothing special in any case.</p>
<p>UnGoro is a good spot and the power crystals you collect have a value to your kit later on when you use the pylons to turn them into Crystals that enhance you for 30 mins or so. These can be exceptionally handy.</p>
<p>The ChillWind Camp line is good and there&#039;s a lot of quests around which are easy to complete. The one to be careful of is the Cauldron series. The first one is not too challenging but the follow up Cauldron Quests are truly difficult to solo, even at high fifties and are not worth the effort.</p>
<p>Felwood has a series of quests that again are worth your time as they involve killing, especially the Jaedenar Satyr line of quests.</p>
<p>Once you&#039;re done with these quests you should hang around a while and grind the mobs for xp, when you get bored of it, go hand in the quest and move onto something else.</p>
<p>Mid fifties</p>
<p>This is where it stars to get mroe than a little tedious.</p>
<p>Blackrock Depths is doable and a good source of experience through the various related quests. Aside from this you&#039;ll be looking for 52-54 mobs to grind on some more.</p>
<p>The Skeletons and Zombies near Chillwind Camp were my favourite as they would go down easily and not cause too many problems with their diseases etc.</p>
<p>Close second were the Satyrs up North of Felwood, in the most North West point. If you have dual wield, get your weaps demonslay enchanted (odds are you have already cos it looks cool) and you will tear through these as your enchant often goes off in the fight, stunning and damaging the satyrs.</p>
<p>Another is the Firegut Ogres in Burning Steppes (A good spot for Miners) lots of closely packed low fifties ogres.</p>
<p>NOTE:</p>
<p>Some mobs have abilities that make them a real waste of time for grinding. A prime example would be the Pterrodax monsters in UnGoro, sure theyre the right level, they dont hit too hard but they have a surprise. They scream and fear you. Fear=not hitting, adds, hurt, more down time&#8230; bad.</p>
<p>If you come across a mob in your level range have a go, but if they pull a stunt on you that makes them bad news, don&#039;t stick about killing more, go and find something else.</p>
<p>Satyrs and Ghouls and Skeletons will take you to 55-56 pretty easily. At this point you should consider some of the end grind spots. Winterspring is a very popular one and contains a lot of kill quests.</p>
<p>You&#039;ll need to complete a furbolg kill quest to get faction to pass through the tunel at the northern end of felwood to get into WS but it&#039;s not too taxing.</p>
<p>If you&#039;re a warrior as I was, you can just say bollocks to them and run through with shield wall up toward the end. Might take you one death but its a lot quicker than working your faction.</p>
<p>Back to WS kill quests:</p>
<p>Personally I would skip the Chimera quests as they do a lot of damage before they go down making them impractical for grinding.</p>
<p>The best line is the Yeti line and the yeti caves are commonly found full of would-be grinders. If you can get the quests line and get in there, you&#039;ll find them good fun to kill and relatively easy for the level.</p>
<p>Furthermore there&#039;s a line of quests involving the nearby furbolg tribes. They&#039;re always fun to kill, it&#039;s a pity you can&#039;t stuff one and keep it.</p>
<p>If you like to grind, there&#039;s a sweet little spot south of Everlook down the path, as you go down there&#039;s a hill path to the left that leads to a little Moonkin/Owlkin patch tha&#039;ts nicely populated. Theyre a dead easy kill and again, good xp.</p>
<p>An alternative to WS is Eastern Plaguelands where the Fordring quest line &quot;Demon Dogs&quot; etc is a very useful kill line that starts up the east bank of the river as you zone into EP.</p>
<p>In Summary:</p>
<p>50-53:<br />   Tanaris if you want to be safe, Ogres in the South West range from 46-47<br />   Jadefire Satyrs in Felwood 49-50<br />   Western Plaguelands - Mobs range from 50-52<br />   54-56:<br />   Western Plaguelands again, the 50-52 mobs are so easy to kill that the xp flies&#8230;a bit.<br />   Jadefire Hellcallers and co up in Norther Felwood - mobs range from 53-54<br />   57-60!<br />   Winterspring - Yetis, Wildkin/Moonkin whatever they are, Furbolgs, Sabers(If youre a leatherworker)<br />   Blasted Lands - Ogres<br />   Deadwind Pass - Ogres, a nice spot if you&#039;re looking for somewhere quiet.</p>
<p>Thats it.</p>
<p>Some Generic Tips</p>
<p>I&#039;ve said it before and I&#039;ll say it again:</p>
<p>Pull!. Proper pulling will make the whle process much easier, lure mobs one by one wherever possible and fight them solo, if you get adds, conside whether it would be a better use of time to turn and run with a swiftness pot than stay and fight and suffer the downtime.</p>
<p>Pay attention!</p>
<p>When fighting use your left mouse button and mouse look all around you, if you&#039;re not in a safe spot, move the mob. Safe fighting is qucik and happy fighting.</p>
<p>Use your abilities!</p>
<p>Speaking from a warrior point of view - Retaliation is often forgotten in grinding but makes a nice boost once every 30 mins. Use it every time it pops, go for 3-4 mobs and stick it on with your 2h weap out.</p>
<p>For rogues you have all manner of abilities that serve a similar purpose.</p>
<p>Hunters should use Rapid Shot every time it&#039;s up</p>
<p>Mages - Evocation</p>
<p>Druids - Innervate</p>
<p>It&#039;s all bog standard stuff but some people forget to use it as their grind pattern does not need it. Build it in, saving these skills for an emergency is a waste of time, use them and escape the emergency with your toolkit.</p>
<p>Celebrating in Style</p>
<p>Once you get close, get ready to take a screen pic of the ding, take that last mob on bare fist and naked, do whatever ya like but praise the gods that your grind is over.</p>
<p>Now it&#039;s time to become a major loot whore and spend every night in Strat/Scholo/BRS trying to find all your tiered armour set drops. Good luck with that!</p>
<p>Thanks for reading, I hope the guides were useful in giving you some ideas on where to go and what to try.</p>
<p>I can go and have a rest knowing my bit for MPS is done <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Happy hunting, questing and grinding.</p>
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		<title>AV Easy-Rams!, for allience rogues and druids  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/02/21/av-easy-rams-for-allience-rogues-and-druids-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/02/21/av-easy-rams-for-allience-rogues-and-druids-warcraft-strategy/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 23:00:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/02/21/av-easy-rams-for-allience-rogues-and-druids-warcraft-strategy/</guid>
		<description><![CDATA[I was collecting rams for the ram riders a few  days ago after getting the lether straps in, but found that the horde had taken  the stormpike graveyard! (...)]]></description>
			<content:encoded><![CDATA[<p>I was collecting rams for the ram riders a few  days ago after getting the lether straps in, but found that the <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> had taken  the stormpike graveyard! As we all know, you have to pass the bridge to get to  the quest dwarf. So instead of taking the path, I ran underneath the bridge.  Popped into cat form and stealthed- of coarse the ram does not. But that&#039;s the  point! <br /><br />Through <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>&#039;s eyes, it will seem like another ram has just  wandered it&#039;s way up the hill and near the bridge. It also help if you go back  and forth to make the effect that the ram has no destination.<br /><br />The rams  never actually go on the bridge, so that makes stealthing across suspicious.  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> usually come in waves across the bridge, so it helps to just wait near the  bridge for an open gap- when it&#039;s clear, make a mad dash for it!<br /><br />I&#039;ve  done this many times and 100% of the time I was unharmed.<br /><br />You can also  grap the collor and jump down the ledge to your left (facing the queat-giver),  tame a ram, and trinket back up the slope. Don&#039;t worry if your ram doesn&#039;t  appear, it climbs up the ledge and should be with you in a few seconds. DO NOT  turn in the ram before you see it! This can screw it up, the ram will come back,  and you can&#039;t turn him in! You can use the collor on another ram, but instead of  following you it will just keep attacking. The only way to get rid of your extra  ram is to die.<br /><br />This might be faster, but it just isn&#039;t as fun as seeing  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> look straight at you (even when you&#039;re buddie&#039;s not stealthed) and not  suspect a thing!</p>
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