<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	>

<channel>
	<title>Warcraft Strategy Guide</title>
	<link>http://www.warcraftstrategyguide.com</link>
	<description>Top WoW Guides - World of Warcraft Strategy Guides</description>
	<pubDate>Mon, 15 Mar 2010 08:00:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
	
		<copyright>&#xA9; admin</copyright>
		<itunes:author>admin</itunes:author>
		<itunes:summary>Just another WordPress weblog</itunes:summary>
		<itunes:explicit>No</itunes:explicit>
		<itunes:block>No</itunes:block>
		
		<item>
		<title>Midgame Guide Rogue Leveling  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/15/midgame-guide-rogue-leveling-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/15/midgame-guide-rogue-leveling-warcraft-strategy/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 08:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/15/midgame-guide-rogue-leveling-warcraft-strategy/</guid>
		<description><![CDATA[This is a guide to leveling as rogue. This guide encompasses subjects like leveling, specs and gear.
The class   The rogue is the master of the quick melee kill. (...)]]></description>
			<content:encoded><![CDATA[<p>This is a guide to leveling as rogue. This guide encompasses subjects like leveling, specs and gear.</p>
<p>The class<br />   The rogue is the master of the quick melee kill. Unlike the warrior, the rogue starts at full effiency (100% energy) and relies on burst DPS to survive. With only leather armour, you need to take down your target fast and be careful of adds.</p>
<p>The class is great as a farmer and one of the best damage dealers in the game in groups. In groups the DPS aspect of the rogue really shines through, as some of the higher damge moves are position dependent (backstab) and with a tank, you can really let rip.</p>
<p>Leveling Methods<br />   Rogues are pretty straight forward to lvl and are the perfect grinders. Stealth, sap and distract make rogues able to sneak to most places and complete quests. Sicne rogues are very good at grinding, you can mix quests and grinding more freely, as opposed to the DPS-challenged classes.</p>
<p>The following is a link to the rogue FAW on the US boards, with loads of useful links.<br />   http://forums.worldofwarcraft.com/thread.html?topicId=11381359&amp;sid=1</p>
<p>Whichever you choose, I highly suggest doing nothing but instances from 58-60 to gear up and get all your key quests done. Not doing so, means missing out on a huge amount of XP.</p>
<p>The traditional ways are:</p>
<p>Grinding:<br />   Not much to say about this. You kill mobs, they give XP, you lvl. If you don&#039;t have a comprehensive knowledge of where quests take you and which order is best, grinding is pretty fast for leveling.<br />   It can be pretty boring, but listening to music or being on Vent/TS helps a lot. Get a rhytm going and stay in it. Take breaks when you mana up to not go completely blind <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The following is pretty good list of where to grind which mobs. It is however from a <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> perspective and you need to scroll down a bit to get to the guide <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> If you read the whole bit, there are some suggestions for alternatives, which work just as well&#8230;if not better.<br />   http://www.mpsgames.com/ms/index.cfm?page=topic&amp;topicID=31653&amp;categoryid=20&amp;forumid=63</p>
<p>And the following lists some nice <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> spots for grinding. Also are some suggestions on questing.<br />   http://www.wow-pro.com/Knowledge_Base/op=show/kid=515.html</p>
<p>Questing:<br />   If you know your way around the world, this is the fastest way to level up. This is also known as gresting to some. Decent <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> guides are few and far between (there are some on this site), <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> have it a lot better.</p>
<p><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> - if you are <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>, use Joana&#039;s guide. That will take you from 1-60 in 5 days /played. It&#039;s written from a hunter perspective, so my suggestion is staggering your progress in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat section. An idea is to try and modify the following <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> guide.<br />   http://forums.blizzhackers.com/viewtopic.php?t=309717 is the text guide (thanks Bay_Cassius<br />   http://video.google.com/videosearch?q=wow+world+of+warcraft+levels are links to all the videos (thanks sQren)</p>
<p><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> - if you are <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a>, you got it made! The following guide will quickly and easily take you from 30-60. Reason it&#039;s 30, is because of the quests pre that are in and around the starter areas, so just level quickly to 30 and you are set.<br />   http://www.wow-pro.com/node/599</p>
<p>Talent Specs<br />   For leveling I recommend spec&#039;ing for swords. Sword damage rely less on positioning and more on frontal, white/normal damage. If you do 58-60 exclusively in instances, consider spec&#039;ing daggers, since it&#039;s a big damage upgrade, but it relies on postioning and a good tank. Considering you may need to PUG instances (and tanks may suck), swords are still very much an option.</p>
<p>This is the spec I suggest for leveling:<br />   http://www.wowhead.com/?talent=f0ecoxxZMhEz0Vzxb</p>
<p>Fill out malice and imp SnD first, then move to combat and fill that out up until swords and blade flurry, then fill out rest of Assasination.</p>
<p>Method of pulling: With swords, you don&#039;t really need to be stealthed or positioned, so just pull with ranged and wail on the target. If you are up against multiple hard mobs (high yellow), it pays to sap one and take the others down, then the sapped one. There isn&#039;t really any large downtime after a fight, only the need to bandage up every 5 mobs or so (if that).</p>
<p>OneHitWonder is a very useful add-on for grinding, since you can set it up to apply various attacks at the press of one button.<br />   http://www.curse-gaming.com/en/wow/addons-121-1-onehitwonder.html </p>
<p>Gear<br />   Rogues are stuck with leather their whole life, so can&#039;t take a beating for too long. Focus on AGI, and lots of it, mixed up with some STAM and STR. Personally, I go all out on AGI and STR to get targets down faster in PVE, but you need more STAM if you PVP. At around lvl 45, you can get the thrash blade from Maraudon, which should last you until 58-60.</p>
<p>The following is a link to a very useful site with loads of gear tables, incl. FR gear.<br />   http://shadowpanther.net/wow.htm</p>
<p>Apart from that, rogue is a very fun class, that is easy to play, but hard to master. When you start raiding, consult this thread on how to maximize your DPS using daggers:<br />   http://www.mpsgames.com/ms/index.cfm?page=topic&amp;forumid=24&amp;topicID=36669&amp;categoryid=20</p>
<p>Enjoy <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/15/midgame-guide-rogue-leveling-warcraft-strategy/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Consortium Reputation Guide  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/14/consortium-reputation-guide-wow-strategy-3/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/14/consortium-reputation-guide-wow-strategy-3/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 11:45:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/14/consortium-reputation-guide-wow-strategy-3/</guid>
		<description><![CDATA[Friendly* More Crystal Fragments a repeatable quest from Gezhe at Aeris  Landing - 10x Oshu&#039;gun Crystal Fragment - 250 rep points, no XP (Neutral, lvl  65)* More Heads Full of Ivory a repeatable quest from Shadrek at Aeris  Landing - 3x Pair of Ivory Tusks (36 tusks total will take you from Neutral  0-3000 and become Friendly).* Most enemies in the Mana Tombs wing of  Auchindoun will give 5-20 reputation; bosses give considerably  more.Friendly to Honored* More Obsidian Warbeads a repeatable  quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. (...)]]></description>
			<content:encoded><![CDATA[<p>Friendly<br /><br />* More Crystal Fragments a repeatable quest from Gezhe at Aeris  Landing - 10x Oshu&#039;gun Crystal Fragment - 250 rep points, no XP (Neutral, lvl  65)<br />* More Heads Full of Ivory a repeatable quest from Shadrek at Aeris  Landing - 3x Pair of Ivory Tusks (36 tusks total will take you from Neutral  0-3000 and become Friendly).<br />* Most enemies in the Mana Tombs wing of  Auchindoun will give 5-20 reputation; bosses give considerably  more.<br /><br />Friendly to Honored<br /><br />* More Obsidian Warbeads a repeatable  quest from Gehze at Aeris Landing - 10x Obsidian Warbead - 250 rep points. At  first delivery 8150XP, 370 (lvl 66), repeating yields 38 but no XP. Keeps giving  rep after Honored has been reached.<br /><br />* Most trash mobs in Mana-Tombs give  7 reputation per kill, some only 1, and bosses give 70.<br /><br />Honored to  Revered<br /><br />* Trash mobs and bosses do not give reputation in  Mana-Tombs.<br /><br />* Another Heap of Ethereals repeatable quest from  Nether-Stalker Khay&#039;ji in Area 52 in Netherstorm; 10x Zaxxis Insignia nets 250  rep points, no XP after first turn in. (Unknown if this extends to  Exalted.)<br /><br />* More Obsidian Warbeads a repeatable quest from Gehze at Aeris  Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370  (lvl 66), repeating yields 38 but no XP. It keeps giving rep through  Revered.<br /><br />Revered to Exalted<br /><br />* Another Heap of Ethereals This quest  is good for rep into revered. It is unknown how far into Revered it will take  you.<br /><br />* More Obsidian Warbeads a repeatable quest from Gehze at Aeris  Landing - 10x Obsidian Warbead - 250 rep points. At first delivery 8150XP, 370  (lvl 66), repeating yields 38 but no XP. Keeps giving rep after Revered, but  unknown as to how far it will extend to exalted.<br /><br /><br />Upon reaching  Friendly status, players are officially considered members of the Consortium and  given a salary. The salary is a bag of gems at the beginning of every month,  given by Gehze at Aeris Landing. Higher reputation with the Consortium yields  better and more jewels each month.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/14/consortium-reputation-guide-wow-strategy-3/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>PVPing With Your Priest  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/11/pvping-with-your-priest-wow-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/11/pvping-with-your-priest-wow-strategy/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 23:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/11/pvping-with-your-priest-wow-strategy/</guid>
		<description><![CDATA[Taking your Priest into PvP:
Quite a few players will spec Shadow for the DPS/kills, however I have found it a lot more enjoyable to go Holy, not to mention that a Holy specced Priest is a far more valuable asset to a party then a Shadow Priest. (...)]]></description>
			<content:encoded><![CDATA[<p>Taking your Priest into PvP:</p>
<p>Quite a few players will spec Shadow for the DPS/kills, however I have found it a lot more enjoyable to go Holy, not to mention that a Holy specced Priest is a far more valuable asset to a party then a Shadow Priest. If you want to power level a priest through the PvP ranks, then you will be forced to go Shadow. However this guide is for a Holy/Disc Priest, the more difficult, but more rewarding PvP path. When you are not healing and have Mana to play with always cast a Mind Blast or SWP when you can afford it. Never sit in a battle with full mana waiting to heal.</p>
<p>Overhealing, this is a common mistake of pure healers, to actually throw more healing at a player then what he/she really needs. A general rule of thumb that I use (As a heal spec Priest) is a simple 2 button combo and evaluate if further healing is needed, and that is: an instant cast Renew, and a cast of Flash Heal. This 2 button combo will work on every class but a Warrior. (Give a warrior an extra Flash Heal, and spam it if necessary) As a Holy Priest you have better heals and a better chance to crit on a heal, this is normally why Priests &ldquo;over-heal&rdquo;. Don&rsquo;t worry, in time you will know exactly how much you need and when.</p>
<p>Who to heal? Who do I heal first, how do I prioritize? Another Noob mistake is for a healer to heal a caster with no mana, wtf? (Ohhh wand use FTW? I don&rsquo;t think so) Think of it this way, which will do the most DPS? Is there another healer getting waxed? Here is a general priority list:</p>
<p>1. Healer with Mana/Priest. A Druid should bear morph if he/she gets a ton of agro, and a Pally should bubble, so kind of watch out for other Priests.<br />   2. Mage with Mana<br />   3. Warrior with less then 25% HP left.<br />   4. Shaman with Mana in melee. If the Shaman is not near melee peeps, he should be healing himself.<br />   5. Rogue<br />   6. Hunter<br />   7. Warrior with 50% of HP left.<br />   8. Warlock - Warlocks have a wide array of survivability tools from healing to Demon spec, so here healing will not be needed in the majority of cases. <br />   9. Druid &ndash; A druid with little mana can morph, so give them the heal, hoping they know how to play their class.<br />   10. Warrior with 75% of HP left.<br />   11. Pally &ndash; Pally is last because they are always the last to die, (Even without a healer) they can bubble and heal themselves, so your services are really not needed, unless they are out of mana.</p>
<p>Keep in mind this is just a general list, of course there will always be other things to consider. How a class is spec&rsquo;d makes a huge difference. Heal a Rest specced Druid and you will probably embarrass yourself, however healing a Druid that is specced heavy in Balance(and in Moonkin form) and you will be worshipped. Unless there are no other targets, NEVER heal a caster that is OOM, it would be much better for them to die and come back with full Mana/HP in 30 to 60 secs. Another thing to keep in mind is Dispel Magic, if you are healing someone always take half a second and look at the Debuffs, if there is any, cast DM after your Renew and Flash Heal.</p>
<p>Alterac Valley:<br />   You will have a few choices to make before you start PvP&rsquo;ing here. Level 51-60 can go to AV, and generally the lower the level the faster they are going to die, which means they need healed more then the 60&rsquo;s. I will not waste mana on a non-60 if I can help it, my opinion is that you should not be in the end game PvP BG&rsquo;s until you are 60, as you do nothing but &ldquo;gimp&rdquo; your side. But wait, it is your account and you can go to AV as a 51 if you want? Sure, but I am not going to waste my mana healing your ass <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Drop the BOMB. Anytime you see your front line in a stalemate, and you have plenty of mana, go ahead and fear bomb. Buff up, shield, and run straight into the front line, AOE fear, Renew, and run back into your rear area again, with your finger on the DM button. As long as your healing duties are going fine, you can do this every 30 seconds.</p>
<p>MC &ndash; Mind Control in AV can be useful and hilarious. If you are going to run them into Korrack, or their guards, always use the best target you can. MC&rsquo;ing a caster with no mana is a waste, MC&rsquo;ing a Warrior/Pally with full HP into Korrack is very helpful. Just remember they will kill you when the MC wears off. Another way to really help is to MC an enemy and run them straight thru your line into the back, release the MC and watch him die in 2-3 secs. This is a double edged sword however, because if you are around a lot of nubs, then they will grief you for &ldquo;bringing them dinner&rdquo; instead understanding why you brought a solo target in the middle of 5-6 mages ?</p>
<p>Defending a Flag/Bunker &ndash; If you know me you know I don&rsquo;t &ldquo;defend&rdquo;, however if you find yourself in this situation always hit a target that is capping the flag. If it is desperate and you got 10 enemies on the flag then fear bomb it on a suicide run.</p>
<p>Taking a Flag/Bunker &ndash; This is where your healing comes into a &ldquo;power play&rdquo;, I know the flag is right in front of you, but don&rsquo;t cap it.(Unless solo) The person that is trying to cap will be the prime target of anyone, keep them healed and DM any effects. If someone is close to capping and you have an enemy incoming, charge them and fear them. (Or MC, but only MC if there is only 1 enemy target)</p>
<p>How to take a flag from the guards and an enemy defender with just you and 1 other person?<br />   MC the enemy, run him into the guards, when he dies the guards will all come for you, and your partner caps the flag ? Remember to keep the distance between you and the guards at all times, this should not be too hard with a little experience. </p>
<p>WSG:<br />   You have a spell called &ldquo;Mind Vision&rdquo;, this will allow you to see where your flag is anytime you want. You just need to mentally note the name of the enemy that has your flag, cast MV on him/her (Use a target macro if you wish) and WHAM you have your flag loc. Remember the name of the game here: &ldquo;Capture 3 flags to win&rdquo;, what they do not tell you is &ldquo;Fighting in the middle is retarded&rdquo;. So always defend your flag, attack the enemy flag, or run escort, and as a Priest you should be running escort.<br />   Something to remember when running escort is that it is NOT your job to heal others, always keep your attention on the flag carrier. If the flag carrier is full health and doing fine, then you can throw a heal to someone else. Do not forget DM here, as your flag carrier will be under all kinds of Debuffs! If things get overwhelming, run to the flag carrier and fear bomb. If the flag carrier is running way ahead of you, target the closest enemy (Probably mounted trying to catch the flag) and MC him/her.</p>
<p>Defending the Flag: Yeah you can do this, but unless you have 4+ Priests on your side (I have seen this) leave this chore to someone else. This is almost the same as carrying the flag, let someone else do this.</p>
<p>MC&rsquo;ing the Flag carrier? I have seen this done effectively, but only in organized groups. Basically when there is a ton of escorts on the flag carrier, an enemy Priest will MC the flag carrier and run them in the opposite direction of their base. This gives your side a lot more time to bring down the carrier or the escorting healers. Do not try this in a pug though, and never MC a solo enemy carrier with 5 of your teammates on him/her ?</p>
<p>AB:<br />   The best place for you to be in AB is defending the Lumber Mill flag. Anyone that comes along just gets MC&rsquo;ed off the cliff. As a Holy Priest you should never be soloing here, run with a partner or group and always hang in the back. Since you will mostly fight in small groups here I am going to encourage suicide. When you die you really help your party out by helping them with a massive heal. If you are assaulting a flag and the numbers are about even go ahead and &ldquo;heal out&rdquo; your team, when you are out of mana, suicide. The best way to suicide is to run into a Mage, or grab the attention of an enemy Warrior. As in other BG&rsquo;s remember the strats on the flag, heal the capper and fear bomb if it gets overwhelming.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/11/pvping-with-your-priest-wow-strategy/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Macros, Scripts, Addons Etc. Explained  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/10/macros-scripts-addons-etc-explained-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/10/macros-scripts-addons-etc-explained-warcraft-strategy/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 02:15:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/10/macros-scripts-addons-etc-explained-warcraft-strategy/</guid>
		<description><![CDATA[This is a post that tries to explain the basic ideas behind and differences between terms like Macros, Scripts and AddOns to those who are either beginners to using such things or to making such things. (...)]]></description>
			<content:encoded><![CDATA[<p>This is a post that tries to explain the basic ideas behind and differences between terms like Macros, Scripts and AddOns to those who are either beginners to using such things or to making such things. All credits go to Legorol from the Hellscream server who posted this on the official Interface Customization bord.</p>
<p>Slash Commands<br />   &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />   To understand how everything else works, first it&#039;s useful to know what a Slash Command is. WoW allows you to give simple commands to the game in the form of a slash (/) followed by the name of the command. You can give these commands directly by typing them into the chat box. An example would be the &quot;/follow&quot; command. If you target a friendly character and type &quot;/follow&quot; (without the quotes), you start following them. You can get a list of some of the slash commands by typing &quot;/help&quot;.</p>
<p>Here is the official sticky the EU forum which gives the complete list of all slash commands:<br />   http://forums-en.wow-europe.com/thread.aspx?fn=wow-interface-en&amp;t=7&amp;p=1&amp;tmp=1#post7</p>
<p>There are several types of slash commands, a lot of which you may already be familiar with (such as /1, /p, /g). Some are designed to perform game actions (e.g. /follow, /assist, /cast), others are chat related commands (e.g. /yell, /chatlist) or give you information (/who). You also have emotes (/laugh, /bow).</p>
<p>Finally, there is one very special slash command &quot;/script&quot;, which I will explain later.</p>
<p>Macros<br />   &#8212;&#8212;&#8212;&#8212;&#8211;<br />   The purpose of a Macro is to allow you to create some very simple custom actions or tasks, based on the existing game actions. A macro is just a sequence of slash commands, which are executed immediately and in order when you execute the macro. To create a new macro, either type &quot;/macro&quot; (without the quotes), or click on the speach bubble next to the chat box and select macro. You can then give a macro a name, an icon and type in a few lines of slash commands. The macro is created in the form of an action that you can drag onto your hotbar. You can activate the macro by clicking on the resulting button on the hotbar.</p>
<p>An example macro would be:<br />   /cast Fireball(Rank 1)<br />   /yell &quot;I am frying it!&quot;<br />   This macro merely casts a fireball, and then yells for everyone to hear that you have done so.</p>
<p>Macros have some severe limitations, and are only intended for very very simple tasks.</p>
<p>FAQ:<br />   Q: Can I cast two or more spells in a macro?<br />   A: No. The most important limitation is that you can not cast more than one spell using a macro. This limitation is there so that macros can&#039;t automate too much for you. You can have as many other commands within the 256 character limit as you like.</p>
<p>Q: Can I wait between commands in a macro?<br />   A: No. There is no command for waiting or pausing in a macro.</p>
<p>Q: Can I make a macro that casts different spells?<br />   A: Yes. It is perfectly possible to make a macro that casts a different spell each time you run it, perhaps cycling through a list of spells. The limitation is one spell cast per keypress or mouse click (i.e. one spell cast each time the macro is run), but that one spell can be different each time.</p>
<p>Scripts<br />   &#8212;&#8212;&#8212;&#8212;&#8211;<br />   Usually, not just in WoW, the term Script refers to a short to medium length program, written in some kind of simple programming language (called a scripting language). The purpose of a script is usually to control another program.</p>
<p><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> has a powerful programming language called Lua embedded inside it, which is used for scripting. What this means is that WoW is able to understand and execute little programs written in the Lua language. However, in WoW, a script is usually not something that you use by itself, i.e. you don&#039;t just type in a script and execute it (although this is also possible). Instead, there are several places in WoW where you have the option to enter scripts as part of something else.</p>
<p>The kind of places that you can use a script in:<br />   [li] /script [command] : If you type the slash command &quot;/script&quot; in the chat box, you can follow it with one or more valid Lua language statements (i.e. a script), separated by semi-colons (;).<br />   [li] Macros: you can enter scripts as part of macros, by putting one or more &quot;/script&quot; command in your macro.<br />   [li] User Interface modifications and AddOns: You can read more about these below, but the main point is that these are all created using Lua scripts (and also XML technology, but don&#039;t worry about that right now).</p>
<p>In all the cases you can use scripts in, the things you can do with the scripts are the same.</p>
<p>So what can a script do? There are many resources on Lua scripts. Some of the links that are useful:<br />   http://www.lua.org for an explanation of the language<br />   http://www.wowwiki.com for reference material<br />   The most important point however is that scripts are able to perform many more game actions than slash commands. This is done via a set of functions (called API or Application Programming Interface) that WoW makes available for use in scripts. Here is a link to a quite extensive list of all the API functions available for use in scripts:<br />   http://www.wowwiki.com/World_of_Warcraft_API</p>
<p>After all that explanation, here is an example of a script. [/pre] if (IsPartyLeader()) then<br />   CastSpellByName(&quot;Fireball(Rank 1&quot;);<br />   end[/pre] This script is very simple. When you execute this script, if you are the party leader, then you cast a fireball. To use this script, you could do so for example via the &quot;/script&quot; command. E.g. you could type this: [/pre] /script if (IsPartyLeader()) then CastSpellByName(&quot;Fireball(Rank 1&quot;); end[/pre] directly into the chat box. Or you could make that line part of a macro, so that it&#039;s reusable.</p>
<p>In summary: a script in WoW is a short program written in the Lua language, able to interact with the game and perform game actions. You use a script by including it as part of something else, e.g. by putting it in a macro via the /script command, or by putting it in a UI Mod or AddOn.</p>
<p>User Interface Mods and AddOns:<br />   &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />   Blizzard has made the decision that the user interface of <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> is fully customizable, modifiable and extendable. This is completely legal, and is encouraged by Blizzard. A User Interface Modification (UI Mod for short) and AddOn is exactly the same thing, the difference is merely in their names. Usually Mods tend to refer to smaller things that only modify existing funcionality of the user interface, whereas AddOns tend to add extra functionality. From now-on I will collectively refer to anything that customizes the WoW UI as an AddOn.</p>
<p>AddOns are created using the Lua scripting language mentioned above, and XML technology. They are pretty powerful and can often do more than merely add fancy buttons and windows on your screen. I will not go into the gory details of how you create these, there are many excellent introductory guides around. Here is a link you will find useful if you are interested in more details:<br />   http://www.wowwiki.com/Interface_Customization</p>
<p>From a user&#039;s point of view, what you need to know is that AddOns come in the form of one or more text files, ending in the &quot;.xml&quot; and &quot;.lua&quot; extensions. These files are supposed to go into a folder called Interface in your <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> folder, or into one of it&#039;s sub-folders. Usually AddOns are distributed as zip files by their authors, and you &quot;install&quot; them by simply unzipping them in your <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> folder. (If you don&#039;t see an Interface folder, don&#039;t worry. It is not there by default. If you want to put anything into it, you are free to create it yourself).</p>
<p>Warning: Be very very careful with AddOns that come as executable &quot;.exe&quot; files. Always triple-check before you use these to make sure that they really do what they say they do, as executable files can do anything whatsoever to your computer. AddOns are supposed to be written in text format in .xml and .lua files, so that anyone can check that there is nothing malicious about them. You have no such check available with executable files. Also, since AddOns only operate within WoW, they can&#039;t harm your computer, whereas executable files can.</p>
<p>Having said that, lot of authors distribute their AddOns as executable files. These executables most of the time don&#039;t do more than just unzip the AddOn&#039;s files and place them in your WoW folder in the appropriate places. Occasionally the executables are used to automatically download updated versions of the AddOn, or to upload data collected by the AddOn (for example item statistics to be put on a web-site etc.).</p>
<p>Installing: You usually install an AddOn by simply unzipping the file it came in into your <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> folder. Sometimes you have to copy the AddOn&#039;s files into its place manually. Each AddOn lives in its own folder, and you should end up with a folder structure like this for each AddOn:<br />   World of WarfratInterfaceAddOns&lt;addon name&gt;</p>
<p>Uninstalling: You can always uninstall any AddOn by deleting the AddOn&#039;s folder. You can reset the WoW UI to its default state by deleting the <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a>Interface folder.</p>
<p>Cosmos, CTMod, Gypsy, Nurfed and other AddOn packages:<br />   &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />   If you look around the forums a bit, you will see names like Cosmos, CTMod, Gypsy and Nurfed popping up. These are major AddOn packages that contain a large number of UI AddOns. Their authors (often working in teams) are respectable members of the WoW community who have worked hard to create useful (and sometimes not-so-useful) AddOns for your gaming pleasure, and have bundled them together into one easy-to-use package.</p>
<p>Feel free to use any and all of these packages. They are legal, Blizzard allows and encourages their use, although you won&#039;t get technical support from Blizzard if something is wrong with them. There are many of these around, download and try a few of them and see if you like them. Usually the authors make these packages highly configurable so that you can adjust them to your needs.</p>
<p>Note: a lot of these major AddOn packages conflict with each other, so you won&#039;t be able to use them together.</p>
<p>Standalone, pure AddOns, what&#039;s so good about them?<br />   &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />   You will often see AddOn authors being proud of their AddOn being &quot;standalone&quot;, or &quot;pure addon&quot;. In the past, often AddOns modified existing UI functionality by changing something in the existing, core UI files provided by Blizzard. This has lead to conflicts as different AddOns all tried to modify the same file. A &quot;pure addon&quot; is one that does not modify any existing files, and merely adds its own files. This is a very good thing, because you can have any number of such AddOns happily coexisting side-by-side.</p>
<p>Also, a lot of AddOns depend on other AddOns for their operation. For example, most AddOns in the Cosmos package wouldn&#039;t work by themselves, and need some of the core AddOns in the Cosmos package to be present to work. A &quot;standalone&quot; AddOn is one that is capable of working by itself, with nothing more than just that one AddOn being present. Again, this is a good thing, because it allows you to pick and choose just those exact AddOns that you want, without having anything you don&#039;t want.</p>
<p>Having said that, from the point of view of an AddOn&#039;s author, you will find that often a lot of AddOns do very similar sort of things. It is much more easy and quick for an AddOn author to create a new AddOn if they can rely on existing functionality in other AddOns or some common core &quot;libraries&quot;. That&#039;s why there are AddOns out there that depend on things such as the &quot;Sea&quot; function library, which in itself is just a core AddOn. If you find an AddOn that requires some other core AddOn, don&#039;t be afraid of it. Just make sure you also download the core AddOn.</p>
<p>Think of this as how a lot of games nowadays depend on DirectX on the PC. Game authors can write their games much quicker knowing that the user&#039;s computer will provide them with the functionality they need in the form of DirectX. If you are happy about running games that require DirectX (such as WoW), you should also be happy about running AddOns that require other, common core addons. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/10/macros-scripts-addons-etc-explained-warcraft-strategy/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Alchemy Guide 1 to 300  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/09/alchemy-guide-1-to-300-wow-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/09/alchemy-guide-1-to-300-wow-strategy/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:15:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/09/alchemy-guide-1-to-300-wow-strategy/</guid>
		<description><![CDATA[About this guide. This guide will show you how to get  your alchemy skill up from 0 to 300. (...)]]></description>
			<content:encoded><![CDATA[<p>About this guide. <br />This guide will show you how to get  your alchemy skill up from 0 to 300. The guide will only use recipe&#039;s available  at a trainer until 265 and vendor available recipes from 265 to 300. <br />This  guide only uses recipes that require herbs and vendor bought material (vials).  <br />This guide does not tell you how to get all the different recipes from  quests, vendors or drops. What you do once you hit 300 is entirely up to you.  This guide will not tell you what to do with the potions you make either.  <br />This guide is primarily aimed at those who want to switch profession at high  level or have high-level alts, friends or guild members. <br /><br />Preparation  <br />You are going to need a lot of herbs. Create an alt storage character to  store these herbs and then farm (or have an alt farm) for the herbs needed. Use  the in game mail system to send the herbs to the storage character. Don&#039;t  forget to send some <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> to the storage character, so she can send the herbs  back. <br />Once you have all the components collected, everything has to be sent  back to your main character. The mailbox only shows the first 50 items you have  in the mail. It also puts the last item send to you on top. So to avoid  complications send the components you need first last: i.e. Peacebloom and  Silverleaf are needed first, so these are the last to be send back to your main,  after the Briarthorn, Mageroyal, etc. <br />The recipe&#039;s used require vendor  bought components such as vials. These cost <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>. To learn recipes from a  trainer also costs <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>. The amount of <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> needed is approximately 40 to 50  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> if you farm all of the herbs. If you want to buy everything you need from  the auction house expect to spend upwards to 225 <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>. This does not include  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a> for recipes from vendors or the auction house. <br />Below is a table that  shows the amount of herbs needed. The minimum amount column shows the minimum  amount needed if you would get a skill point every time you make something.  However at some point a recipe will be yellow or even green when you make  something so you won&#039;t always get a skill point. The estimated amount column  deals with this, so try to get the estimated amount of herbs on your storage  character. If you are buying all the herbs you need from the auction house, I  suggest getting the minimum amount and only buy more when needed.  <br /><br />Component Minimum Amount Estimated Amount <br />Peacebloom 60 (3 stacks)  60 (3 stacks) <br />Silverleaf 60 (3 stacks) 60 (3 stacks) <br />Mageroyal 15 (1  stacks) 20 (1 stacks) <br />Briarthorn 80 (4 stacks) 90 (5 stacks)  <br />Stranglekelp 40 (2 stacks) 50 (3 stacks) <br />Bruiseweed 30 (2 stacks) 35 (2  stacks) <br />Wild Steelbloom 5 (1 stacks) 10 (1 stacks) <br />Kingsblood 30 (2  stacks) 40 (2 stacks) <br />Liferoot 30 (2 stacks) 40 (2 stacks) <br /><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>thorn 45  (3 stacks) 50 (2 stacks) <br />Khadgar&#039;s Whisker 15 (1 stacks) 20 (1 stacks)  <br />Sungrass 60 (3 stacks) 70 (4 stacks) <br />Blindweed 30 (2 stacks) 35 (2  stacks) <br />Arthas&#039; Tears 20 (1 stacks) 25 (2 stacks) <br /><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>en Sansam 40 (2  stacks) 60 (3 stacks) <br />Mountain Silversage 20 (1 stacks) 30 (2 stacks)  <br /><br />Getting from 1 to 50 <br />Getting from 1 to 50 is easy enough. Make 60  minor healing potions. This should get you to skill 60. You need at least skill  55 for the next step; so don&#039;t worry if you didn&#039;t get to 60. Keep the minor  healing potions, you will need them later. <br />Once you hit 50 talk to the  appropriate trainer to become Journeyman Alchemist. You have to be level 10 to  become Journeyman Alchemist. <br />This table shows the different recipes used to  get from 0 to 50. <br /><br />Skill Item From - To <br />1 Minor Healing Potion 0 - 60  (60) <br /><br />Getting from 50 to 125 <br />Use the minor healing potions made  earlier to make lesser healing potions to get to 110. If you didn&#039;t reach 110,  make elixirs of wisdom until you do. <br />At 110 you can train the healing potion  recipe. Make those until skill 125. <br />Once you hit 125 talk to the appropriate  trainer to become Expert Alchemist. You have to be level 20 to become Expert  Alchemist. <br />This table shows the different recipes used to get from 50 to  125. <br /><br />Skill Item From - To <br />55 Lesser Healing Potion 60 - 110 (50)  <br />90 Elixir of Wisdom 105 - 110 (5) <br />110 Healing Potion 110 - 125 (15)  <br /><br />Getting from 125 to 200 <br />Make some more healing potions to get to  skill 140. Make lesser mana potions to get to 155, greater healing potions to  get to 185 and elixirs of agility to get to 200. <br />Once you hit 200 talk to  the appropriate trainer to become Artisan Alchemist. You have to be level 35 to  become Artisan Alchemist. <br />This table shows the different recipes used to get  from 125 to 200. <br /><br /><br />Skill Item From - To <br />110 Healing Potion 125 -  140 (15) <br />120 Lesser Mana Potion 140 - 155 (15) <br />155 Greater Healing  Potion 155 - 185 (30) <br />185 Elixir of Agility 185 - 200 (15) <br /><br />Getting  from 200 to 265 <br />Make some more elixirs of agility to get to 210. Make  elixirs of greater defence until 215 and then make superior healing potions  until 230. Make elixirs of detect undead to get to 250 and elixir of greater  agility to get to 265. <br />This table shows the different recipes used to get  from 200 to 265. <br /><br />Skill Item From - To <br />185 Elixir of Agility 200 -  210 (10) <br />195 Elixir of Greater Defence 210 - 215 (5) <br />215 Superior  Healing Potion 215 - 230 (15) <br />230 Elixir of Detect Undead 230 - 250 (20)  <br />240 Elixir of Greater Agility 250 - 265 (15) <br /><br />Getting from 265 to 300  <br />Although you can get to 300 using the elixir of detect demon recipe, the  Gromsblood needed is expensive when bought from the auction house so I decided  to use vendor available recipe&#039;s to get from 265 to 300. <br />Get the superior  mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the  major healing potion recipe from Evie Whirlbrew in Everlook. <br />Make superior  mana potion to get to skill 285 and major healing potions to get to 300.  <br />Congratulations, you now have 300 skill in alchemy. <br />This table shows the  different recipes that are available through vendors to get from 265 to 300.  <br />Skill Item From - To <br />260 Superior Mana Potion 265 - 285 (20) <br />275  Major Healing Potion 280 - 300 (20) <br /><br />This table shows who and where the  different vendors are for the previously mentioned recipe&#039;s. <br /><br />What Who  Where <br />Superior Mana Potion Ulthir (<a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> Faction) <br />Algernon (<a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>  Faction) Darnassus <br />Undercity <br />Major Healing Potion Evie Whirlbrew  (Neutral) Everlook in Winterspring</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/09/alchemy-guide-1-to-300-wow-strategy/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Shaman Totem Guide  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 07:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/</guid>
		<description><![CDATA[Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give  a totem guide. How you get all the saptas to be able to use your totems.Well  here goes  1. (...)]]></description>
			<content:encoded><![CDATA[<p>Well seeming as i play a shaman. And i have a 60 shaman, i thought i would give  a totem guide. How you get all the saptas to be able to use your totems.<br />Well  here goes <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br /><br />1. Call of Earth<br />(A) Earth Sapta<br />Go into the  Brambleblade Ravine, it&#039;s the thorny cave area in the southeast corner<br />of  Mulgore. Fight through and kill shamans until they drop the water. Take  the<br />water back to your trainer and get the Earth Sapta.<br />(B) Kodo  Rock<br />Take the Earth Sapta to Kodo Rock, east of Narache. It&#039;s a relatively  small,<br />monolith-looking thing (it looks like a column from Stonehenge).  Right-click the<br />Earth Sapta to drink it once you&#039;re there, and talk to the  elemental that appears.<br />He&#039;ll give you a piece of quartz.<br />  Earth  Totem<br />Return to your trainer with the quartz and enjoy your Earth  Totem.<br />2. Call of Fire (Level 10)<br />(A) Kranal Fiss<br />He&#039;s in a small  building northeast of the Crossroads on the Grol&#039;dam Farm. Note<br />that as you  head north out of the Crossroads, you&#039;ll see a small building and a<br />tower on  the road. This is NOT where Kranal Fiss is. Go north beyond that, the<br />road  will split to the north and to the east. Head northeast at this point, you&#039;ll  see<br />the farm, with two buildings. Fiss is in the far building. He&#039;ll tell you  to talk to Telf<br />Joolam in Durotar, and give you the Torch of the Dormant  Flame.<br />(B) Telf Joolam<br />From Grol&#039;dam Farm, follow the road east out of the  Barrens into Durator. You&#039;ll<br />cross a Bridge over the Southfury River. As soon  as you cross the bridge, turn<br />south and follow the east shore of the river.  Travel a few minutes until you run<br />into the mountains. There is a winding  path up the mountain, it&#039;s somewhat hard<br />to see and follow, and it&#039;s very  narrow. At one point it appears to be a sheer dropoff<br />dead-end, but it&#039;s not.  Step carefully. When you reach the top, Telf is there,<br />and when you speak to  him, he will tell you to get some Fire Tar and a Reagent<br />Pouch.<br />  Reagent  Pouch<br />Go back north from Telf&#039;s mountain until you reach the road, and then  follow it<br />east to Razor Hill. Once there, travel north but do not enter the  ravine, head to the<br />right side of the path up the hill. Keep moving north  until you see a cave with<br />some Burning Blade mobs in it. Fight your way in  until you see Burning Blade<br />Cultists (the ones with the imp pets). Kill them  until you get your Reagent Pouch.<br />Only the Cultists drop the pouch, so don&#039;t  waste your time on fanatics or<br />neophytes.<br />(D) Fire Tar<br />Go back towards  the Crossroads (south to Razor Hill, west to Southfury River,<br />west towards  Crossroads). Northeast of the Crossroads (but south of the road to<br />Durator,  south/southeast of the farm where Fiss is) you&#039;ll find Thorn Hill.<br />Razormane  camps line the entirety of the ridge. In the eastern-most camp (the<br />one with  the chests for the supplies quest, if you&#039;re doing it) you will  find<br />Razormane Geomancers. Kill them until you get the Fire Tar. Geomancers  are the<br />only ones that drop it, target them. This camp is right at the top of  the hill as<br />you&#039;re heading west from the Southfury Bridge, just south of the  road.<br />(E) Back to Telf<br />Take your tar and pouch back to Telf. He will give  you the Fire Sapta. Head up the<br />hill past him until you reach the rock  shrine. You must defeat a level 12-13<br />elemental and loot an ember from his  corpse. He&#039;s a piece of cake, the standard<br />Shaman approach to solo combat  will make short work of him (drop your<br />stoneskin totem, melee and shock him  to death, bring a heal potion if you&#039;re<br />worried). He drops an ember, take it  and the torch you got from Fiss to the brazier<br />next to where the elemental  spawned, light the torch.<br />(F) Back to Fiss<br />Take your Torch of the Eternal  Flame back to Kranal Fiss in the Barrens to get your<br />Fire Totem.<br />3. Call  of Water - Level 20<br />This quest is ridiculous, have your Ghost Wolf purchased  and on your hotbar, you&#039;ll<br />be glad you did. It will also benefit you to  strategically bind to reduce travel time.<br />Recommendations for how to do this  are included.<br />*Note - I happened to accidentally fall into Dustwallow Marsh  while exploring the<br />mountains in southeastern Barrens before doing this  quest, and I managed to find<br />the ogre village (Blackenwall or something) in  there and pick up the flight route to<br />it. This ended up saving me a TON of  walking time later, as I could fly to that<br />village and take a short jog out  of the Marsh that dumps you out right near Brine&#039;s<br />shack (see step B). The  trouble with this approach is that the critters in<br />Dustwallow are hellacious  at this level, I got lucky. If you&#039;re brave or stupid, give<br />this a shot. Head  into Dustwallow from the normal entrance in southeastern<br />Barrens and follow  the road until you hit the ogre camp, then pick up the flight<br />route, it cuts  out that nasty long run down from Crossroads.<br />(A) Islen Waterseeker<br />Go  speak to Islen Waterseeker in the Barrens. She is near the water at  the<br />merchant coast, south of Ratchet, north of the docked Bloodsail ship. Her  hut is<br />hard to see, it&#039;s behind a big hill. If you look on the world map  there&#039;s a little<br />finger that juts out into the water just south of Ratchet,  that&#039;s where she is. She<br />will tell you to talk to Brine in South  Barrens.<br />(B) Brine<br />She is in a Tauren shack up on a ridge on the southwest  side of the Barrens, just<br />south of the Field of Giants, north of Razorfen  Kraul (it&#039;s closer to Thousand<br />Needles than it is to Taurejo). Lots of level  20-24 roaming aggros in here. Ghost<br />Wolf and dodge them. She has a few things  for you to do, first you must collect a<br />water sample from the pool of water  just outside her hut. Do it and return.<br />  Tarren Mill<br />Next you have to go  to Tarren Mill. That&#039;s right, in Hillsbrad. Eastern Kingdoms.<br />Before you do  this, Ghost Wolf and run up to Taurejo, and bind at the Inn there.<br />Then run  to Crossroads and catch the flight to Orgrimmar, and take the Zeppelin<br />to  Undercity.<br />If you&#039;ve never been to Orgrimmar, go back to Razor Hill (you went  through it in<br />your Fire Sapta quest), and then just head due north, you&#039;ll  run into it eventually.<br />Go in and head for the big tower in the center of the  first valley. At the top is the<br />flight master, pick up the flight route, then  head back outside and go east. The<br />zeppelin platform is there. There are two  zeppelin routes that dock here, one goes<br />to Undercity, that&#039;s the one you  want. Talk to the goblin zeppelin masters to see<br />where each flight goes. The  zeppelins arrive every five minutes or so, simply hop<br />on when they arrive,  and hop off when they dock in the Eastern Kingdoms.<br />(If you use the  Dustwallow Ogre Village approach, bind there instead of in Taurejo,<br />if  there&#039;s an inn. I didn&#039;t think of this when I was doing the quest so I  didn&#039;t<br />check).<br />Get the bat route in Undercity if you don&#039;t have it, then  head past Undercity into<br />Silverpine (southwest from Undercity). You can  follow the roads on the world map<br />to figure out how to get to Hillsbrad, it&#039;s  pretty easy. But! Stop at Sepulcher first<br />and get the bat route there. You&#039;ll  be coming back here at the end of the quest to<br />drink the Water Sapta.<br />Then  head to Hillsbrad. It&#039;s a contested zone with lots of stuff that&#039;ll be a bit  rough<br />on you, ghost wolf and stay on the road. At the time of this writing  (12/07/04),<br /><a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> activity is insanely heavy in Hillsbrad on my server and  they&#039;ve got a<br />massive level advantage. You&#039;ll need speed and some luck. When  you get to<br />Tarren Mills, fill your water flask at the well and then get the  bat route here, too.<br />Use your hearthstone to warp to Taurejo (or Dustwallow),  then Ghost Wolf and run<br />back to Brine.<br />(D) Ashenvale Water<br />Now you must  fill your final sample. This one can be a hassle. Go to Ashenvale.<br />Ghost Wolf  yourself and stick close to the road. Keep your eyes peeled for  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a><br />people. If you&#039;re in wolf form, you&#039;re likely to be able to outrun  most of your<br />trouble.<br />Follow the road until it splits, take a left (west)  and stay on the the road. You will<br />eventually run into another fork. One way  leads to a less formal path (not on the<br />world map), the other leads to  Astranaar. You don&#039;t really want to tangle with the<br />level 40 sentinels in  Astranaar, so take the unmarked path (south). It will take you<br />to the Ruins  of Stardust. The fountain is on an island in the center, which is<br />guarded by  level 22-23 swamp elementals (some are casters). Bring a friend if<br />you have  trouble. Fight to the foutnain, get the sample, go back to Brine.<br />Ashenvale  is also frequently populated with <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a>, be prepared for  some<br />fisticuffs.<br />Optionally, on your way back, you can go east at the  first fork you took and get<br />the wyvern route at Splintertree, and fly to the  Crossroads from there. If you have<br />the Dustwallow route, you can hopscotch  your way down there (fly to Crossroads<br />and then to Dustwallow) and skip all  the running.<br />(E) Water Sapta<br />Brine will give you a sample of the purest  water. Take that to Islen Waterseeker<br />and she will give you the Water Sapta  and some of the last drops of purest water.<br />When I did this, the quests got a  little tangled up and confused and I kept getting<br />&#039;duplicate item&#039; errors,  but they can be ignored as long as you have your Water<br />Sapta. Islan also  gives you the last remaning drops of pure water (double check<br />and make sure  you have these, this is the #1 thing I see people reporting that<br />didn&#039;t go  right when they did the quest). Now you go back to Sepulcher. At this<br />point,  I made a pit stop in Ratchet and bound there, so I could warp straight  back<br />to Ratchet once I was done in Sepulcher. Your hearthstone may not have  reset if<br />you do all this quickly enough. It took me two shots at the  Ashenvale Fountain due<br />to interference from <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> goons so my stone had  reset. Bind in Ratchet if you<br />want, then go to Crossroads, fly to Orgrimmar,  and ride the zeppelin back to<br />Undercity in the Eastern Kingdoms.<br />Run into  Undercity and take the bat to Sepulcher (aren&#039;t you glad I made you stop<br />and  pick it up?). Now head west past Sepulcher - it looks like there&#039;s nothing  back<br />there, but there is, keep working at it. You want to go due west from  Sepulcher<br />until you get to the coast. The water shrine is there. Drink the  Sapta at the shrine<br />and the corrupt elemental appears (he&#039;s a pushover, even  if he&#039;s got a few levels<br />on you - drop your Searing Totem and a Stoneskin  Totem, have a heal potion<br />ready just in case, get out your Rockbiter Weapon  and have at him).<br />The elemental drops some bracers. Place those and the pure  water in the brazier<br />and a friendly elemental appears. Talk to him and get a  shard of water. If your<br />hearthstone has reset, activate it to warp to Ratchet  and then jog south to Islen.<br />Otherwise, enjoy the zeppelin ride back.<br />(F)  Water Totem<br />Finally, Islen gives you the Water Totem. Exhale gladly, this is  the most annoying<br />of the totem quests, and you&#039;re now done with it.<br />4.  Call of Air - Level 30<br />(A) Air Totem<br />This is the easiest of the quests,  and I highly suspect that it won&#039;t remain in this<br />form forever. Talk to your  trainer (for Taurens, it&#039;s the sleeping guy in Thunder<br />Bluff on Spirit Rise).  You&#039;ll be told to head for Thousand Needles and speak to an<br />NPC. Chances are  that you&#039;ve already been in Thousand Needles. If not, go south<br />of where Brine  is, take the lift down, and follow the road southeast to Freewind<br />Post, get  the wyvern route here, and then head northeast. There&#039;s a cave along<br />the  northern wall with a ramp leading up to it (there&#039;s actually two caves on  the<br />northern wall, you want the eastern-most cave). The NPC is right outside.  There&#039;s<br />an NPC with a fun quest inside too that opens up a series of more  quests, serveral<br />of which are not fun at all but decent XP.<br />Speak to the  NPC outside and she just hands over the Air Totem, implying that<br />she&#039;ll have  further training for you later.<br /><br />Cheers<br />Drunkie</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/08/shaman-totem-guide-wow-strategy-2/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Alliance Leveling Guide  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/07/alliance-leveling-guide-warcraft-strategy-4/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/07/alliance-leveling-guide-warcraft-strategy-4/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 10:59:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/07/alliance-leveling-guide-warcraft-strategy-4/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/07/alliance-leveling-guide-warcraft-strategy-4/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Crafting Enchanting The Grind  (Wow strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 17:15:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/</guid>
		<description><![CDATA[Enchanting &#039;Grind&#039;
Nothing has been posted about grinding through enchanting yet, so here&#039;s my attempt.
The following is a *rough strategy* of how to skill up in enchanting. (...)]]></description>
			<content:encoded><![CDATA[<p>Enchanting &#039;Grind&#039;</p>
<p>Nothing has been posted about grinding through enchanting yet, so here&#039;s my attempt.</p>
<p>The following is a *rough strategy* of how to skill up in enchanting. This might not be 100% accurate, but should give anybody a good idea of how to tackle what is the most awkward profession in the game. In addition I am currently only level 257 in Enchanting - so I am not prepared to comment much beyond 250!</p>
<p>As with all professions, enchanting definitely is easier to grind after you have a character at level 40 or greater. This way up until level 40, you can concentrate on getting cash for your mount. For a &#039;support&#039; profession, you really need one that allows you to easily make green items. Tailoring is the most sensible, as all of the ingredients are avaible as drops or vendor bought. Leatherworking is also a very good profession for making green items, especially higher level ones (i.e. lvl 40~55), as the requirement tends to be leather and a few vendor materials. That said, my own preference is a &#039;collection&#039; profession (Skinning, Mining, Herbalism), as you can then sell these items for much needed cash.</p>
<p>As hard as I&#039;ve tried, I&#039;ve not been able to come up with a definitive list of what to grind on at specific skill levels. The reason being that its impossible to know what each individual person has in the way of resources. A person who has access to somebody with Engineering or Blacksmith, is likely to end up with lots of essences, whereas a person with access to Tailoring or Leatherworking, will end up with lots of Dust. In addition, disenchant results are slightly random - something which generally gives Dust may suddenly give you an Essence or even a Shard, though it doesn&#039;t happen often, it is often enough to make life difficult to create a perfect guide (Weapons seem to be more random than Armor).</p>
<p>One useful hint that I can give you is with reference to when an Enchant initially goes from Orange to Yellow. You should still get a skill up for the first 5/10 enchants you do. You may get one non-skill up from this &#039;buffer&#039;, but its still worth doing if there are no more efficient enchants.</p>
<p>Endeavour to locate a *good* list of Enchants, and go from one level to the next. Every time you hit a &#039;magic 5&#039; (i.e. multiple of 5: 5, 10, 15 etc) look on the list and see if there is a more efficient item that you could be making, often there will be.</p>
<p>Try to be semi-self supporting. Once you hit 150 in Enchanting, there is no reason why you shouldn&#039;t be selling some of your enchants for around the 1g/2g mark. This definitely helps the cash flow no end. Level 250 is where your enchants become more popular, and you can charge a significant chunk of money for enchants. If you get the balance right, then you should be able to buy the raw disenchanted ingredients and break even once you have done some enchants.</p>
<p>I cannot iterate the following enough, but always disenchant quest rewards - around 50% of the time I find that they drop shards. Although the sell price of the item seems very attractive at times, the disenchanted items should make you more.</p>
<p>If you&#039;re in a guild then see if you can team up with somebody else who wants to grind up a skill. Leatherworking is a good one. If you pick up skinning, then give them all your leather and get them to make up green items for you to disenchant. Both of you benefit <img src='http://www.warcraftstrategyguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One other possible difficulty is trying to get the raw rod for enchanting (e.g. copper, silver, <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=1' target="_blank">gold</a>en, truesilver, arcanite). My own take on this, is to try and buy all of the ingredients to make one, and then try to find a blacksmith who is prepared to make one. Offering double the cost of the learned blacksmith recipe is a good idea as well, as this way the blacksmith will make a profit even if they have had to learn the recipe. Arcanite Rods are also very difficult to get. They require a high level Alchemist and a high level Blacksmith, plus a dropped recipe (Transmute Arcanite), rare resources (Arcane Crystals) - and that&#039;s before you even get to enchant the thing. Expect to pay upwards of 100g for an Arcanite Rod.</p>
<p>Bear in mind as well, that the Artisan trainer for Enchanting is within the Uldmaan Instance. This however isn&#039;t too much of a hassle, as you can&#039;t train in Artisan Enchanting until level 35, and that&#039;s about the right level for this instance. Go with a level 60 friend and life will be really easy, but if not, then go with a group and make sure that you want to stop off there for around 10 minutes to level up enchanting. Offer the whole group enchants that will get you skill ups if necessary! I would recommend however, to level up to 225 before going to Uldmaan, and taking enough resources with you to level up from 225 to 250 in the instance. Also take about 20g with you and you can learn every 225~250 enchant that can be taught, that way you will never have to go back into the instance. The reason for stopping at 250, is that every enchant with a requirement beyond 250, is vendor bought or dropped.</p>
<p>&#8212;-</p>
<p>Although I can&#039;t create a definitive list of what to do when, the following is a rough idea of what to go for. I&#039;ve concentrated on things that require Dusts as it is generally easier to get Dust than anything else.</p>
<p>1~50 - Disenchant anything!<br />   1 - Enchant Chest - Minor Health (1 x Strange Dust)<br />   50 - Enchant Bracer - Minor Stamina (3 x Strange Dust)<br />   80 - Enchant Bracer - Minor Strength (5 x Strange Dust)<br />   110 - Enchant 2H Weapon - Lesser Spirit (6 x Strange Dust)<br />   130 - Enchant Bracer - Lesser Stamina (2 x Soul Dust)<br />   140 - Enchant Bracer - Lesser Strength (2 x Soul Dust)<br />   160 - Enchant Chest - Greater Health (3 x Soul Dust)<br />   170 - Enchant Boots - Lesser Stamina (4 x Soul Dust)<br />   180 - Enchant Bracer - Strength (1 x Vision Dust)<br />   205 - Enchant Cloak - Greater Defence (3 x Vision Dust)<br />   210 - Enchant Shield - Stamina (5 x Vision Dust)<br />   215 - Enchant Boots - Stamina (5 x Vision Dust)<br />   220 - Enchant Chest - Superior Health (6 x Vision Dust)<br />   245 - Enchant Bracer - Greater Stamina (5 x Dream Dust)<br />   260 - Enchant Boots - Greater Stamina (10 x Dream Dust)<br />   265 - Enchant Shield - Greater Stamina (10 x Dream Dust)<br />   285 - Enchant Cloak - Superior Defence (8 x Illusion Dust)</p>
<p>Erm - Ok, you could use this as a what to grind at what level I guess :p</p>
<p>&#8212;-</p>
<p>The following is a reasonable list of efficient green armor items to make and disenchant. I&#039;ve concentrated on Leatherworking and Tailoring, for the simple reason, that I don&#039;t consider Blacksmithing and Engineering to be very efficient as nearly all green items require &#039;uncommon&#039; resources. Although alot of green Leather items require Hides, not all do, and at higher levels the requirement for hide drops significantly.</p>
<p>Strange Dust -<br />   T30 - Brown Linen Robe (Low Yield) - 3 Bolts Linen (6) + 1 Coarse Thread<br />   T85 - Heavy Woolen Cloak - 3 Bolts Wool (9) + 2 Fine Thread<br />   L105 - Fine Leather Pants - 8 x Med Leather + 1 Bolt Wool (3) + 1 Fine Thread</p>
<p>Soul Dust -<br />   L150 - Green Leather Armor (Vendor) - 9 x Heavy Leather + 2 x Green Dye + 4 x Fine Thread<br />   L160 - Guardian Pants - 12 x Heavy Leather + 2 x Bolts Silk (10) + 2 x Fine Thread<br />   T165 - Green Silk Armor (Drop) - 5 Bolts Silk (20) + 1 Silken Thread<br />   T175 - Azure Silk Cloak (Vendor) - 3 Bolts Silk (15) + 2 Fine Thread + 2 Blue Dye<br />   T205 - Black Mageweave Leggings - 3 Bolts Mageweave (15) + 2 Silken Thread<br />   T205 - Black Mageweave Vest - 2 Bolts Mageweave (10) + 3 Silken Thread</p>
<p>Vision Dust -<br />   L205 - Nightscape Headband - 5 x Thick Leather + 2 x Silken Thread<br />   T210 - Black Mageweave Robe - 3 Bolts Mageweave (15) + 1 Heavy Silken Thread<br />   T215 - Black Mageweave Gloves - 2 Bolts Mageweave (10) + 2 Heavy Silken Thread</p>
<p>Dream Dust -<br />   T255 - Frostweave Robe (Drop) - 5 Bolts Mageweave (25) + 1 Rune Thread<br />   L260 - Wicked Leather Gauntlets (Vendor) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread<br />   T265 - Runecloth Belt - 3 Bolts Runecloth (15) + 1 Rune Thread<br />   T265 - Runecloth Gloves - 4 Bolts Runecloth (20) + 1 Rune Thread + 4 Rugged Leather<br />   L265 - Wicked Leather Bracers (Drop) - 8 x Rugged Leather + 1 x Black Dye + 1 x Rune Thread</p>
<p>Good places to grind cloth (i.e. multi-drops of cloth from 1 of 3 kills or better) - I play <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> so this is <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> related:<br />   Linen - Theramore Keep (South of Ratchet)<br />   Wool - Dunholm Keep (Hillsbrad)<br />   Silk - Roguefury Caves (Thousand Needles)<br />   Silk - Scarlet Monastery (Trisfal Glades)<br />   Mageweave - Feralas (Various Ogres)</p>
<p>&#8212;-</p>
<p>Overall, Enchanting can become a profitable and rewarding skill to have, however getting to skill 300 and some of the better enchants, will take considerable investment of cash, time and hair pulling.</p>
<p>One final piece is aimed at all of the buyers of enchants - please don&#039;t hassle if you feel that an enchant is overpriced. Check out a web site and see what actual ingredients are required for the enchant you&#039;re after. Every shard used is effectively a blue item that wasn&#039;t sold on the AH, and essence&#039;s come from green weapons. Some of the top level enchants require 4 shards and a whole host of other items. If necessary /whisper the enchanter and see what enchant they&#039;d be prepared to do for the price you&#039;re willing to pay. Its not your right to have an enchant on an item, and selling enchants in a city requires the enchanter to take time out from doing other things - *we* can&#039;t just put our trade on the AH!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/05/crafting-enchanting-the-grind-wow-strategy-2/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Quick halaa battle tokens  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 00:45:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/</guid>
		<description><![CDATA[If you want to get a Dark War Talbuk easily  then you will need1. An alliance character (yours or a friends) and an  alliance priest2. (...)]]></description>
			<content:encoded><![CDATA[<p>If you want to get a Dark War Talbuk easily  then you will need<br /><br />1. An <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> character (yours or a friends) and an  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=4' target="_blank">alliance</a> priest<br />2. a <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a> character (yours or a friends) and a <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=2' target="_blank">horde</a>  priest<br /><br />the 2 non priests get naked and hangout under one of the halaa  bridges and flag. then just start killing eachother and have the priest on your  side raise you with their rank 1 raise (so you have very little health)<br />if  everybody involved plays nice and takes turns you can very easily rack up some  serious tokens rather quickly<br />classes that excell at this: warlock (lifetap  make you die even quicker so that the turns take less time)<br />Hunter (after you  res summon you pet and have it one shot the other guy)<br /><br /><br />NOTE: I  beleive you could be baned if you are cought doing this (that is why you do it  under the bridge fewer people will see you)<br /><br />sorry if this has already  been posted</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/03/02/quick-halaa-battle-tokens-warcraft-strategy/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Understand Macros Macro Guid  (Warcraft strategy)</title>
		<link>http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/</link>
		<comments>http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 04:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/</guid>
		<description><![CDATA[To use the macro, run World of Warcraft, and type /macro. This will bring up  a new window with empty boxes. (...)]]></description>
			<content:encoded><![CDATA[<p>To use the macro, run <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a>, and type /macro. This will <br />bring up  a new window with empty boxes. At the bottom, select &#039;new&#039; and you <br />are  promted to select a graphic icon and to name your macro. After that you <br />get  to a screen where you can type up to 254 characters. Simple highlight <br />the  macro from this guide, copy it (by pressing CTRL + C) and paste it (by  <br />pressing CTRL + V) into the text box in the game. <br /><br />So, What can  Macros NOT do? They can not: <br />-Make you move <br />-Cast more than one spell  <br />-Use wait commands. <br /><br />Alot of people find that macro&#039;s are hard to  create, well this is where i come in.<br />I am here to help you guys with  macro&#039;ing :D, I dont know if something similar<br />has been posted, but i am  sure, it will help anyway.<br /><br /><br />So, What can Macros do? Many things! Read  below.  <br /><br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[4] Basics  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />__________________ <br />-Targeting <br />                   <br />Macro: %t  <br />Use: This will say the name of your target. <br />Example: You target the  silver elite mob Broken Tooth and say &#039;/g Hey, <br />%t spawned.&#039;, it&#039;ll show up  as &#039;[Guild] Hey, Broken Tooth <br />spawned.&#039; <br /><br /><br />__________________  <br />-Accept Quest <br />                   <br />Macro: /script AcceptQuest()  <br />Use: This will automatically accept any quest without waiting for it <br />to  scroll down in full. <br />Example: N/A <br /><br /><br />__________________  <br />-Magic/Skills <br />                   <br /><br />Macro: /cast Spell name()  <br />Use: Cast a spell using a macro. <br />Example: /cast Fireball(Rank 3) or  /cast Backstab(Rank 1) <br /><br /><br />__________________ <br />-Attacking  <br />                   <br /><br />Macro: /script AttackTarget(); <br />Use: Starts  hacking away at an enemy, same effect as right click. <br />Example: N/A  <br /><br /><br />__________________ <br />-Assist <br />                   <br /><br />Macro:  /assist %t or /assist **** <br />Use: Using %t will assist your current target,  and the second you <br />replace the stars with the persons name, so all you have  to do <br />is press a button and you can always attack the same thing as  <br />someone else in your party. Same effect as pressing &#039;F&#039; button <br />while  having a party member targeted. <br />Example: You have a tank named Drizzt, and  you want to attack only what <br />he attack, &#039;/assist Drizzt&#039; will give you  Drizzt&#039;s target. <br /><br /><br />________________________ <br />-Target Last Enemy  <br />                         <br /><br />Macro: /script TargetLastEnemy(); <br />Use:  Targets last enemy you had. <br />Example: You&#039;re the back up healer and you&#039;re  fighting something, you go <br />and heal someone, and you press this macro to go  right back to <br />the mob you where fighting.  <br /><br /><br />________________________ <br />-Enemy Infos  <br />                         <br /><br />/script SendChatMessage(&#039;Level: &#039; ..  UnitLevel(&#039;target&#039;) , &#039;party&#039;); <br />Use: Like %t, it list the target&#039;s level.  <br /><br />/script SendChatMessage(&#039;Class: &#039; .. UnitClassification(&#039;target&#039;) ,  &#039;party&#039;); <br />Use: Put&#039;s the target&#039;s class in your chat box. <br /><br />/script  SendChatMessage(&#039;Family: &#039; .. UnitCreatureFamily(&#039;target&#039;) , &#039;party&#039;); <br />Use:  Put&#039;s the target&#039;s family in your chat box. <br /><br />/script  SendChatMessage(&#039;Race: &#039; .. UnitRace(&#039;target&#039;) , &#039;party&#039;); <br />Use: Put&#039;s the  target&#039;s race in your chat box.  <br /><br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[5] Bags  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />____________________________________ <br />-Understanding location  <br />                                     <br />First, let me explain how to figure  the location of each of your items. <br />Say we have a potion in the bottom most  right hand corner of your second <br />bag on the left. I&#039;ll walk you threw how to  find the location of that item. <br /><br />Look down on your tool bar where your  bags are. You see them? Bottom right <br />hand corner? Good. Each of your bags  have a number assigned to them, and <br />it starts from your backpack (16 slot  bag you start off with) to your <br />to the first slot. Here&#039;s a little ASCII  visual: <br />__________________________ <br />? || [4] [3] [2] [1] [0] |  <br />                           <br />This is our tool bar, from left to right we  have: Call GM button, Latency <br />bar, a Small Quiver, a Green Sack, a Small  Bag, a Runecloth bag, and our <br />Backpack. Our potion is in the second bag on  the left.. Our Green sack. <br />Looking at the little visual, we find that our  green sack&#039;s location <br />number is 3. <br /><br />Moving on, now we have to find  out the location of our bag slots. More <br />ASCII visual fun! <br /><br />Bag 0 Bag  1 <br />O&#8212;- Backpack &#8212;-O O&#8211;Runecloth Bag &#8211;O <br />| | | | <br />| [ 1][ 2][ 3][  4] | | [ 1][ 2] | <br />| [ 5][ 6][ 7][ 8] | | [ 3][ 4][ 5][ 6] | <br />| [  9][10][11][12] | | [ 7][ 8][ 9][10] | <br />| [13][14][15][16] | |  [11][12][13][14] | <br />| | O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br />| 77g 77s 77c |  <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br /><br />Bag 2 Bag 3 <br /><br />O&#8212; Small Bag &#8212;-O O&#8212;  Green Sack &#8212;O <br />| | | | <br />| [ 1][ 2][ 3][ 4] | | [ 1][ 2] | <br />| [ 5][  6][ 7][ 8] | | [ 3][ 4][ 5][ 6] | <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O | [ 7][ 8][ 9][10] |  <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br />Bag 4 <br /><br />O&#8211; Small Quiver &#8211;O <br />| | <br />| [  1][ 2] | <br />| [ 3][ 4][ 5][ 6] | <br />O&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;O <br /><br /><br />This is  pretty straight forward and should be easy to see. Our potion&#039;s <br />location is  bag three in bottom-most right hand slot. Looking at the visual <br />we see that  that would be slot 10 - So we have Bag 3, Slot 10. therefore, <br />our potion&#039;s  location is (3,10)! <br /><br /><br />____________________________________  <br />-Putting Location to Use <br />                                     <br />Macro:  /script PickupContainerItem(#,#); <br />Use: Selects the item and puts it on your  curser. <br />Example: /script PickupContainerItem(3,10); will put the potion we  just <br />found on our curser. <br /><br /><br />____________________________________  <br />-Open/Close all your bags <br />                                      <br />Macro: /script ToggleBag(0); <br />/script ToggleBag(1); <br />/script  ToggleBag(2); <br />/script ToggleBag(3); <br />/script ToggleBag(4); <br /><br />Use:  Opens all your bags or close them all if you have them open. <br />Same function  as CTRL+B almost. <br />Example: N/A  <br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[6] Equip  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />____________________________________ <br />-Understanding location  <br />                                     <br /><br />Like bags, each spot in your  equip window has a numbered location. <br /><br /><br />___ <br />(  )=========Name=========[x] 0. Ammo <br />|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-| 1. Head  <br />|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-| 2. Neck <br />|[ 1] | | [10]| 3. Shoulders  <br />|[ 2] | | [ 6]| 4. Shirt <br />|[ 3] | | [ 7]| 5. Chest <br />|[15] | | [ 8]| 6.  Waist <br />|[ 5] | | [11]| 7. Legs <br />|[ 4] | | [12]| 8. Feet <br />|[19] | |  [13]| 9. Wrist <br />|[ 9] | | [14]| 10. Hands <br />| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | 11.  Finger <br />| [16][17][18]&lt;-[0] | 12. Finger  <br />|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-| 13. Trinket <br />[~~~] [~~~] [~~~] 14. Trinket  <br />15. Back <br />16. Main Hand <br />17. Off Hand <br />18. Ranged Weapon <br />19.  Tabard <br /><br /><br />____________________________________ <br />-Putting Location to  Use <br />                                     <br />Macro: /script  PickupInventoryItem(#); <br />Use: Equips what&#039;s on your hand. <br />Example: Not  really used by it&#039;s self, it&#039;s more for use along side the <br />container pickup  macro. For example we&#039;re using a Sword and <br />have an axe in our backpack  (location 0,1). <br /><br />Looking back, we can take: <br /><br />/script  PickupContainerItem(#,#); &lt;- put in item location, 0,1 <br />/script  PickupInventoryItem(#); &lt;- put in equip location, 16 <br /><br />Now we have:  <br />/script PickupContainerItem(0,1) <br />/script PickupInventoryItem(16);  <br /><br />So if you clikc this macro, it will replace the sword with the <br />axe.  <br /><br /><br /><br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[7] Pets  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />__________________ <br />-Pet Attack <br />                   <br />Macro:  /script PetAttack(); <br />Use: Sends your pet to attack. Best used with a  hunter&#039;s shot skill. <br />Example: N/A <br /><br />__________________ <br />-Pet&#039;s  Target <br />                   <br />Macro: /script TargetUnitsPet(&#039;Player&#039;);  <br />Use: Targets what your pet is targeting. <br />Example: N/A  <br /><br />__________________ <br />-Auto Feed Pet <br />                   <br />Macro:  /cast Feed Pet <br />/script PickupContainerItem (#,#) <br />Use: When I played my  hunter, I loved this macro. When you press <br />this macro, it&#039;ll cast Feed pet  on the PickupContainerItem. <br />The way this works is that all you do is press  it, and it&#039;ll <br />automatically feed your pet the item in the bag/slot you  <br />specify. <br />Example: Your too lazy to feed your pet, so you press a button  and it&#039;s <br />all done. <br /><br />____________________________________ <br />-Warlock  fears, pet stays. <br />                                     <br />Macro: /cast  Fear(Rank #) <br />/script PetFollow(); <br />Use: Warlock cast fear, and pet quits  attacking. Good to prevent <br />your pet from messing your fear up. <br />Example:  N/A <br /><br /><br />__________________ <br />-Hunter Pull A <br />                    <br /><br />Macro: /cast Concussive Shot(); <br />/script PetAttack(); <br />Use: This  is a macro I use for my pet, and I love it. It&#039;s great <br />for solo. What it  does is whenever you cast your Concussive <br />shot (which activates Autoshoot),  it&#039;ll send your pet to <br />attack. Great for solo, because if your pet has the  highest <br />growl, you shouldn&#039;t get hit. <br />Example: N/A  <br /><br /><br />__________________ <br />-Hunter Pull B <br />                    <br /><br />Macro: /cast Hunters Mark(Rank #); <br />/script PetAttack(); <br />/cast  Autoshoot(); <br />Use: This was created by NetherRelm, and also works very well.  This <br />will cast Hunter Mark on the enemy, and like mine, send your pet <br />to  attack and turn Autoshoot on. <br />Example: N/A  <br /><br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br />[8] Useful Macros  <br />&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;  <br /><br />First and foremost, most of the macros came from here: <br /><br /><A  href='http://forums.worldofwarcraft.com/thread.aspx?FN='  target=_blank>http://forums.worldofwarcraft.com/thread.aspx?FN=</A>  <br />wow-interface-customization&amp;T=2739&amp;P=1 <br /><br />This is the Offical  <a href='http://www.warcraftstrategyguide.com/wp-content/plugins/wp-affiliate-pro.php?id=3' target="_blank">World of Warcraft</a> Macro boards, and <br />you can find new macros there all the  time, or post your own. <br /><br /><br />____________________________________  <br />-Change Action Bar Page <br />                                     <br />Macro:  /script CURRENT_ACTIONBAR_PAGE = X; <br />/script ChangeActionBarPage(); <br />Use:  Replace &#039;X&#039; with the action bar page number, and by pressing <br />this, it&#039;ll  automatically change. <br />Example: You have two of these, both set on the &#039;=&#039; on  page 1 and 2, <br />and have page 1&#039;s set to change to page 2, and vise virsa.  When <br />ever you press &#039;=&#039;, it&#039;ll toggle between page 1 and 2.  <br /><br /><br />____________________________________ <br />-Sharpen weapons with  stones <br />                                     <br />Macro: /script  UseContainerItem (#,#); <br />/script PickupInventoryItem (16); <br />Use: Simply  press a button and use a Sharpening or Weightstone. <br />Example: Press a button,  sharpen your weapon. Change the 16 or 17 <br />to do it for a secondary weapon.  For the #&#039;s on the first line, <br />please refer to &#039;Understanding Location&#039; in  section 6. <br /><br /><br />____________________________________ <br />-Quick  Self-Bandage <br />                                     <br />Macro: /target [Player  Name] <br />/script UseContainerItem(#, #); <br />/script TargetLastEnemy();  <br />Use: Really nice macro for duels or 1v1 pvp. You can stun/fear <br />your  enemy, press this and it&#039;ll automatically bandage you <br />without loosing your  target. <br />Example: N/A <br /><br /><br /><br /><br />Hope this helped you all</p>
]]></content:encoded>
			<wfw:commentRss>http://www.warcraftstrategyguide.com/2010/02/28/understand-macros-macro-guid-warcraft-strategy/feed/</wfw:commentRss>
	
	</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 1.139 seconds -->
